More tracking down bug stuff

This commit is contained in:
Chris Hodapp 2019-12-30 22:13:58 -05:00
parent b40876a197
commit 5d17eaea8c

View File

@ -24,14 +24,14 @@ fn test_rule(_v: Vec<Mesh>) -> Vec<RuleStep> {
let mesh = MeshBuilder::new().cube().build().unwrap();
// Quarter-turn in radians:
let qtr = Rad::turn_div_4();
//let qtr = Rad::turn_div_4();
// Each element of this turns to a branch for the recursion:
let turns: Vec<Mat4> = vec![
Matrix4::identity(),
Matrix4::from_angle_y(qtr),
/*Matrix4::from_angle_y(qtr),
Matrix4::from_angle_y(qtr * 2.0),
Matrix4::from_angle_y(qtr * 3.0),
Matrix4::from_angle_y(qtr * 3.0),*/
];
let gen_rulestep = |rot: &Mat4| -> RuleStep {
@ -40,7 +40,7 @@ fn test_rule(_v: Vec<Mesh>) -> Vec<RuleStep> {
Matrix4::from_scale(0.6);
let r = Rule::Recurse(test_rule);
let mut m2 = mesh.clone();
m2.apply_transformation(m);
//m2.apply_transformation(m);
RuleStep { geom: m2, rule: Box::new(r), xform: m }
};
// TODO: Why is 'mesh' present in each RuleStep? This is just
@ -55,10 +55,9 @@ fn test_rule(_v: Vec<Mesh>) -> Vec<RuleStep> {
// could end up having a lot of identical geometry that need not be
// duplicated until it is transformed into the global space
// Bigger TODO: either rule_to_mesh or test_rule is doing something
// totally wrong here (look at the generated mesh). I suspect it is
// appending geometry multiple times because my semantics are vague.
// Bigger TODO: my vague semantics are producing duplicated geometry
use std::convert::TryInto; // DEBUG
fn rule_to_mesh(rule: &Rule, xform: Mat4, iter_num: u32) -> Mesh {
let max_iters: u32 = 4;
@ -68,6 +67,12 @@ fn rule_to_mesh(rule: &Rule, xform: Mat4, iter_num: u32) -> Mesh {
return mesh;
}
// DEBUG
let s = " ".repeat(iter_num.try_into().unwrap());
println!("{}rule_to_mesh(iter_num={}), xform: ", s, iter_num);
print_matrix(&xform);
match rule {
Rule::Recurse(func) => {
for step in func(vec![]) {
@ -75,14 +80,28 @@ fn rule_to_mesh(rule: &Rule, xform: Mat4, iter_num: u32) -> Mesh {
let subxform: Mat4 = step.xform;
let geom: Mesh = step.geom;
println!("{}geom has {} faces, {} verts",
s, geom.no_faces(), geom.no_vertices());
mesh.append(&geom);
println!("{}post-append(1): mesh has {} faces, {} verts",
s, mesh.no_faces(), mesh.no_vertices());
println!("{}recursing, subxform: ", s);
print_matrix(&subxform);
let mut submesh: Mesh = rule_to_mesh(&subrule, subxform, iter_num + 1);
submesh.apply_transformation(xform);
println!("{}returning, applying xform: ", s);
print_matrix(&xform);
println!("{}submesh has {} faces, {} verts",
s, submesh.no_faces(), submesh.no_vertices());
mesh.append(&submesh);
// TODO: I think above is a problem; it accumulates
// submeshes multiple times.
println!("{}post-append(2): mesh has {} faces, {} verts",
s, mesh.no_faces(), mesh.no_vertices());
}
mesh
}
@ -172,15 +191,9 @@ fn main() {
let r = Rule::Recurse(test_rule);
match r {
Rule::Recurse(f) => {
let _v = f(vec![]);
}
Rule::EmptyRule => {
println!("Empty");
}
}
// TODO: The 'identity()' here is causing the duplicated geometry
// - but I should not have to copy the transform from the rule
// here. Clean this up.
let cubemesh: Mesh = rule_to_mesh(&r, Matrix4::identity(), 0);
std::fs::write("cubemesh.obj", cubemesh.parse_as_obj()).unwrap();
}