curlnoise/python/curlnoise_fibers.py
2021-06-07 07:57:10 -04:00

173 lines
5.7 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# (setq python-shell-interpreter (shell-command-to-string "nix-shell --command \"which python3 | tr -d '\n'\""))
import functools
import math
import numpy as np
import vispy
import vispy.scene
from vispy.scene import visuals
import opensimplex
def curl_3d(grads: np.array) -> np.array:
"""Computes curl from an array of gradients.
'grads' should have shape (N1, N2, ..., 3, 3). Each 3x3 matrix in
should be the Jacobian of the function at some point.
Each output vector is the (x,y,z) coordinates of the curl at that
corresponding point.
Parameters:
grads -- numpy array of gradients, shape (..., 3, 3)
Returns:
numpy array of shape (..., 3) containing curl vectors
"""
cx = grads[..., 2, 1] - grads[..., 1, 2]
cy = grads[..., 0, 2] - grads[..., 2, 0]
cz = grads[..., 1, 0] - grads[..., 0, 1]
return np.stack((cx, cy, cz), axis=-1)
# TODO: Make VectorField class that defines grad and curl?
class Potential(object):
"""Represents a potential function for a vector field."""
def __init__(self):
self.x_spx = opensimplex.OpenSimplex(seed=0)
self.y_spx = opensimplex.OpenSimplex(seed=12345)
self.z_spx = opensimplex.OpenSimplex(seed=45678)
def eval(self, x: float, y: float, z: float) -> np.array:
"""Evaluates potential function at a single point (x,y,z).
Returns a numpy array of the 3-dimensional vector.
"""
y2 = y + 0.2*math.sin(1*x) + 0.2*math.sin(1.25*z)
x2 = x
z2 = z
f1 = np.array([
self.x_spx.noise3d(x2, y2, z2),
self.y_spx.noise3d(x2, y2, z2),
self.z_spx.noise3d(x2, y2, z2),
])
f2 = np.array([z*0.5, 0, 0])
return f1# + f2
def grad(self, x: float, y: float, z: float, eps: float=1e-3) -> np.array:
"""Returns an array with this potential function's gradients.
Like eval() this works only at a single point. The gradients
are computed numerically using finite differences
In the returned array, element (i, j) is gradient of i'th
component with respect to j'th component, where components are
(X,Y,Z) - i.e. row 0 is (d/dx P_x, d/dy P_x, d/dz P_x). This
should be equivalent to the Jacobian evaluated at (x, y, z).
Parameters:
x -- X coordinate
y -- Y coordinate
z -- Z coordinate
eps -- Optional delta to compute numerical gradient (default 1e-3)
Returns:
(3,3) numpy array containing gradients at (x,y,z)
"""
p = self.eval(x, y, z)
p_dx = self.eval(x+eps, y, z)
p_dy = self.eval(x, y+eps, z)
p_dz = self.eval(x, y, z+eps)
return (np.stack((p_dx, p_dy, p_dz)) - p).T / eps
def generate(grid):
p = Potential()
grads = np.array([p.grad(*pt) for pt in grid])
curl = curl_3d(grads)
return curl
class Data(object):
def __init__(self, view):
self.use_tubes = False
self.view = view
s = 0.1
self.s = s
count = 8
xs = zs = np.linspace(-s, s, count)
ys = np.array([0])
self.points = np.array([i.flatten() for i in np.meshgrid(xs,ys,zs)]).T
self.points_old = None
if self.use_tubes:
self.visual = vispy.scene.visuals.Line(
color=(1,1,1,0.75),
connect='segments',
)
self.view.add(self.visual)
self.view.camera = 'turntable'
self.update()
else:
p = self.points
points = [p]
for i in range(200):
print(i)
curl = generate(p)
p2 = p + curl*0.1*s
p = p2
points.append(p)
points = np.stack(points, axis=1) / s
# points = (count*count, N, 3) where first dimension chooses which
# trajectory, and second dimension proceeds along time/iterations
# of that trajectory.
for traj in points:
tube = vispy.scene.visuals.Tube(points=traj, radius=0.4*s)
self.view.add(tube)
self.view.camera = 'turntable'
def update(self, ev=None):
if not self.use_tubes:
return
t = 0 if ev is None else ev.elapsed
# Get velocity for current points:
curl = generate(self.points)
#
a1 = self.points
a2 = self.points + curl*0.1*self.s
lines = np.hstack((a1, a2)).reshape(self.points.shape[0]*2, -1) / self.s
self.points_old = np.vstack((self.points_old, lines))
maxpoints = self.points.shape[0] * 200
extra = self.points_old.shape[0] - maxpoints
if extra > 0:
self.points_old = self.points_old[extra:]
self.visual.set_data(
pos=self.points_old,
#arrows=np.hstack((a1, a2)),
)
self.points = a2
# self.scatter = visuals.Markers()
# self.scatter.set_data(self.d, edge_color=None, face_color=(1, 0.5, 1, .5), size=4)
# view.add(self.scatter)
#m = np.array([[np.cos(t), np.sin(t*1.01), np.cos(t*1.02)]])
#d2 = self.d*m
#self.scatter.set_data(d2, edge_color=None, face_color=(1, 0.5, 1, .5), size=4)
def main():
#
# Make a canvas and add simple view
#
canvas = vispy.scene.SceneCanvas(keys='interactive', show=True)
view = canvas.central_widget.add_view()
import sys
# add a colored 3D axis for orientation
axis = visuals.XYZAxis(parent=view.scene)
timer = vispy.app.Timer()
da = Data(view)
# Problem is how slow update() is:
timer.connect(da.update)
timer.start(0.05)
if sys.flags.interactive != 1:
vispy.app.run()
if __name__ == '__main__':
main()