Added some helpers in util.rs

This commit is contained in:
Chris Hodapp 2020-02-23 20:54:24 -05:00
parent beff9d587b
commit b454588f41
4 changed files with 62 additions and 25 deletions

View File

@ -2,7 +2,7 @@
## Highest priority:
- Fix `twist` example.
- Clean up `twist` - maybe make a struct or trait.
- Do transforms compose in the *reverse* of automata_scratch? This
appears to be the case.

View File

@ -4,6 +4,7 @@ use nalgebra::*;
use crate::openmesh::{OpenMesh, Tag, Mat4, Vertex, vertex};
use crate::rule::{Rule, RuleStep, Child};
use crate::prim;
use crate::util;
fn curve_horn_start() -> RuleStep {
let id = nalgebra::geometry::Transform3::identity().to_homogeneous();
@ -267,19 +268,19 @@ fn ram_horn_branch() -> RuleStep {
// Meant to be a copy of twist_from_gen from Python & automata_scratch
pub fn twist_start() -> RuleStep {
//let ang=0.1;
let dz=0.2;
let dx0=2.0;
let dy=0.1;
let count=4;
// TODO: Factor these out (see twist)
let seed = vec![
let seed = util::subdivide_cycle(&vec![
vertex(-0.5, 0.0, -0.5),
vertex(-0.5, 0.0, 0.5),
vertex( 0.5, 0.0, -0.5),
vertex( 0.5, 0.0, 0.5),
vertex( 0.5, 0.0, -0.5),
];
// TODO: Subdivide method
vertex(-0.5, 0.0, 0.5),
], 2);
// TODO: Factor out
let n = seed.len();
// TODO: Factor out subdiv size
// Quarter-turn in radians:
let qtr = std::f32::consts::FRAC_PI_2;
@ -296,7 +297,7 @@ pub fn twist_start() -> RuleStep {
Child {
rule: Rule::Recurse(twist),
xf: xf,
vmap: (4*i..4*(i+count)).collect(), // N.B.
vmap: (n*i..n*(i+count)).collect(), // N.B.
}
}).collect();
@ -320,10 +321,8 @@ pub fn twist_start() -> RuleStep {
pub fn twist() -> RuleStep {
let ang=0.1;
let dz=0.2;
let dx0=2.0;
let dy=0.1;
let count=4;
// TODO: Factor these out (see twist_start)
let y = &Vector3::y_axis();
@ -331,34 +330,28 @@ pub fn twist() -> RuleStep {
geometry::Rotation3::from_axis_angle(y, ang).to_homogeneous() *
geometry::Translation3::new(dx0, dy, 0.0).to_homogeneous();
let seed = vec![
let seed_orig = vec![
vertex(-0.5, 0.0, -0.5),
vertex(-0.5, 0.0, 0.5),
vertex( 0.5, 0.0, -0.5),
vertex( 0.5, 0.0, 0.5),
vertex( 0.5, 0.0, -0.5),
vertex(-0.5, 0.0, 0.5),
// TODO: Likewise factor these out
].iter().map(|v| incr * v).collect();
let seed = util::subdivide_cycle(&seed_orig, 2);
let n = seed.len();
// TODO: Factor out subdiv size
RuleStep {
geom: OpenMesh {
verts: seed,
faces: vec![
Tag::Body(1), Tag::Parent(0), Tag::Body(0),
Tag::Parent(1), Tag::Parent(0), Tag::Body(1),
Tag::Body(2), Tag::Parent(1), Tag::Body(1),
Tag::Parent(2), Tag::Parent(1), Tag::Body(2),
Tag::Body(3), Tag::Parent(2), Tag::Body(2),
Tag::Parent(3), Tag::Parent(2), Tag::Body(3),
Tag::Body(0), Tag::Parent(3), Tag::Body(3),
Tag::Parent(0), Tag::Parent(3), Tag::Body(0),
],
faces: util::parallel_zigzag_faces(n),
},
final_geom: prim::empty_mesh(), // TODO: Close properly
children: vec![
Child {
rule: Rule::Recurse(twist),
xf: incr,
vmap: vec![0,1,2,3],
vmap: (0..n).collect(),
},
],
}
@ -366,6 +359,18 @@ pub fn twist() -> RuleStep {
pub fn main() {
{
let vs = vec![
vertex(-0.5, 0.0, -0.5),
vertex( 0.5, 0.0, -0.5),
vertex( 0.5, 0.0, 0.5),
vertex(-0.5, 0.0, 0.5),
];
let vs2 = util::subdivide_cycle(&vs, 2);
println!("vs={:?}", vs);
println!("vs2={:?}", vs2);
}
let run_test = |r: Rule, iters, name| {
println!("Running {}...", name);
let (mesh, nodes) = r.to_mesh(iters);

View File

@ -2,6 +2,7 @@ pub mod examples;
pub mod openmesh;
pub mod rule;
pub mod prim;
pub mod util;
//pub use crate::examples;
//pub use crate::openmesh::test_thing;

31
src/util.rs Normal file
View File

@ -0,0 +1,31 @@
use crate::openmesh::{OpenMesh, Tag, Mat4, Vertex, vertex};
use crate::rule::{Rule, RuleStep, Child};
/// Linearly subdivides a list of points that are to be treated as a
/// cycle. This produces 'count' points for every element of 'p'
/// (thus, the returned length will be `count*p.len()`).
pub fn subdivide_cycle(p: &Vec<Vertex>, count: usize) -> Vec<Vertex> {
let n = p.len();
(0..n).map(|i| {
// The inner loop is interpolating between v1 and v2:
let v1 = &p[i];
let v2 = &p[(i+1) % n];
(0..count).map(move |j| {
// This is just lerping in count+1 equally spaced steps:
let f = (j as f32) / (count as f32);
v1*(1.0-f) + v2*f
})
}).flatten().collect()
}
// TODO: This can be generalized to an iterator or to IntoIterator
// trait bound
pub fn parallel_zigzag_faces(count: usize) -> Vec<Tag> {
(0..count).map(|i0| {
let i1 = (i0+1) % count;
vec![
Tag::Body(i1), Tag::Parent(i0), Tag::Body(i0),
Tag::Parent(i1), Tag::Parent(i0), Tag::Body(i1),
]
}).flatten().collect()
}