Chris Hodapp
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7714f743d5
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Add utility function to transform Vec<Vertex>
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2020-03-08 14:34:44 -04:00 |
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Chris Hodapp
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7564cf69d0
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Rewrite one signature slightly
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2020-03-07 21:22:39 -05:00 |
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Chris Hodapp
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9746adf39c
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Twist: closed beginning & end properly.
Yes, it checks out as a manifold mesh too.
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2020-03-07 18:53:15 -05:00 |
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Chris Hodapp
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7fd89b63b8
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Add some more docs
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2020-03-06 08:54:08 -05:00 |
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Chris Hodapp
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2fe37fc569
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Mesh connection bug fixed! Just need to say why...
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2020-03-05 21:58:57 -05:00 |
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hodapp
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00a766bd24
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Updated some more docs
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2020-02-22 13:43:55 -05:00 |
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hodapp
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751df8274f
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Misc fix from last commit; move something to a reference
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2020-02-22 12:11:42 -05:00 |
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Chris Hodapp
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c594538644
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Fixed ram_horn example, slight refactor on to_mesh
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2020-02-22 08:26:27 -05:00 |
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Chris Hodapp
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436cb0bbc4
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Added some really badly-written mapping... fix it later
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2020-02-21 22:34:07 -05:00 |
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Chris Hodapp
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00c62a31b8
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Trashed my 'exit group' nonsense for parent vertices.
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2020-02-21 19:59:47 -05:00 |
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Chris Hodapp
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cae2d3df10
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Attempt to organize into modules, though still pretty rough
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2020-02-17 14:29:43 -05:00 |
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