Minor updates to README

This commit is contained in:
Chris Hodapp 2021-07-26 16:48:32 -04:00
parent 670b7859a9
commit 1c9053a5ad

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@ -67,7 +67,7 @@ A lot of what I wrote here ended up just being a buggy, half-assed
interpreter for a buggy, half-assed EDSL/minilanguage.
(Greenspun's Tenth Rule of Programming, anyone?)
On top of this, my implementation is pretty slow when it is
On top of this, my implementation was pretty slow when it was
using a large number of rules each producing small geometry
(which is almost literally the only way it *can* be used
if you want to produce a fairly complex mesh). I did some
@ -75,7 +75,7 @@ profiling some months ago that showed I was spending the
vast majority of my time in `extend()` and `clone()` for
`Vec` - and so I could probably see some huge performance
gains if I could simply pre-allocate vectors and share geometry
more. Also, I'm pretty sure this code does some very task-parallel
more. Also, I'm pretty sure this code did some very task-parallel
elements (e.g. anytime a rule branches), and multithreading should
be able to exploit this if I care.