Partially convert curve_horn_*, which required RuleStep addition
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721dd6c861
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434c87ed67
258
src/main.rs
258
src/main.rs
@ -41,6 +41,8 @@ impl OpenMesh {
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fn transform(&self, xfm: Mat4) -> OpenMesh {
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OpenMesh {
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verts: self.verts.iter().map(|v| xfm * v).collect(),
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// TODO: Is the above faster if I pack vectors into a
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// bigger matrix?
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faces: self.faces.clone(), // TODO: Use Rc?
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idxs_entrance: self.idxs_entrance.clone(), // TODO: Use Rc?
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idxs_exit: self.idxs_exit.clone(), // TODO: Use Rc?
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@ -201,6 +203,12 @@ struct RuleStep {
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// the child rules).
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geom: OpenMesh,
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// The "final" geometry, used only if recursion must be stopped.
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// This should be in the same coordinate space as 'geom', and
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// properly close any exit groups that it may have (and have no
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// exit groups of its own).
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final_geom: OpenMesh,
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// Child rules, paired with the transform that will be applied to
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// all of their geometry
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children: Vec<(Rule, Mat4)>,
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@ -221,7 +229,15 @@ impl Rule {
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let mut nodes: u32 = 1;
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if iters_left <= 0 {
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return (empty_mesh(), nodes);
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match self {
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Rule::Recurse(f) => {
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let rs: RuleStep = f();
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return (rs.final_geom, 1);
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}
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Rule::EmptyRule => {
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return (empty_mesh(), nodes);
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}
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}
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}
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match self {
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@ -293,7 +309,7 @@ fn cube() -> OpenMesh {
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}
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/*
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fn curve_horn_start() -> Vec<RuleStep> {
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fn curve_horn_start() -> RuleStep {
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// Seed is a square in XY, sidelength 1, centered at (0,0,0):
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let seed = {
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let m = OpenMesh {
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@ -335,42 +351,65 @@ fn curve_horn_start() -> Vec<RuleStep> {
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}
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//use std::convert::TryFrom;
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*/
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fn curve_horn_thing_rule() -> Vec<RuleStep> {
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fn curve_horn_thing_rule() -> RuleStep {
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let gen_geom = |seed: &Mesh| -> RuleStep {
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let mut mesh = seed.clone();
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let y = &Vector3::y_axis();
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let m: Mat4 = tm::Matrix4::from_angle_y(Rad(0.1)) *
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tm::Matrix4::from_scale(0.95) *
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tm::Matrix4::from_translation(vec3(0.0, 0.0, 0.2));
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let m: Mat4 = geometry::Rotation3::from_axis_angle(y, 0.1).to_homogeneous() *
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Matrix4::new_scaling(0.95) *
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geometry::Translation3::new(0.0, 0.0, 0.2).to_homogeneous();
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let r = Rule::Recurse(curve_horn_thing_rule);
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mesh.apply_transformation(m);
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let mut verts = vec![
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vertex(-0.5, -0.5, 0.0),
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vertex(0.5, -0.5, 0.0),
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vertex(-0.5, 0.5, 0.0),
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vertex(0.5, 0.5, 0.0),
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];
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let mut v2: Vec<Vertex> = verts.iter().map(|v| m * v).collect();
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let final_verts: Vec<Vertex> = v2.clone();
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verts.append(&mut v2);
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// TODO: Fix this horrible code below that is seemingly
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// correct, but shouldn't be run on every rule iteration!
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let geom = OpenMesh {
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verts: verts,
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faces: vec![
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// Endcaps purposely left off for now.
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// TODO: I should really generate these, not hard-code them.
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1, 7, 5,
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1, 3, 7,
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4, 2, 0,
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4, 6, 2,
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2, 7, 3,
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2, 6, 7,
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0, 1, 5,
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0, 5, 4,
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],
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idxs_entrance: vec![0],
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idxs_exit: vec![4],
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idxs_body: (4, 4),
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};
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// Collect together all the vertices from the boundaries of
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// 'seed' and 'mesh':
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let edge2vert = |m: &Mesh, e: HalfEdgeID| {
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let v = m.vertex_position(m.edge_vertices(e).0);
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vec![v.x, v.y, v.z]
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};
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let i1 = MeshBound::new(&seed).unwrap().flat_map(|id| edge2vert(&seed, id));
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let i2 = MeshBound::new(&mesh).unwrap().flat_map(|id| edge2vert(&mesh, id));
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let verts: Vec<f64> = i1.chain(i2).collect();
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let final_geom = OpenMesh {
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verts: final_verts,
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faces: vec![
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0, 3, 1,
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0, 2, 3,
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],
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idxs_entrance: vec![0],
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idxs_exit: vec![],
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idxs_body: (4, 4),
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};
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/*
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let vert2str = |idx: u32| {
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let i2: usize = idx as _;
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format!("({:.4},{:.4},{:.4})", verts[3*i2], verts[3*i2+1], verts[3*i2+2])
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};
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for i in 0..(seed.no_vertices() + mesh.no_vertices()) {
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println!("vert {}: {}", i, vert2str(i as _))
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}
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*/
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RuleStep{
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geom: geom,
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final_geom: final_geom,
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children: vec![
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(Rule::Recurse(curve_horn_thing_rule), m),
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],
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}
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/*
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// We need 3 indices per face, 2 faces per (boundary) vertex:
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let num_verts = seed.no_vertices();
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let mut idxs: Vec<u32> = vec![0; 2 * num_verts * 3];
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@ -392,56 +431,9 @@ fn curve_horn_thing_rule() -> Vec<RuleStep> {
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idxs[6*i + 5] = b2;
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//println!("connect vert {}, face 2: ({}, {}, {}) = {}, {}, {}", i, b1, a2, b2, vert2str(b1), vert2str(a2), vert2str(b2));
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}
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// TODO: Something is *still* not quite right there. I think
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// that I cannot use MeshBuilder this way and then append
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// meshes - it just leads to disconnected geometry
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let joined = match tm::MeshBuilder::new().
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with_positions(verts).
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with_indices(idxs).
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build()
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{
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Ok(m) => m,
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Err(error) => {
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panic!("Error building mesh: {:?}", error)
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},
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};
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RuleStep { geom: joined, rule: Box::new(r), xform: m, seeds: vec![seed.clone()] }
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};
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// Since 'mesh' is computed directly by applying 'm' to 'seed',
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// trivially, we follow the requirement in a RuleStep that
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// applying 'xform' to 'seeds' puts it into the same space as
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// 'geom'.
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v.iter().map(gen_geom).collect()
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*/
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}
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// Assume v0, v1, and v2 are non-collinear points. This tries to
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// produce a transform which treats v0 as the origin of a new
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// coordinate system, the line from v0 to v1 as the new X axis, the Y
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// axis perpendicular to this along the plane that (v0,v1,v2) forms,
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// and the Z axis the normal of this same plane.
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//
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// Scale is taken into account (to the extent that the length of
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// (v1-v0) is taken as distance 1 in the new coordinate system).
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fn points_to_xform(v0: Point3<f64>, v1: Point3<f64>, v2: Point3<f64>) -> Mat4 {
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let x: Vec3 = v1 - v0;
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let xn: Vec3 = x.normalize();
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let zn: Vec3 = x.cross(v2 - v0).normalize();
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let yn: Vec3 = zn.cross(xn);
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let s = x.magnitude();
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let _m: Mat4 = tm::Matrix4::from_cols(
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(xn*s).extend(0.0), // new X
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(yn*s).extend(0.0), // new Y
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(zn*s).extend(0.0), // new Z
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v0.to_homogeneous(), // translation
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);
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return _m;
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}
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*/
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fn cube_thing_rule() -> RuleStep {
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let mesh = cube();
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@ -471,79 +463,11 @@ fn cube_thing_rule() -> RuleStep {
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RuleStep {
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geom: mesh,
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final_geom: empty_mesh(), // no exit groups
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children: turns.iter().map(gen_rulestep).collect(),
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}
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}
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// Have I any need of this after making OpenMesh?
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/*
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struct MeshBound<'a> {
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m: &'a Mesh,
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start: HalfEdgeID,
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cur: HalfEdgeID,
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done: bool,
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}
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impl<'a> MeshBound<'a> {
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fn new(m: &'a Mesh) -> Option<MeshBound> {
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for halfedge_id in m.edge_iter() {
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if m.is_edge_on_boundary(halfedge_id) {
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return Some(MeshBound {
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m: m,
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start: halfedge_id,
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cur: halfedge_id,
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done: false,
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});
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}
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}
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// TODO: Maybe just return an iterator that returns None
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// immediately if this mesh has no boundary?
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return None;
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}
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}
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impl<'a> Iterator for MeshBound<'a> {
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type Item = HalfEdgeID;
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fn next(&mut self) -> Option<Self::Item> {
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if self.done {
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return None;
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}
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// Start from our current half-edge:
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let (v1, _) = self.m.edge_vertices(self.cur);
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// Pick a vertex and walk around incident half-edges:
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for halfedge_id in self.m.vertex_halfedge_iter(v1) {
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// Avoid twin half-edge, which returns where we started:
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let w = self.m.walker_from_halfedge(halfedge_id);
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if w.twin_id().map_or(false, |twin| twin == self.cur) {
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continue;
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}
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// TODO: is there a quicker way to get the twin?
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// If this incident half-edge is a boundary, follow it:
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if self.m.is_edge_on_boundary(halfedge_id) {
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self.cur = halfedge_id;
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if self.start == self.cur {
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// We have returned back to start:
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self.done = true;
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}
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//println!("DEBUG: MeshBound: edge {} is {:?}", halfedge_id, self.m.edge_positions(halfedge_id));
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return Some(halfedge_id);
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}
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}
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return None;
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}
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}
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*/
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//fn mesh_boundary(m: &Mesh) -> Vec<tri_mesh::HalfEdgeID> {
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//}
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fn main() {
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// Below is so far my only example that uses entrance/exit groups:
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@ -597,28 +521,26 @@ fn main() {
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inc = inc.transform(xform);
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mesh = mesh.connect_single(&inc);
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}
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//println!("mesh = {:?}", mesh);
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}
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let r = Rule::Recurse(cube_thing_rule);
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{
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let r = Rule::Recurse(cube_thing_rule);
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let max_iters = 4;
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println!("Running rules...");
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let (cubemesh, nodes) = r.to_mesh(max_iters);
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println!("Merged {} nodes", nodes);
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println!("Writing STL...");
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cubemesh.write_stl_file("cubemesh.stl").unwrap();
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}
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let max_iters = 4;
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println!("Running rules...");
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let (cubemesh, nodes) = r.to_mesh(max_iters);
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println!("Merged {} nodes", nodes);
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println!("Writing STL...");
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cubemesh.write_stl_file("cubemesh.stl").unwrap();
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/*
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let r2 = Rule::Recurse(curve_horn_start);
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println!("Running rules...");
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// Seed:
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let seed = {
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let indices: Vec<u32> = vec![0, 1, 2, 2, 1, 3];
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let positions: Vec<f64> = vec![0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0];
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let mut s = tm::MeshBuilder::new().with_indices(indices).with_positions(positions).build().unwrap();
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s.apply_transformation(tm::Matrix4::from_translation(vec3(-0.5, -0.5, 0.0)));
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s
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};
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*/
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{
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let r = Rule::Recurse(curve_horn_thing_rule);
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let max_iters = 50;
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println!("Running rules...");
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let (cubemesh, nodes) = r.to_mesh(max_iters);
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//println!("cubemesh={:?}", cubemesh);
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println!("Merged {} nodes", nodes);
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println!("Writing STL...");
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cubemesh.write_stl_file("curve_horn_thing.stl").unwrap();
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}
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}
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