- `curve_horn_*`: actually *combine* geometry properly. - Why is MeshBuilder so slow? Am I certain I'm not giving it a lot of redundant geometry? - Look at everything in README.md in automata_scratch. - Implement some of the tougher examples from the above too, e.g. the triple nested spiral - Lots of Rust-kosher refactoring (once I understand Rust better) - Grep for all TODOs in code, really - Actual Rust-style docs! - Fix links in tri_mesh docs that use relative paths & do a PR?