Add note to front of repo after moving things
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README.md
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# automata_scratch
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This is repo has a few projects that are related in terms of
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high-level goal, but almost completely unrelated in their descent.
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- `python_extrude_meshgen` is some Python code from around 2019
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September which did a sort of extrusion-based code generation.
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While this had some good results and some good ideas, the basic
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model was too limited in terms of the topology it could express.
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- `libfive_subdiv` is a short project around 2021 July attempting to
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use the Python bindings of [libfive](https://www.libfive.com/), and
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automatic differentiation in
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[autograd](https://github.com/HIPS/autograd), to turn implicit
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surfaces to meshes which were suitable for subdivision via something
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like
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[OpenSubdiv](https://graphics.pixar.com/opensubdiv/overview.html)
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(in turn so that I could render with them without having to use
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insane numbers of triangles or somehow hide the obvious errors in
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the geometry). Briefly, the process was to use edges with crease
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weights which were set based on the curvature of the implicit
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surface. While I accomplished this process, it didn't fulfill the
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goal. Shortly thereafter, I was re-reading
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[Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces](https://www.mattkeeter.com/research/mpr/) - which, like libfive, is by Matt Keeter -
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and found a section I'd ignored on the difficulties of producing
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good meshes from isosurfaces for the sake of rendering. I kept
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the code around because I figured it would be useful to refer to
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later, particularly for the integration with Blender.
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- `blender_scraps` contains some scraps of Python code meant to be
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used inside of Blender's Python scripting - and it contains some
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conversions from another project, Prosha, for procedural mesh
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generation in Rust (itself based on learnings from
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`python_extrude_meshgen`). These examples were proof-of-concept of
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generating meshes as control cages rather than as "final" meshes.
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