gaaah wtf am I doing wrong
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29
src/main.rs
29
src/main.rs
@ -107,6 +107,10 @@ fn curve_horn_thing_rule(v: Vec<Mesh>) -> Vec<RuleStep> {
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// MeshBuilder requires u32 indices. My vertices are
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// VertexID, which is just usize under the hood. I am open to
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// other suggestions.
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fn vertex_id_to_usize(v: VertexID) -> usize {
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let v: VID = unsafe { std::mem::transmute(v) };
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v.val
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}
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let offset = u32::try_from(seed.no_vertices()).unwrap();
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@ -117,6 +121,24 @@ fn curve_horn_thing_rule(v: Vec<Mesh>) -> Vec<RuleStep> {
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let v1b = vertex_id_to_u32(v1b_);
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let v2a = vertex_id_to_u32(v2a_);
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let v2b = vertex_id_to_u32(v2b_);
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let v1a_d = vertex_id_to_usize(v1a_);
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let v1b_d = vertex_id_to_usize(v1b_);
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let v2a_d = vertex_id_to_usize(v2a_);
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let v2b_d = vertex_id_to_usize(v2b_);
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println!("DEBUG: i={} e1={} ({}-{}) e2={} ({}-{})", i, e1, v1a, v1b, e2, v2a, v2b);
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// TODO: Figure out why I am seeing two different things
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// for e1 here with pos vs. seed.edge_positions:
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println!("DEBUG: i={} e1: ({},{},{}) to ({},{},{})",
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i, pos[3*v1a_d], pos[3*v1a_d+1], pos[3*v1a_d+2],
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pos[3*v1b_d], pos[3*v1b_d+1], pos[3*v1b_d+2]);
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println!("DEBUG: e1, {:?}", seed.edge_positions(*e1));
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// and for e2 here:
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println!("DEBUG: i={} e2: ({},{},{}) to ({},{},{})",
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i, pos[3*v2a_d+3], pos[3*v2a_d+4], pos[3*v2a_d+5],
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pos[3*v2b_d+3], pos[3*v2b_d+4], pos[3*v2b_d+5]);
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println!("DEBUG: e2, {:?}", mesh.edge_positions(*e2));
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// First triangle:
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indices[6*i + 0] = v1a;
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indices[6*i + 1] = v1b;
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@ -125,6 +147,7 @@ fn curve_horn_thing_rule(v: Vec<Mesh>) -> Vec<RuleStep> {
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indices[6*i + 3] = offset + v2a;
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indices[6*i + 4] = v1b;
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indices[6*i + 5] = offset + v2b;
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println!("DEBUG: i={} ({}, {}, {}) and ({}, {}, {})", i, v1a, v1b, offset + v2a, offset + v2a, v1b, offset + v2b);
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}
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// TODO: This is *still* connecting wrong somehow
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@ -257,6 +280,7 @@ impl<'a> Iterator for MeshBound<'a> {
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// We have returned back to start:
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self.done = true;
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}
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println!("DEBUG: MeshBound: edge {} is {:?}", halfedge_id, self.m.edge_positions(halfedge_id));
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return Some(halfedge_id);
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}
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}
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@ -362,13 +386,14 @@ fn main() {
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s.apply_transformation(Matrix4::from_translation(vec3(-0.5, -0.5, 0.0)));
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s
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};
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// TODO: Something is wrong here
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/*
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let mb = MeshBound::new(&seed).unwrap();
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for bound_edge in mb {
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println!("Boundary edge: {}", bound_edge);
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}
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*/
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let (mesh, nodes) = rule_to_mesh(&r2, vec![seed], 75);
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let (mesh, nodes) = rule_to_mesh(&r2, vec![seed], 5);
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println!("Collected {} nodes, produced {} faces, {} vertices",
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nodes, mesh.no_faces(), mesh.no_vertices());
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println!("Writing OBJ...");
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