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README.md
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README.md
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# This needs a title
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This work was started as an attempt to make meshes in a more
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"generative" style, described by recursive grammars and
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replacement rules. One goal was to make it easy to produce
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manifold meshes by following certain rules, and do so in a
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"correct-by-construction" manner rather than by having to
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patch up or subdivide the meshes in post-processing.
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These grammars by their nature worked in discrete steps,
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but at one point I tried (unsuccessfully) to extend this
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system to working in a more continuous and parametric
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way.
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I also ran into problems anytime I wanted to produce
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meshes in a way that was more "refining" than "generative".
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They're not completely distinct. However, the specific issue
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I ran into is that the rules were explicitly designed around
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'child' rules never being able to modify topology of geometry
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from a 'parent' rule, besides being able to connect to its
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vertices - and sometimes the "refining" part of things
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required this in order to work right.
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Also, I did this in order to learn the Rust language, and I
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repeatedly kept bumping into the conclusion that Rust was
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just not the right language for this. I was in need of things
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like closures and first-class functions and I neglected to
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consider how much those assume the presence of garbage
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collection. Really, I wanted a Lisp, and then the presence of
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a REPL would have been another bonus.
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If I actually understood my goals enough to put better
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constraints on my model, Rust probably would have been fine.
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As it stands now, the lack of clarity in both my theory
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and in my implementation is a far bigger issue than anything
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related to Rust.
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## Highest priority:
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- Fix the commented-out tests in `examples.rs`.
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- Figure out the crash bug in `vec_indexed!` if I put a Vertex
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*after* an Arg.
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- Just scrap `parametric_mesh` as much as possible and use existing
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tools (e.g. OpenSubdiv) because this DCEL method is just painful for
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what it is and I have some questions on how it can even work
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