Trashed my 'exit group' nonsense for parent vertices.
This commit is contained in:
parent
cae2d3df10
commit
00c62a31b8
@ -11,8 +11,7 @@
|
|||||||
- Grep for all TODOs in code, really.
|
- Grep for all TODOs in code, really.
|
||||||
- Look at everything in README.md in automata_scratch.
|
- Look at everything in README.md in automata_scratch.
|
||||||
- Implement some of the tougher examples from the above too, e.g. the
|
- Implement some of the tougher examples from the above too, e.g. the
|
||||||
triple nested spiral
|
triple nested spiral. See `examples.py`.
|
||||||
- Lots of Rust-kosher refactoring (once I understand Rust better)
|
|
||||||
- Actual Rust-style docs!
|
- Actual Rust-style docs!
|
||||||
|
|
||||||
## If I'm bored:
|
## If I'm bored:
|
||||||
|
|||||||
124
src/examples.rs
124
src/examples.rs
@ -12,33 +12,21 @@ fn curve_horn_start() -> RuleStep {
|
|||||||
std::f32::consts::PI).to_homogeneous();
|
std::f32::consts::PI).to_homogeneous();
|
||||||
RuleStep {
|
RuleStep {
|
||||||
geom: OpenMesh {
|
geom: OpenMesh {
|
||||||
verts: vec![],
|
verts: vec![
|
||||||
faces: vec![
|
vertex(-0.5, -0.5, 0.0),
|
||||||
Tag::Exit(1, 0), Tag::Exit(1, 2), Tag::Exit(0, 1),
|
vertex(-0.5, 0.5, 0.0),
|
||||||
Tag::Exit(1, 2), Tag::Exit(0, 3), Tag::Exit(0, 1),
|
vertex( 0.5, 0.5, 0.0),
|
||||||
Tag::Exit(0, 0), Tag::Exit(0, 2), Tag::Exit(1, 1),
|
vertex( 0.5, -0.5, 0.0),
|
||||||
Tag::Exit(0, 2), Tag::Exit(1, 3), Tag::Exit(1, 1),
|
|
||||||
Tag::Exit(0, 3), Tag::Exit(1, 2), Tag::Exit(0, 2),
|
|
||||||
Tag::Exit(1, 2), Tag::Exit(1, 3), Tag::Exit(0, 2),
|
|
||||||
Tag::Exit(1, 0), Tag::Exit(0, 1), Tag::Exit(0, 0),
|
|
||||||
Tag::Exit(1, 1), Tag::Exit(1, 0), Tag::Exit(0, 0),
|
|
||||||
// The above is connecting group 0 to group 1,
|
|
||||||
// straight across + with diagonal - but with group 1
|
|
||||||
// being flipped 180, so we remap vertices (0,1,2,3)
|
|
||||||
// to (1,0,3,2) and then flip winding order.
|
|
||||||
],
|
],
|
||||||
exit_groups: vec![4, 4],
|
faces: vec![],
|
||||||
},
|
},
|
||||||
final_geom: prim::empty_mesh(),
|
final_geom: prim::empty_mesh(),
|
||||||
children: vec![
|
children: vec![
|
||||||
(Rule::Recurse(curve_horn_thing_rule), id), // exit group 0
|
(Rule::Recurse(curve_horn_thing_rule), id),
|
||||||
(Rule::Recurse(curve_horn_thing_rule), flip180), // exit group 1
|
(Rule::Recurse(curve_horn_thing_rule), flip180),
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
// TODO: The starting vertices above are duplicated because I
|
// TODO: Fix the consequences of the 180 flip
|
||||||
// don't have any way for an exit vertex to stand in for multiple
|
|
||||||
// child vertices that happen to share the same location. I don't
|
|
||||||
// yet know a good way around this, so I am duplicating vertices.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn curve_horn_thing_rule() -> RuleStep {
|
fn curve_horn_thing_rule() -> RuleStep {
|
||||||
@ -51,49 +39,45 @@ fn curve_horn_thing_rule() -> RuleStep {
|
|||||||
|
|
||||||
let verts = vec![
|
let verts = vec![
|
||||||
vertex(-0.5, -0.5, 0.0),
|
vertex(-0.5, -0.5, 0.0),
|
||||||
vertex(0.5, -0.5, 0.0),
|
|
||||||
vertex(-0.5, 0.5, 0.0),
|
vertex(-0.5, 0.5, 0.0),
|
||||||
vertex( 0.5, 0.5, 0.0),
|
vertex( 0.5, 0.5, 0.0),
|
||||||
|
vertex( 0.5, -0.5, 0.0),
|
||||||
];
|
];
|
||||||
let final_verts: Vec<Vertex> = verts.iter().map(|v| m * v).collect();
|
let next_verts: Vec<Vertex> = verts.iter().map(|v| m * v).collect();
|
||||||
|
|
||||||
let geom = OpenMesh {
|
let geom = OpenMesh {
|
||||||
verts: verts,
|
verts: next_verts.clone(),
|
||||||
faces: vec![
|
faces: vec![
|
||||||
// The below is just connecting two groups of 4 vertices
|
// The below is just connecting two groups of 4 vertices
|
||||||
// each, straight across and then to the next. Note that
|
// each, straight across and then to the next.
|
||||||
// since 'verts' doesn't go in a circle, it will look a
|
Tag::Body(1), Tag::Parent(0), Tag::Body(0),
|
||||||
// little strange.
|
Tag::Parent(1), Tag::Parent(0), Tag::Body(1),
|
||||||
Tag::Body(1), Tag::Exit(0, 3), Tag::Exit(0, 1),
|
Tag::Body(2), Tag::Parent(1), Tag::Body(1),
|
||||||
Tag::Body(1), Tag::Body(3), Tag::Exit(0, 3),
|
Tag::Parent(2), Tag::Parent(1), Tag::Body(2),
|
||||||
Tag::Exit(0, 0), Tag::Body(2), Tag::Body(0),
|
Tag::Body(3), Tag::Parent(2), Tag::Body(2),
|
||||||
Tag::Exit(0, 0), Tag::Exit(0, 2), Tag::Body(2),
|
Tag::Parent(3), Tag::Parent(2), Tag::Body(3),
|
||||||
Tag::Body(2), Tag::Exit(0, 3), Tag::Body(3),
|
Tag::Body(0), Tag::Parent(3), Tag::Body(3),
|
||||||
Tag::Body(2), Tag::Exit(0, 2), Tag::Exit(0, 3),
|
Tag::Parent(0), Tag::Parent(3), Tag::Body(0),
|
||||||
Tag::Body(0), Tag::Body(1), Tag::Exit(0, 1),
|
|
||||||
Tag::Body(0), Tag::Exit(0, 1), Tag::Exit(0, 0),
|
|
||||||
// TODO: I should really generate these, not hard-code them.
|
// TODO: I should really generate these, not hard-code them.
|
||||||
],
|
],
|
||||||
exit_groups: vec![4],
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: This could be made slightly nicer by taking it to a peak
|
// TODO: This could be made slightly nicer by taking it to a peak
|
||||||
// instead of just flattening it in XY, but this is a pretty minor
|
// instead of just flattening it in XY, but this is a pretty minor
|
||||||
// change.
|
// change.
|
||||||
let final_geom = OpenMesh {
|
let final_geom = OpenMesh {
|
||||||
verts: final_verts,
|
verts: next_verts,
|
||||||
faces: vec![
|
faces: vec![
|
||||||
Tag::Body(0), Tag::Body(1), Tag::Body(3),
|
Tag::Body(0), Tag::Body(1), Tag::Body(3),
|
||||||
Tag::Body(0), Tag::Body(3), Tag::Body(2),
|
Tag::Body(0), Tag::Body(3), Tag::Body(2),
|
||||||
],
|
],
|
||||||
exit_groups: vec![],
|
|
||||||
};
|
};
|
||||||
|
|
||||||
RuleStep{
|
RuleStep{
|
||||||
geom: geom,
|
geom: geom,
|
||||||
final_geom: final_geom,
|
final_geom: final_geom,
|
||||||
children: vec![
|
children: vec![
|
||||||
(Rule::Recurse(curve_horn_thing_rule), m), // exit group 0
|
(Rule::Recurse(curve_horn_thing_rule), m),
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -127,11 +111,69 @@ fn cube_thing_rule() -> RuleStep {
|
|||||||
|
|
||||||
RuleStep {
|
RuleStep {
|
||||||
geom: mesh,
|
geom: mesh,
|
||||||
final_geom: prim::empty_mesh(), // no exit groups
|
final_geom: prim::empty_mesh(),
|
||||||
children: turns.iter().map(gen_rulestep).collect(),
|
children: turns.iter().map(gen_rulestep).collect(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Conversion from Python & automata_scratch
|
||||||
|
fn ram_horn_start() -> RuleStep {
|
||||||
|
let id = nalgebra::geometry::Transform3::identity().to_homogeneous();
|
||||||
|
let flip180 = nalgebra::geometry::Rotation3::from_axis_angle(
|
||||||
|
&nalgebra::Vector3::y_axis(),
|
||||||
|
std::f32::consts::PI).to_homogeneous();
|
||||||
|
RuleStep {
|
||||||
|
geom: OpenMesh {
|
||||||
|
// 'Bottom' vertices:
|
||||||
|
verts: vec![
|
||||||
|
vertex(-0.5, -0.5, -0.5),
|
||||||
|
vertex(-0.5, 0.5, -0.5),
|
||||||
|
vertex( 0.5, 0.5, -0.5),
|
||||||
|
vertex( 0.5, -0.5, -0.5),
|
||||||
|
],
|
||||||
|
faces: vec![
|
||||||
|
// bottom face:
|
||||||
|
Tag::Body(0), Tag::Body(1), Tag::Body(2),
|
||||||
|
Tag::Body(0), Tag::Body(2), Tag::Body(3),
|
||||||
|
// two faces straddling edge from vertex 0:
|
||||||
|
Tag::Body(0), Tag::Exit(0, 0), Tag::Exit(0, 1),
|
||||||
|
Tag::Body(0), Tag::Exit(0, 3), Tag::Exit(0, 0),
|
||||||
|
// two faces straddling edge from vertex 1:
|
||||||
|
Tag::Body(1), Tag::Exit(1, 0), Tag::Exit(1, 1),
|
||||||
|
Tag::Body(1), Tag::Exit(1, 3), Tag::Exit(1, 0),
|
||||||
|
// two faces straddling edge from vertex 2:
|
||||||
|
Tag::Body(2), Tag::Exit(2, 0), Tag::Exit(2, 1),
|
||||||
|
Tag::Body(2), Tag::Exit(2, 3), Tag::Exit(2, 0),
|
||||||
|
// two faces straddling edge from vertex 3:
|
||||||
|
Tag::Body(3), Tag::Exit(3, 0), Tag::Exit(3, 1),
|
||||||
|
Tag::Body(3), Tag::Exit(3, 3), Tag::Exit(3, 0),
|
||||||
|
// four faces from edge (0,1), (1,2), (2,3), (3,0):
|
||||||
|
Tag::Body(0), Tag::Exit(0, 1)/*=Tag::Exit(1, 3)*/, Tag::Body(1),
|
||||||
|
Tag::Body(1), Tag::Exit(1, 1)/*=Tag::Exit(2, 3)*/, Tag::Body(2),
|
||||||
|
Tag::Body(2), Tag::Exit(2, 1)/*=Tag::Exit(3, 3)*/, Tag::Body(3),
|
||||||
|
Tag::Body(3), Tag::Exit(3, 1)/*=Tag::Exit(0, 3)*/, Tag::Body(0),
|
||||||
|
],
|
||||||
|
exit_groups: vec![4, 4, 4, 4],
|
||||||
|
},
|
||||||
|
final_geom: prim::empty_mesh(),
|
||||||
|
children: vec![
|
||||||
|
(Rule::Recurse(ram_horn), id), // exit group 0
|
||||||
|
(Rule::Recurse(ram_horn), id), // exit group 1
|
||||||
|
(Rule::Recurse(ram_horn), id), // exit group 2
|
||||||
|
(Rule::Recurse(ram_horn), id), // exit group 3
|
||||||
|
],
|
||||||
|
}
|
||||||
|
// TODO: How do I handle *duplicated* exit vertices? In this
|
||||||
|
// instance, multiple children connect to some of them - e.g. all
|
||||||
|
// Tag::Exit(n,2) are together, and Tag::Exit(n,1) is the same as
|
||||||
|
// Tag::Exit((n+1)%4, 3).
|
||||||
|
}
|
||||||
|
|
||||||
|
fn ram_horn() -> RuleStep {
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
|
|
||||||
let run_test = |r: Rule, iters, name| {
|
let run_test = |r: Rule, iters, name| {
|
||||||
@ -144,6 +186,6 @@ pub fn main() {
|
|||||||
};
|
};
|
||||||
|
|
||||||
run_test(Rule::Recurse(cube_thing_rule), 3, "cube_thing");
|
run_test(Rule::Recurse(cube_thing_rule), 3, "cube_thing");
|
||||||
run_test(Rule::Recurse(curve_horn_thing_rule), 100, "curve_horn_thing");
|
//run_test(Rule::Recurse(curve_horn_thing_rule), 100, "curve_horn_thing");
|
||||||
run_test(Rule::Recurse(curve_horn_start), 100, "curve_horn2");
|
run_test(Rule::Recurse(curve_horn_start), 100, "curve_horn2");
|
||||||
}
|
}
|
||||||
|
|||||||
@ -16,7 +16,7 @@ pub fn vertex(x: f32, y: f32, z: f32) -> Vertex {
|
|||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub enum Tag {
|
pub enum Tag {
|
||||||
Body(usize),
|
Body(usize),
|
||||||
Exit(usize, usize), // (group, vertex)
|
Parent(usize),
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
@ -26,7 +26,6 @@ pub struct OpenMesh {
|
|||||||
// Triangles, taken as every 3 values, treated each as indices
|
// Triangles, taken as every 3 values, treated each as indices
|
||||||
// into 'verts':
|
// into 'verts':
|
||||||
pub faces: Vec<Tag>,
|
pub faces: Vec<Tag>,
|
||||||
pub exit_groups: Vec<usize>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl OpenMesh {
|
impl OpenMesh {
|
||||||
@ -37,7 +36,6 @@ impl OpenMesh {
|
|||||||
// TODO: Is the above faster if I pack vectors into a
|
// TODO: Is the above faster if I pack vectors into a
|
||||||
// bigger matrix, and transform that?
|
// bigger matrix, and transform that?
|
||||||
faces: self.faces.clone(), // TODO: Use Rc?
|
faces: self.faces.clone(), // TODO: Use Rc?
|
||||||
exit_groups: self.exit_groups.clone(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,7 +57,7 @@ impl OpenMesh {
|
|||||||
let get_vert = |j| {
|
let get_vert = |j| {
|
||||||
match self.faces[j] {
|
match self.faces[j] {
|
||||||
Tag::Body(n) => self.verts[n].xyz(),
|
Tag::Body(n) => self.verts[n].xyz(),
|
||||||
Tag::Exit(_, _) => panic!("Cannot write_stl() if mesh has exit groups!"),
|
Tag::Parent(_) => panic!("Cannot write_stl() if mesh has parent references!"),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
// TODO: Handle this behavior
|
// TODO: Handle this behavior
|
||||||
@ -92,49 +90,31 @@ impl OpenMesh {
|
|||||||
let mut verts: Vec<Vertex> = self.verts.clone();
|
let mut verts: Vec<Vertex> = self.verts.clone();
|
||||||
let mut faces = self.faces.clone();
|
let mut faces = self.faces.clone();
|
||||||
|
|
||||||
let mut exit_groups: Vec<usize> = vec![];
|
for other in others {
|
||||||
|
|
||||||
let mut body_offset = self.verts.len();
|
// body_offset corresponds to the position in 'verts' at
|
||||||
let mut exit_offset = 0;
|
// which we're appending everything in 'other.verts' -
|
||||||
let mut offsets: Vec<usize> = vec![0; others.len()];
|
// thus, the offset we shift all indices in 'others' by.
|
||||||
for (i,other) in others.iter().enumerate() {
|
let body_offset = verts.len();
|
||||||
|
|
||||||
// Append body vertices & exit vertices directly:
|
// Copy all vertices from 'other':
|
||||||
verts.append(&mut other.verts.clone());
|
verts.append(&mut other.verts.clone());
|
||||||
|
|
||||||
// Append faces, shifting each kind by respective offset:
|
// Append its faces:
|
||||||
faces.extend(other.faces.iter().map(|t| {
|
faces.extend(other.faces.iter().map(|t| {
|
||||||
match t {
|
match t {
|
||||||
|
// Apply aforementioned shift to its body vertices:
|
||||||
Tag::Body(n) => Tag::Body(n + body_offset),
|
Tag::Body(n) => Tag::Body(n + body_offset),
|
||||||
Tag::Exit(g, n) => Tag::Exit(g + exit_groups.len(), n + exit_offset),
|
// Since 'self' vertices are in the same order,
|
||||||
|
// parent vertex references retain same index:
|
||||||
|
Tag::Parent(n) => Tag::Body(*n),
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
if i < self.exit_groups.len() {
|
|
||||||
exit_offset += self.exit_groups[i];
|
|
||||||
}
|
|
||||||
exit_groups.append(&mut other.exit_groups.clone());
|
|
||||||
|
|
||||||
offsets[i] = body_offset;
|
|
||||||
// Increase offsets by the number of elements we appended:
|
|
||||||
body_offset += other.verts.len();
|
|
||||||
}
|
|
||||||
|
|
||||||
// All of the Exit face indices from 'self' need to be
|
|
||||||
// modified to refer to Body vertices of something in
|
|
||||||
// 'others':
|
|
||||||
for i in 0..faces.len() {
|
|
||||||
match faces[i] {
|
|
||||||
Tag::Exit(g, n) => {
|
|
||||||
faces[i] = Tag::Body(n + offsets[g]);
|
|
||||||
},
|
|
||||||
_ => { },
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
OpenMesh {
|
OpenMesh {
|
||||||
verts: verts,
|
verts: verts,
|
||||||
faces: faces,
|
faces: faces,
|
||||||
exit_groups: exit_groups,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -6,7 +6,6 @@ pub fn empty_mesh() -> OpenMesh {
|
|||||||
OpenMesh {
|
OpenMesh {
|
||||||
verts: vec![],
|
verts: vec![],
|
||||||
faces: vec![],
|
faces: vec![],
|
||||||
exit_groups: vec![],
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -36,6 +35,5 @@ pub fn cube() -> OpenMesh {
|
|||||||
Tag::Body(0), Tag::Body(1), Tag::Body(5),
|
Tag::Body(0), Tag::Body(1), Tag::Body(5),
|
||||||
Tag::Body(0), Tag::Body(5), Tag::Body(4),
|
Tag::Body(0), Tag::Body(5), Tag::Body(4),
|
||||||
],
|
],
|
||||||
exit_groups: vec![],
|
|
||||||
}.transform(geometry::Translation3::new(-0.5, -0.5, -0.5).to_homogeneous())
|
}.transform(geometry::Translation3::new(-0.5, -0.5, -0.5).to_homogeneous())
|
||||||
}
|
}
|
||||||
|
|||||||
@ -40,8 +40,6 @@ impl Rule {
|
|||||||
|
|
||||||
pub fn to_mesh(&self, iters_left: u32) -> (OpenMesh, u32) {
|
pub fn to_mesh(&self, iters_left: u32) -> (OpenMesh, u32) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
let mut nodes: u32 = 1;
|
let mut nodes: u32 = 1;
|
||||||
|
|
||||||
if iters_left <= 0 {
|
if iters_left <= 0 {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user