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@ -162,6 +162,12 @@ impl<A> Rule<A> {
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let mut count = 0;
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// TODO: Why is this forcing it to build up the entire stack
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// to the recursion limit, and *then* start generating
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// geometry and winding the stack back down?
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//
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// Isn't there some way that it can generate geometry at every
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// step and only have to add to the stack to handle a branch?
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while !stack.is_empty() {
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// TODO: This, more elegantly?
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