Added some parameters to Twist
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@@ -301,8 +301,7 @@ struct Twist {
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impl Twist {
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pub fn init() -> (Twist, Rule<Twist>) {
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let subdiv = 2;
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pub fn init(f: f32, subdiv: usize) -> (Twist, Rule<Twist>) {
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let xf = geometry::Rotation3::from_axis_angle(&Vector3::x_axis(), -0.7).to_homogeneous();
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let seed = vec![
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vertex(-0.5, 0.0, -0.5),
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@@ -313,8 +312,8 @@ impl Twist {
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let seed_sub = util::subdivide_cycle(&seed, subdiv);
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let t = Twist {
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dx0: 2.0,
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dy: 0.1,
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ang: 0.1,
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dy: 0.1/f,
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ang: 0.1/f,
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count: 4,
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seed: seed,
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seed_sub: seed_sub,
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@@ -442,5 +441,8 @@ pub fn main() {
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// TODO: If I increase the above from 100 to ~150, Blender reports
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// that the very tips are non-manifold. I am wondering if this is
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// some sort of numerical precision issue.
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run_test_iter(Twist::init(), 100, "twist2");
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run_test_iter(Twist::init(1.0, 2), 100, "twist2");
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// This is a stress test:
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//run_test_iter(Twist::init(10.0, 16), 800, "twist2");
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}
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