automata_scratch/examples.py
2019-10-10 01:23:14 +02:00

207 lines
7.1 KiB
Python
Executable File

#!/usr/bin/env python3
import stl.mesh
import numpy
import trimesh
import meshutil
import meshgen
# I should be moving some of these things out into more of a
# standard library than an 'examples' script
# The first "working" example I had of the recursive 3D geometry
# that actually kept the manifold throughout:
def ram_horn():
b0 = numpy.array([
[0, 0, 0],
[1, 0, 0],
[1, 1, 0],
[0, 1, 0],
], dtype=numpy.float64) - [0.5, 0.5, 0]
xf0_to_1 = meshutil.Transform().translate(0,0,1)
b1 = xf0_to_1.apply_to(b0)
meshes = []
meshes.append(meshutil.join_boundary_simple(b0, b1))
meshes.append(meshutil.close_boundary_simple(b0))
for i in range(4):
# Opening boundary:
b = b1
xf = meshutil.Transform() \
.translate(0,0,-1) \
.scale(0.5) \
.translate(0.25,0.25,1) \
.rotate([0,0,1], i*numpy.pi/2)
for layer in range(128):
b_sub0 = xf.apply_to(b)
incr = meshutil.Transform() \
.scale(0.9) \
.rotate([-1,0,1], 0.3) \
.translate(0,0,0.8)
b_sub1 = incr.compose(xf).apply_to(b)
m = meshutil.join_boundary_simple(b_sub0, b_sub1)
meshes.append(m)
xf = incr.compose(xf)
# Close final boundary:
meshes.append(meshutil.close_boundary_simple(b_sub1[::-1,:]))
# ::-1 is to reverse the boundary's order to fix winding order.
# Not sure of the "right" way to fix winding order here.
# The boundary vertices go in an identical order... it's just
# that clockwise/counter-clockwise flip.
# I keep confusing the 'incremental' transform with the
# transform to get b_open in the first place
# I don't need to subdivide *geometry*.
# I need to subdivide *space* and then put geometry in it.
mesh = meshutil.FaceVertexMesh.concat_many(meshes)
return mesh
# Rewriting the above in terms of generators & iterated transforms
def ram_horn_gen(b, xf):
while True:
b1 = xf.apply_to(b)
yield [b1]
incr = meshutil.Transform() \
.scale(0.9) \
.rotate([-1,0,1], 0.3) \
.translate(0,0,0.8)
xf = incr.compose(xf)
def ram_horn2():
b0 = numpy.array([
[0, 0, 0],
[1, 0, 0],
[1, 1, 0],
[0, 1, 0],
], dtype=numpy.float64) - [0.5, 0.5, 0]
xf0_to_1 = meshutil.Transform().translate(0,0,1)
b1 = xf0_to_1.apply_to(b0)
meshes = []
meshes.append(meshutil.join_boundary_simple(b0, b1))
meshes.append(meshutil.close_boundary_simple(b0))
for i in range(4):
# Opening boundary:
xf = meshutil.Transform() \
.translate(0,0,-1) \
.scale(0.5) \
.translate(0.25,0.25,1) \
.rotate([0,0,1], i*numpy.pi/2)
gen = ram_horn_gen(b1, xf)
mesh = meshgen.gen2mesh(gen, count=128, close_last=True)
meshes.append(mesh)
mesh = meshutil.FaceVertexMesh.concat_many(meshes)
return mesh
# Interlocking twists.
# ang/dz control resolution. dx0 controls radius. count controls
# how many twists. scale controls speed they shrink at.
def twist(ang=0.1, dz=0.2, dx0=2, count=4, scale=0.98):
b = numpy.array([
[0, 0, 0],
[1, 0, 0],
[1, 1, 0],
[0, 1, 0],
], dtype=numpy.float64) - [0.5, 0.5, 0]
meshes = []
for i in range(count):
xf = meshutil.Transform() \
.translate(dx0, 0, 0) \
.rotate([0,0,1], numpy.pi * 2 * i / count)
b0 = xf.apply_to(b)
meshes.append(meshutil.close_boundary_simple(b0))
for layer in range(256):
b_sub0 = xf.apply_to(b)
incr = meshutil.Transform() \
.rotate([0,0,1], ang) \
.translate(0,0,dz) \
.scale(scale)
b_sub1 = xf.compose(incr).apply_to(b)
m = meshutil.join_boundary_simple(b_sub0, b_sub1)
meshes.append(m)
xf = xf.compose(incr)
# Close final boundary:
meshes.append(meshutil.close_boundary_simple(b_sub1[::-1,:]))
mesh = meshutil.FaceVertexMesh.concat_many(meshes)
return mesh
def twist_nonlinear(dx0 = 2, dz=0.2, count=3, scale=0.99, layers=100):
# This can be a function rather than a constant:
angs = numpy.power(numpy.linspace(0.4, 2.0, layers), 2.0) / 10.0
ang_fn = lambda i: angs[i]
# (could it also be a function of space rather than which layer?)
b = numpy.array([
[0, 0, 0],
[1, 0, 0],
[1, 1, 0],
[0, 1, 0],
], dtype=numpy.float64) - [0.5, 0.5, 0]
meshes = []
for i in range(count):
xf = meshutil.Transform() \
.translate(dx0, 0, 0) \
.rotate([0,0,1], numpy.pi * 2 * i / count)
b0 = xf.apply_to(b)
meshes.append(meshutil.close_boundary_simple(b0))
for layer in range(layers):
b_sub0 = xf.apply_to(b)
ang = ang_fn(layer)
incr = meshutil.Transform() \
.rotate([0,0,1], ang) \
.translate(0,0,dz) \
.scale(scale)
b_sub1 = xf.compose(incr).apply_to(b)
m = meshutil.join_boundary_simple(b_sub0, b_sub1)
meshes.append(m)
xf = xf.compose(incr)
# Close final boundary:
meshes.append(meshutil.close_boundary_simple(b_sub1[::-1,:]))
mesh = meshutil.FaceVertexMesh.concat_many(meshes)
return mesh
def twist_from_gen():
gen = meshgen.gen_inc_y(meshgen.gen_twisted_boundary())
mesh = meshgen.gen2mesh(gen, 100, True)
return mesh
# frames = How many step to build this from:
# turn = How many full turns to make in inner twist
# count = How many inner twists to have
def twisty_torus(frames = 200, turns = 4, count = 4, rad = 4):
# In order to make this line up properly:
angle = numpy.pi * 2 * turns / frames
gen = meshgen.gen_torus_xy(meshgen.gen_twisted_boundary(count=count, ang=angle), rad=rad, frames=frames)
return meshgen.gen2mesh(gen, 0, flip_order=True, loop=True)
# frames = How many step to build this from:
# turn = How many full turns to make in inner twist
# count = How many inner twists to have
def twisty_torus_opt(frames = 200, turns = 4, count = 4, rad = 4):
# In order to make this line up properly:
angle = numpy.pi * 2 * turns / frames
gen = meshgen.gen_torus_xy(meshgen.gen_twisted_boundary(count=count, ang=angle), rad=rad, frames=frames)
return meshgen.gen2mesh(gen, 0, flip_order=True, loop=True, join_fn=meshutil.join_boundary_optim)
def main():
fns = {
ram_horn: "ramhorn.stl",
ram_horn2: "ramhorn2.stl",
twist: "twist.stl",
twist_nonlinear: "twist_nonlinear.stl",
twist_from_gen: "twist_from_gen.stl",
twisty_torus: "twisty_torus.stl",
}
for f in fns:
fname = fns[f]
print("Generate {}...".format(fname))
mesh = f()
nv = mesh.v.shape[0]
nf = mesh.f.shape[0]
print("Saving {} verts & {} faces...".format(nv, nf))
mesh.to_stl_mesh().save(fname)
print("Done.")
if __name__ == "__main__":
main()