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This commit is contained in:
Chris Hodapp 2020-03-01 22:38:37 -05:00
parent 120ede4b1b
commit 13279f61ed

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@ -162,6 +162,12 @@ impl<A> Rule<A> {
let mut count = 0;
// TODO: Why is this forcing it to build up the entire stack
// to the recursion limit, and *then* start generating
// geometry and winding the stack back down?
//
// Isn't there some way that it can generate geometry at every
// step and only have to add to the stack to handle a branch?
while !stack.is_empty() {
// TODO: This, more elegantly?