Successfully applied transform matrix from nalgebra
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2176f0c90e
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14
src/main.rs
14
src/main.rs
@ -4,8 +4,7 @@ use nalgebra::base::dimension::{U1, U4};
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//use nalgebra::Matrix4;
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/// A type for custom mesh vertices. Initialize with [vertex][self::vertex].
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pub type Vertex = nalgebra::Matrix<f32, U4, U1, nalgebra::ArrayStorage<f32, U4, U1>>;
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// TODO: Why am I not just using nalgebra's RowVector type here?
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pub type Vertex = nalgebra::Vector4<f32>;
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/// Initializes a vertex for a custom mesh.
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pub fn vertex(x: f32, y: f32, z: f32) -> Vertex {
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@ -503,8 +502,17 @@ fn main() {
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idxs_exit: vec![],
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idxs_body: (0, 0),
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};
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let xform = nalgebra::geometry::Translation3::new(2.0, 0.0, 0.0).to_homogeneous();
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let m2 = m.transform(xform);
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let try_save = |m: OpenMesh, fname: &str| {
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let m_trimesh = m.to_trimesh().unwrap();
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std::fs::write("openmesh_cube.obj", m_trimesh.parse_as_obj()).unwrap();
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std::fs::write(fname, m_trimesh.parse_as_obj()).unwrap();
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};
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try_save(m, "openmesh_cube.obj");
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try_save(m2, "openmesh_cube2.obj");
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// Construct any mesh, this time, we will construct a simple icosahedron
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let mesh = MeshBuilder::new().icosahedron().build().unwrap();
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