Trying type parameters instead
This commit is contained in:
parent
b454588f41
commit
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208
src/examples.rs
208
src/examples.rs
@ -6,52 +6,60 @@ use crate::rule::{Rule, RuleStep, Child};
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use crate::prim;
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use crate::prim;
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use crate::util;
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use crate::util;
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fn curve_horn_start() -> RuleStep {
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struct CurveHorn {
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let id = nalgebra::geometry::Transform3::identity().to_homogeneous();
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seed: Vec<Vertex>,
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let flip180 = nalgebra::geometry::Rotation3::from_axis_angle(
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id_xform: Mat4,
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&nalgebra::Vector3::y_axis(),
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flip180: Mat4,
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std::f32::consts::PI).to_homogeneous();
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incr: Mat4,
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RuleStep {
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}
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geom: OpenMesh {
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verts: vec![
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impl CurveHorn {
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fn init() -> CurveHorn {
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let y = &Vector3::y_axis();
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CurveHorn {
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seed: vec![
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vertex(-0.5, -0.5, 0.0),
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vertex(-0.5, -0.5, 0.0),
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vertex(-0.5, 0.5, 0.0),
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vertex(-0.5, 0.5, 0.0),
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vertex( 0.5, 0.5, 0.0),
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vertex( 0.5, 0.5, 0.0),
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vertex( 0.5, -0.5, 0.0),
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vertex( 0.5, -0.5, 0.0),
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],
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],
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id_xform: nalgebra::geometry::Transform3::identity().to_homogeneous(),
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flip180: nalgebra::geometry::Rotation3::from_axis_angle(
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&nalgebra::Vector3::y_axis(),
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std::f32::consts::PI).to_homogeneous(),
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incr: geometry::Rotation3::from_axis_angle(y, 0.1).to_homogeneous() *
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Matrix4::new_scaling(0.95) *
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geometry::Translation3::new(0.0, 0.0, 0.2).to_homogeneous(),
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}
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}
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fn start(&self) -> RuleStep<Self> {
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RuleStep {
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geom: OpenMesh {
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verts: self.seed.clone(),
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faces: vec![],
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faces: vec![],
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},
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},
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final_geom: prim::empty_mesh(),
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final_geom: prim::empty_mesh(),
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children: vec![
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children: vec![
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Child {
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Child {
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rule: Rule::Recurse(curve_horn_thing_rule),
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rule: Rule::Recurse(Self::recur),
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xf: id,
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xf: self.id_xform,
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vmap: vec![0,1,2,3],
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vmap: vec![0,1,2,3],
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},
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},
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Child {
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Child {
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rule: Rule::Recurse(curve_horn_thing_rule),
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rule: Rule::Recurse(Self::recur),
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xf: flip180,
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xf: self.flip180,
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vmap: vec![3,2,1,0],
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vmap: vec![3,2,1,0],
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},
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},
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],
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],
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}
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}
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}
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}
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fn curve_horn_thing_rule() -> RuleStep {
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fn recur(&self) -> RuleStep<Self> {
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let y = &Vector3::y_axis();
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let verts = self.seed.clone();
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let next_verts: Vec<Vertex> = verts.iter().map(|v| self.incr * v).collect();
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let m: Mat4 = geometry::Rotation3::from_axis_angle(y, 0.1).to_homogeneous() *
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Matrix4::new_scaling(0.95) *
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geometry::Translation3::new(0.0, 0.0, 0.2).to_homogeneous();
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let verts = vec![
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vertex(-0.5, -0.5, 0.0),
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vertex(-0.5, 0.5, 0.0),
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vertex( 0.5, 0.5, 0.0),
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vertex( 0.5, -0.5, 0.0),
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];
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let next_verts: Vec<Vertex> = verts.iter().map(|v| m * v).collect();
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let geom = OpenMesh {
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let geom = OpenMesh {
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verts: next_verts.clone(),
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verts: next_verts.clone(),
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@ -86,15 +94,25 @@ fn curve_horn_thing_rule() -> RuleStep {
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final_geom: final_geom,
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final_geom: final_geom,
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children: vec![
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children: vec![
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Child {
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Child {
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rule: Rule::Recurse(curve_horn_thing_rule),
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rule: Rule::Recurse(Self::recur),
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xf: m,
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xf: self.incr,
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vmap: vec![0,1,2,3],
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vmap: vec![0,1,2,3],
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},
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},
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],
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],
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}
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}
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}
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}
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}
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fn cube_thing_rule() -> RuleStep {
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struct CubeThing {
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}
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impl CubeThing {
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fn init() -> CubeThing {
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CubeThing {}
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}
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fn rec(&self) -> RuleStep<Self> {
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let mesh = prim::cube();
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let mesh = prim::cube();
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@ -114,12 +132,12 @@ fn cube_thing_rule() -> RuleStep {
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geometry::Rotation3::from_axis_angle(z, -qtr).to_homogeneous(),
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geometry::Rotation3::from_axis_angle(z, -qtr).to_homogeneous(),
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];
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];
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let gen_rulestep = |rot: &Mat4| -> Child {
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let gen_rulestep = |rot: &Mat4| -> Child<Self> {
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let m: Mat4 = rot *
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let m: Mat4 = rot *
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Matrix4::new_scaling(0.5) *
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Matrix4::new_scaling(0.5) *
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geometry::Translation3::new(6.0, 0.0, 0.0).to_homogeneous();
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geometry::Translation3::new(6.0, 0.0, 0.0).to_homogeneous();
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Child {
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Child {
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rule: Rule::Recurse(cube_thing_rule),
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rule: Rule::Recurse(Self::rec),
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xf: m,
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xf: m,
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vmap: vec![],
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vmap: vec![],
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}
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}
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@ -131,9 +149,19 @@ fn cube_thing_rule() -> RuleStep {
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children: turns.iter().map(gen_rulestep).collect(),
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children: turns.iter().map(gen_rulestep).collect(),
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}
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}
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}
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}
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}
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struct RamHorn {
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}
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impl RamHorn {
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fn init() -> RamHorn {
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RamHorn{}
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}
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// Conversion from Python & automata_scratch
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// Conversion from Python & automata_scratch
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fn ram_horn_start() -> RuleStep {
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fn start(&self) -> RuleStep<Self> {
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let opening_xform = |i| {
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let opening_xform = |i| {
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let r = std::f32::consts::FRAC_PI_2 * i;
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let r = std::f32::consts::FRAC_PI_2 * i;
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((geometry::Rotation3::from_axis_angle(
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((geometry::Rotation3::from_axis_angle(
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@ -189,22 +217,22 @@ fn ram_horn_start() -> RuleStep {
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final_geom: prim::empty_mesh(),
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final_geom: prim::empty_mesh(),
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children: vec![
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children: vec![
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Child {
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Child {
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rule: Rule::Recurse(ram_horn),
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rule: Rule::Recurse(Self::ram_horn),
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xf: opening_xform(0.0),
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xf: opening_xform(0.0),
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vmap: vec![5,2,6,8],
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vmap: vec![5,2,6,8],
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},
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},
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Child {
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Child {
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rule: Rule::Recurse(ram_horn),
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rule: Rule::Recurse(Self::ram_horn),
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xf: opening_xform(1.0),
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xf: opening_xform(1.0),
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vmap: vec![4,1,5,8],
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vmap: vec![4,1,5,8],
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},
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},
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Child {
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Child {
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rule: Rule::Recurse(ram_horn),
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rule: Rule::Recurse(Self::ram_horn),
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xf: opening_xform(2.0),
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xf: opening_xform(2.0),
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vmap: vec![7,0,4,8],
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vmap: vec![7,0,4,8],
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},
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},
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Child {
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Child {
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rule: Rule::Recurse(ram_horn),
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rule: Rule::Recurse(Self::ram_horn),
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xf: opening_xform(3.0),
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xf: opening_xform(3.0),
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vmap: vec![6,3,7,8],
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vmap: vec![6,3,7,8],
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},
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},
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@ -214,7 +242,7 @@ fn ram_horn_start() -> RuleStep {
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}
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}
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}
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}
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fn ram_horn() -> RuleStep {
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fn ram_horn(&self) -> RuleStep<Self> {
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let v = Unit::new_normalize(Vector3::new(-1.0, 0.0, 1.0));
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let v = Unit::new_normalize(Vector3::new(-1.0, 0.0, 1.0));
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let incr: Mat4 = geometry::Translation3::new(0.0, 0.0, 0.8).to_homogeneous() *
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let incr: Mat4 = geometry::Translation3::new(0.0, 0.0, 0.8).to_homogeneous() *
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geometry::Rotation3::from_axis_angle(&v, 0.3).to_homogeneous() *
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geometry::Rotation3::from_axis_angle(&v, 0.3).to_homogeneous() *
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@ -251,53 +279,68 @@ fn ram_horn() -> RuleStep {
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final_geom: final_geom,
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final_geom: final_geom,
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children: vec![
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children: vec![
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Child {
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Child {
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rule: Rule::Recurse(ram_horn),
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rule: Rule::Recurse(Self::ram_horn),
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xf: incr,
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xf: incr,
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vmap: vec![0,1,2,3],
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vmap: vec![0,1,2,3],
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},
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},
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],
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],
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}
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}
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}
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}
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/*
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fn ram_horn_branch() -> RuleStep {
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}
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}
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*/
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// Meant to be a copy of twist_from_gen from Python & automata_scratch
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struct Twist {
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pub fn twist_start() -> RuleStep {
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seed: Vec<Vertex>,
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//let ang=0.1;
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seed_sub: Vec<Vertex>,
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let dx0=2.0;
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dx0: f32,
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let count=4;
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dy: f32,
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// TODO: Factor these out (see twist)
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ang: f32,
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count: usize,
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subdiv: usize,
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}
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let seed = util::subdivide_cycle(&vec![
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impl Twist {
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pub fn init() -> Twist {
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let subdiv = 2;
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let seed = vec![
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vertex(-0.5, 0.0, -0.5),
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vertex(-0.5, 0.0, -0.5),
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vertex( 0.5, 0.0, -0.5),
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vertex( 0.5, 0.0, -0.5),
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vertex( 0.5, 0.0, 0.5),
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vertex( 0.5, 0.0, 0.5),
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vertex(-0.5, 0.0, 0.5),
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vertex(-0.5, 0.0, 0.5),
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], 2);
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];
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// TODO: Factor out
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let seed_sub = util::subdivide_cycle(&seed, subdiv);
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let n = seed.len();
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Twist {
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// TODO: Factor out subdiv size
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dx0: 2.0,
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dy: 0.1,
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ang: 0.1,
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count: 4,
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seed: seed,
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seed_sub: seed_sub,
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subdiv: subdiv,
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}
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}
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// Meant to be a copy of twist_from_gen from Python & automata_scratch
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pub fn start(&self) -> RuleStep<Twist> {
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let n = self.seed.len();
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// Quarter-turn in radians:
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// Quarter-turn in radians:
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let qtr = std::f32::consts::FRAC_PI_2;
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let qtr = std::f32::consts::FRAC_PI_2;
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let y = &Vector3::y_axis();
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let y = &Vector3::y_axis();
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let xform = |i| {
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let xform = |i| {
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(geometry::Rotation3::from_axis_angle(y, qtr * (i as f32)).to_homogeneous() *
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(geometry::Rotation3::from_axis_angle(y, qtr * (i as f32)).to_homogeneous() *
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geometry::Translation3::new(dx0, 0.0, 0.0).to_homogeneous())
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geometry::Translation3::new(self.dx0, 0.0, 0.0).to_homogeneous())
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};
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};
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// First generate 'count' children, each one shifted/rotated
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// First generate 'count' children, each one shifted/rotated
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// differently:
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// differently:
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let children: Vec<Child> = (0..count).map(|i| {
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let children: Vec<Child<Twist>> = (0..self.count).map(|i| {
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let xf = xform(i);
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let xf = xform(i);
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Child {
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Child {
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rule: Rule::Recurse(twist),
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rule: Rule::Recurse(Self::recur),
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xf: xf,
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xf: xf,
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vmap: (n*i..n*(i+count)).collect(), // N.B.
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vmap: (n*i..n*(i+self.count)).collect(), // N.B.
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}
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}
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}).collect();
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}).collect();
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@ -305,7 +348,7 @@ pub fn twist_start() -> RuleStep {
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// this same transform:
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// this same transform:
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let mut verts = vec![];
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let mut verts = vec![];
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for child in &children {
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for child in &children {
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verts.extend(seed.iter().map(|v| child.xf * v));
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verts.extend(self.seed_sub.iter().map(|v| child.xf * v));
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}
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}
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RuleStep {
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RuleStep {
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@ -319,43 +362,32 @@ pub fn twist_start() -> RuleStep {
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}
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}
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}
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}
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pub fn twist() -> RuleStep {
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pub fn recur(&self) -> RuleStep<Twist> {
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let ang=0.1;
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let dx0=2.0;
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let dy=0.1;
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// TODO: Factor these out (see twist_start)
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let y = &Vector3::y_axis();
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let y = &Vector3::y_axis();
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let incr = geometry::Translation3::new(-dx0, 0.0, 0.0).to_homogeneous() *
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let incr = geometry::Translation3::new(-self.dx0, 0.0, 0.0).to_homogeneous() *
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geometry::Rotation3::from_axis_angle(y, ang).to_homogeneous() *
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geometry::Rotation3::from_axis_angle(y, self.ang).to_homogeneous() *
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geometry::Translation3::new(dx0, dy, 0.0).to_homogeneous();
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geometry::Translation3::new(self.dx0, self.dy, 0.0).to_homogeneous();
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let seed_orig = vec![
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let seed_orig = self.seed.iter().map(|v| incr * v).collect();
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vertex(-0.5, 0.0, -0.5),
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let seed_sub = util::subdivide_cycle(&seed_orig, self.subdiv);
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vertex( 0.5, 0.0, -0.5),
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let n = seed_sub.len();
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vertex( 0.5, 0.0, 0.5),
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vertex(-0.5, 0.0, 0.5),
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// TODO: Likewise factor these out
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].iter().map(|v| incr * v).collect();
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let seed = util::subdivide_cycle(&seed_orig, 2);
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let n = seed.len();
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// TODO: Factor out subdiv size
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RuleStep {
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RuleStep {
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geom: OpenMesh {
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geom: OpenMesh {
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verts: seed,
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verts: seed_sub,
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faces: util::parallel_zigzag_faces(n),
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faces: util::parallel_zigzag_faces(n),
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},
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},
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final_geom: prim::empty_mesh(), // TODO: Close properly
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final_geom: prim::empty_mesh(), // TODO: Close properly
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children: vec![
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children: vec![
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Child {
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Child {
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rule: Rule::Recurse(twist),
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rule: Rule::Recurse(Self::recur),
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xf: incr,
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xf: incr,
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vmap: (0..n).collect(),
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vmap: (0..n).collect(),
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},
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},
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],
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],
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}
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}
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}
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}
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}
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pub fn main() {
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pub fn main() {
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@ -371,20 +403,20 @@ pub fn main() {
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println!("vs2={:?}", vs2);
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println!("vs2={:?}", vs2);
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}
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}
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let run_test = |r: Rule, iters, name| {
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fn run_test<A>(a: A, r: Rule<A>, iters: u32, name: &str) {
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println!("Running {}...", name);
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println!("Running {}...", name);
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let (mesh, nodes) = r.to_mesh(iters);
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let (mesh, nodes) = r.to_mesh(&a, iters);
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println!("Merged {} nodes", nodes);
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println!("Merged {} nodes", nodes);
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let fname = format!("{}.stl", name);
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let fname = format!("{}.stl", name);
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println!("Writing {}...", fname);
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println!("Writing {}...", fname);
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mesh.write_stl_file(&fname).unwrap();
|
mesh.write_stl_file(&fname).unwrap();
|
||||||
};
|
}
|
||||||
|
|
||||||
run_test(Rule::Recurse(cube_thing_rule), 3, "cube_thing");
|
run_test(CubeThing::init(), Rule::Recurse(CubeThing::rec), 3, "cube_thing");
|
||||||
// this can't work on its own because the resultant OpenMesh still
|
// this can't work on its own because the resultant OpenMesh still
|
||||||
// has parent references:
|
// has parent references:
|
||||||
//run_test(Rule::Recurse(curve_horn_thing_rule), 100, "curve_horn_thing");
|
//run_test(Rule::Recurse(recur), 100, "curve_horn_thing");
|
||||||
run_test(Rule::Recurse(curve_horn_start), 100, "curve_horn2");
|
run_test(CurveHorn::init(), Rule::Recurse(CurveHorn::start), 100, "curve_horn2");
|
||||||
run_test(Rule::Recurse(ram_horn_start), 200, "ram_horn");
|
run_test(RamHorn::init(), Rule::Recurse(RamHorn::start), 200, "ram_horn");
|
||||||
run_test(Rule::Recurse(twist_start), 200, "twist");
|
run_test(Twist::init(), Rule::Recurse(Twist::start), 200, "twist");
|
||||||
}
|
}
|
||||||
|
|||||||
22
src/rule.rs
22
src/rule.rs
@ -6,9 +6,9 @@ use crate::prim;
|
|||||||
/// - produces geometry when it is evaluated
|
/// - produces geometry when it is evaluated
|
||||||
/// - tells what other rules to invoke, and what to do with their
|
/// - tells what other rules to invoke, and what to do with their
|
||||||
/// geometry
|
/// geometry
|
||||||
pub enum Rule {
|
pub enum Rule<A> {
|
||||||
/// Produce some geometry, and possibly recurse further.
|
/// Produce some geometry, and possibly recurse further.
|
||||||
Recurse(fn () -> RuleStep),
|
Recurse(fn (&A) -> RuleStep<A>),
|
||||||
/// Produce nothing and recurse no further.
|
/// Produce nothing and recurse no further.
|
||||||
EmptyRule,
|
EmptyRule,
|
||||||
}
|
}
|
||||||
@ -28,7 +28,7 @@ pub enum Rule {
|
|||||||
/// - if recursion continues, the rules of `children` are evaluated,
|
/// - if recursion continues, the rules of `children` are evaluated,
|
||||||
/// and the resultant geometry is transformed and then connected with
|
/// and the resultant geometry is transformed and then connected with
|
||||||
/// `geom`.
|
/// `geom`.
|
||||||
pub struct RuleStep {
|
pub struct RuleStep<A> {
|
||||||
/// The geometry generated at just this iteration
|
/// The geometry generated at just this iteration
|
||||||
pub geom: OpenMesh,
|
pub geom: OpenMesh,
|
||||||
|
|
||||||
@ -43,16 +43,16 @@ pub struct RuleStep {
|
|||||||
/// The child invocations (used if recursion continues). The
|
/// The child invocations (used if recursion continues). The
|
||||||
/// 'parent' mesh, from the perspective of all geometry produced
|
/// 'parent' mesh, from the perspective of all geometry produced
|
||||||
/// by `children`, is `geom`.
|
/// by `children`, is `geom`.
|
||||||
pub children: Vec<Child>,
|
pub children: Vec<Child<A>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// `Child` evaluations, pairing another `Rule` with the
|
/// `Child` evaluations, pairing another `Rule` with the
|
||||||
/// transformations and parent vertex mappings that should be applied
|
/// transformations and parent vertex mappings that should be applied
|
||||||
/// to it.
|
/// to it.
|
||||||
pub struct Child {
|
pub struct Child<A> {
|
||||||
|
|
||||||
/// Rule to evaluate to produce geometry
|
/// Rule to evaluate to produce geometry
|
||||||
pub rule: Rule,
|
pub rule: Rule<A>,
|
||||||
|
|
||||||
/// The transform to apply to all geometry produced by `rule`
|
/// The transform to apply to all geometry produced by `rule`
|
||||||
/// (including its own `geom` and `final_geom` if needed, as well
|
/// (including its own `geom` and `final_geom` if needed, as well
|
||||||
@ -67,7 +67,7 @@ pub struct Child {
|
|||||||
pub vmap: Vec<usize>,
|
pub vmap: Vec<usize>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rule {
|
impl<A> Rule<A> {
|
||||||
|
|
||||||
// TODO: Do I want to make 'geom' shared somehow, maybe with Rc? I
|
// TODO: Do I want to make 'geom' shared somehow, maybe with Rc? I
|
||||||
// could end up having a lot of identical geometry that need not be
|
// could end up having a lot of identical geometry that need not be
|
||||||
@ -80,14 +80,14 @@ impl Rule {
|
|||||||
/// Convert this `Rule` to mesh data, recursively. `iters_left`
|
/// Convert this `Rule` to mesh data, recursively. `iters_left`
|
||||||
/// sets the maximum recursion depth. This returns (geometry,
|
/// sets the maximum recursion depth. This returns (geometry,
|
||||||
/// number of rule evaluations).
|
/// number of rule evaluations).
|
||||||
pub fn to_mesh(&self, iters_left: u32) -> (OpenMesh, u32) {
|
pub fn to_mesh(&self, arg: &A, iters_left: u32) -> (OpenMesh, u32) {
|
||||||
|
|
||||||
let mut evals: u32 = 1;
|
let mut evals: u32 = 1;
|
||||||
|
|
||||||
if iters_left <= 0 {
|
if iters_left <= 0 {
|
||||||
match self {
|
match self {
|
||||||
Rule::Recurse(f) => {
|
Rule::Recurse(f) => {
|
||||||
let rs: RuleStep = f();
|
let rs: RuleStep<A> = f(arg);
|
||||||
return (rs.final_geom, 1);
|
return (rs.final_geom, 1);
|
||||||
}
|
}
|
||||||
Rule::EmptyRule => {
|
Rule::EmptyRule => {
|
||||||
@ -98,13 +98,13 @@ impl Rule {
|
|||||||
|
|
||||||
match self {
|
match self {
|
||||||
Rule::Recurse(f) => {
|
Rule::Recurse(f) => {
|
||||||
let rs: RuleStep = f();
|
let rs: RuleStep<A> = f(arg);
|
||||||
// TODO: This logic is more or less right, but it
|
// TODO: This logic is more or less right, but it
|
||||||
// could perhaps use some un-tupling or something.
|
// could perhaps use some un-tupling or something.
|
||||||
|
|
||||||
let subgeom: Vec<(OpenMesh, &Vec<usize>)> = rs.children.iter().map(|sub| {
|
let subgeom: Vec<(OpenMesh, &Vec<usize>)> = rs.children.iter().map(|sub| {
|
||||||
// Get sub-geometry (still un-transformed):
|
// Get sub-geometry (still un-transformed):
|
||||||
let (submesh, eval) = sub.rule.to_mesh(iters_left - 1);
|
let (submesh, eval) = sub.rule.to_mesh(arg, iters_left - 1);
|
||||||
// Tally up eval count:
|
// Tally up eval count:
|
||||||
evals += eval;
|
evals += eval;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user