Clean up debug crap from last commit

This commit is contained in:
Chris Hodapp 2019-12-31 16:59:44 -05:00
parent 5e3fd7885b
commit 4a59fe1e9b

View File

@ -55,25 +55,14 @@ fn test_rule(_v: Vec<Mesh>) -> Vec<RuleStep> {
// could end up having a lot of identical geometry that need not be
// duplicated until it is transformed into the global space
// Bigger TODO: my vague semantics are producing duplicated geometry
// What is the meaning of an initial 'xform' here?
fn rule_to_mesh(rule: &Rule, iters_left: u32) -> Mesh {
use std::convert::TryInto; // DEBUG
fn rule_to_mesh_rec(rule: &Rule, iter_num: u32) -> Mesh {
let max_iters: u32 = 4;
let mut mesh = MeshBuilder::new().with_indices(vec![]).with_positions(vec![]).build().unwrap();
if iter_num >= max_iters {
if iters_left <= 0 {
return mesh;
}
// DEBUG
let s = " ".repeat(iter_num.try_into().unwrap());
println!("{}rule_to_mesh(iter_num={})", s, iter_num);
//print_matrix(&xform);
match rule {
Rule::Recurse(func) => {
for step in func(vec![]) {
@ -81,41 +70,19 @@ fn rule_to_mesh_rec(rule: &Rule, iter_num: u32) -> Mesh {
let subxform: Mat4 = step.xform;
let geom: Mesh = step.geom;
println!("{}geom has {} faces, {} verts",
s, geom.no_faces(), geom.no_vertices());
mesh.append(&geom);
println!("{}post-append(1): mesh has {} faces, {} verts",
s, mesh.no_faces(), mesh.no_vertices());
println!("{}recursing, subxform: ", s);
print_matrix(&subxform);
let mut submesh: Mesh = rule_to_mesh_rec(&subrule, iter_num + 1);
let mut submesh: Mesh = rule_to_mesh(&subrule, iters_left - 1);
submesh.apply_transformation(subxform);
println!("{}returning", s);
println!("{}submesh has {} faces, {} verts",
s, submesh.no_faces(), submesh.no_vertices());
mesh.append(&submesh);
println!("{}post-append(2): mesh has {} faces, {} verts",
s, mesh.no_faces(), mesh.no_vertices());
}
mesh
}
Rule::EmptyRule => {
// do nothing
}
}
mesh
}
}
}
fn rule_to_mesh(rule: &Rule) -> Mesh {
// TODO: The 'identity()' here is causing the duplicated geometry
// - but I should not have to copy the transform from the rule
// here. Clean this up.
rule_to_mesh_rec(rule, 0)
}
// This isn't kosher:
@ -198,6 +165,7 @@ fn main() {
let r = Rule::Recurse(test_rule);
let cubemesh: Mesh = rule_to_mesh(&r);
let max_iters = 5;
let cubemesh: Mesh = rule_to_mesh(&r, max_iters);
std::fs::write("cubemesh.obj", cubemesh.parse_as_obj()).unwrap();
}