2020-07-13 10:48:21 -04:00

4964 lines
212 KiB
JavaScript

// Compiled by ClojureScript 1.10.520 {:static-fns true, :optimize-constants true}
goog.provide('quil.core');
goog.require('cljs.core');
goog.require('cljs.core.constants');
goog.require('clojure.string');
goog.require('quil.sketch');
goog.require('quil.util');
quil.core._STAR_graphics_STAR_ = null;
/**
* Graphics currently used for drawing. By default it is sketch graphics,
* but if called inside [[with-graphics]] macro - graphics passed to the macro
* is returned. This method should be used if you need to call some methods
* that are not implemented by quil.
*
* Example:
* ```
* (.beginDraw (current-graphics))
* ```
*/
quil.core.current_graphics = (function quil$core$current_graphics(){
var or__4131__auto__ = quil.core._STAR_graphics_STAR_;
if(cljs.core.truth_(or__4131__auto__)){
return or__4131__auto__;
} else {
return quil.sketch.current_applet();
}
});
quil.core.arc_modes = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$open,(p5.prototype["OPEN"]),cljs.core.cst$kw$chord,(p5.prototype["CHORD"]),cljs.core.cst$kw$pie,(p5.prototype["PIE"])], null);
quil.core.angle_modes = new cljs.core.PersistentArrayMap(null, 2, [cljs.core.cst$kw$radians,(p5.prototype["RADIANS"]),cljs.core.cst$kw$degrees,(p5.prototype["DEGREES"])], null);
quil.core.shape_modes = new cljs.core.PersistentArrayMap(null, 7, [cljs.core.cst$kw$points,(p5.prototype["POINTS"]),cljs.core.cst$kw$lines,(p5.prototype["LINES"]),cljs.core.cst$kw$triangles,(p5.prototype["TRIANGLES"]),cljs.core.cst$kw$triangle_DASH_fan,(p5.prototype["TRIANGLE_FAN"]),cljs.core.cst$kw$triangle_DASH_strip,(p5.prototype["TRIANGLE_STRIP"]),cljs.core.cst$kw$quads,(p5.prototype["QUADS"]),cljs.core.cst$kw$quad_DASH_strip,(p5.prototype["QUAD_STRIP"])], null);
quil.core.blend_modes = cljs.core.PersistentHashMap.fromArrays([cljs.core.cst$kw$burn,cljs.core.cst$kw$screen,cljs.core.cst$kw$darkest,cljs.core.cst$kw$dodge,cljs.core.cst$kw$replace,cljs.core.cst$kw$overlay,cljs.core.cst$kw$difference,cljs.core.cst$kw$exclusion,cljs.core.cst$kw$hard_DASH_light,cljs.core.cst$kw$multiply,cljs.core.cst$kw$lightest,cljs.core.cst$kw$blend,cljs.core.cst$kw$add,cljs.core.cst$kw$soft_DASH_light,cljs.core.cst$kw$subtract],[(p5.prototype["BURN"]),(p5.prototype["SCREEN"]),(p5.prototype["DARKEST"]),(p5.prototype["DODGE"]),(p5.prototype["REPLACE"]),(p5.prototype["OVERLAY"]),(p5.prototype["DIFFERENCE"]),(p5.prototype["EXCLUSION"]),(p5.prototype["HARD_LIGHT"]),(p5.prototype["MULTIPLY"]),(p5.prototype["LIGHTEST"]),(p5.prototype["BLEND"]),(p5.prototype["ADD"]),(p5.prototype["SOFT_LIGHT"]),(p5.prototype["SUBTRACT"])]);
quil.core.color_modes = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$rgb,(p5.prototype["RGB"]),cljs.core.cst$kw$hsb,(p5.prototype["HSB"]),cljs.core.cst$kw$hsl,(p5.prototype["HSL"])], null);
quil.core.image_formats = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$rgb,(p5.prototype["RGB"]),cljs.core.cst$kw$argb,(p5.prototype["ARGB"]),cljs.core.cst$kw$alpha,(p5.prototype["ALPHA"])], null);
quil.core.ellipse_modes = new cljs.core.PersistentArrayMap(null, 4, [cljs.core.cst$kw$center,(p5.prototype["CENTER"]),cljs.core.cst$kw$radius,(p5.prototype["RADIUS"]),cljs.core.cst$kw$corner,(p5.prototype["CORNER"]),cljs.core.cst$kw$corners,(p5.prototype["CORNERS"])], null);
quil.core.hint_options = cljs.core.PersistentHashMap.fromArrays([cljs.core.cst$kw$disable_DASH_stroke_DASH_perspective,cljs.core.cst$kw$disable_DASH_depth_DASH_mask,cljs.core.cst$kw$enable_DASH_depth_DASH_test,cljs.core.cst$kw$enable_DASH_depth_DASH_sort,cljs.core.cst$kw$disable_DASH_texture_DASH_mipmaps,cljs.core.cst$kw$disable_DASH_stroke_DASH_pure,cljs.core.cst$kw$disable_DASH_depth_DASH_test,cljs.core.cst$kw$enable_DASH_stroke_DASH_perspective,cljs.core.cst$kw$disable_DASH_optimized_DASH_stroke,cljs.core.cst$kw$enable_DASH_opengl_DASH_errors,cljs.core.cst$kw$enable_DASH_stroke_DASH_pure,cljs.core.cst$kw$enable_DASH_async_DASH_saveframe,cljs.core.cst$kw$enable_DASH_depth_DASH_mask,cljs.core.cst$kw$enable_DASH_optimized_DASH_stroke,cljs.core.cst$kw$disable_DASH_opengl_DASH_errors,cljs.core.cst$kw$disable_DASH_async_DASH_saveframe,cljs.core.cst$kw$disable_DASH_depth_DASH_sort,cljs.core.cst$kw$enable_DASH_texture_DASH_mipmaps],[(p5.prototype["DISABLE_STROKE_PERSPECTIVE"]),(p5.prototype["DISABLE_DEPTH_MASK"]),(p5.prototype["ENABLE_DEPTH_TEST"]),(p5.prototype["ENABLE_DEPTH_SORT"]),(p5.prototype["DISABLE_TEXTURE_MIPMAPS"]),(p5.prototype["DISABLE_STROKE_PURE"]),(p5.prototype["DISABLE_DEPTH_TEST"]),(p5.prototype["ENABLE_STROKE_PERSPECTIVE"]),(p5.prototype["DISABLE_OPTIMIZED_STROKE"]),(p5.prototype["ENABLE_OPENGL_ERRORS"]),(p5.prototype["ENABLE_STROKE_PURE"]),(p5.prototype["ENABLE_ASYNC_SAVEFRAME"]),(p5.prototype["ENABLE_DEPTH_MASK"]),(p5.prototype["ENABLE_OPTIMIZED_STROKE"]),(p5.prototype["DISABLE_OPENGL_ERRORS"]),(p5.prototype["DISABLE_ASYNC_SAVEFRAME"]),(p5.prototype["DISABLE_DEPTH_SORT"]),(p5.prototype["ENABLE_TEXTURE_MIPMAPS"])]);
quil.core.image_modes = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$corner,(p5.prototype["CORNER"]),cljs.core.cst$kw$corners,(p5.prototype["CORNERS"]),cljs.core.cst$kw$center,(p5.prototype["CENTER"])], null);
quil.core.rect_modes = new cljs.core.PersistentArrayMap(null, 4, [cljs.core.cst$kw$corner,(p5.prototype["CORNER"]),cljs.core.cst$kw$corners,(p5.prototype["CORNERS"]),cljs.core.cst$kw$center,(p5.prototype["CENTER"]),cljs.core.cst$kw$radius,(p5.prototype["RADIUS"])], null);
quil.core.p_shape_modes = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$corner,(p5.prototype["CORNER"]),cljs.core.cst$kw$corners,(p5.prototype["CORNERS"]),cljs.core.cst$kw$center,(p5.prototype["CENTER"])], null);
quil.core.stroke_cap_modes = new cljs.core.PersistentArrayMap(null, 4, [cljs.core.cst$kw$square,(p5.prototype["SQUARE"]),cljs.core.cst$kw$round,(p5.prototype["ROUND"]),cljs.core.cst$kw$project,(p5.prototype["PROJECT"]),cljs.core.cst$kw$model,(p5.prototype["MODEL"])], null);
quil.core.stroke_join_modes = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$miter,(p5.prototype["MITER"]),cljs.core.cst$kw$bevel,(p5.prototype["BEVEL"]),cljs.core.cst$kw$round,(p5.prototype["ROUND"])], null);
quil.core.horizontal_alignment_modes = new cljs.core.PersistentArrayMap(null, 3, [cljs.core.cst$kw$left,(p5.prototype["LEFT"]),cljs.core.cst$kw$center,(p5.prototype["CENTER"]),cljs.core.cst$kw$right,(p5.prototype["RIGHT"])], null);
quil.core.vertical_alignment_modes = new cljs.core.PersistentArrayMap(null, 4, [cljs.core.cst$kw$top,(p5.prototype["TOP"]),cljs.core.cst$kw$bottom,(p5.prototype["BOTTOM"]),cljs.core.cst$kw$center,(p5.prototype["CENTER"]),cljs.core.cst$kw$baseline,(p5.prototype["BASELINE"])], null);
quil.core.text_styles = new cljs.core.PersistentArrayMap(null, 4, [cljs.core.cst$kw$normal,(p5.prototype["NORMAL"]),cljs.core.cst$kw$italic,(p5.prototype["ITALIC"]),cljs.core.cst$kw$bold,(p5.prototype["BOLD"]),cljs.core.cst$kw$bolditalic,(p5.prototype["BOLDITALIC"])], null);
quil.core.texture_modes = new cljs.core.PersistentArrayMap(null, 2, [cljs.core.cst$kw$image,(p5.prototype["IMAGE"]),cljs.core.cst$kw$normal,(p5.prototype["NORMAL"])], null);
quil.core.texture_wrap_modes = new cljs.core.PersistentArrayMap(null, 2, [cljs.core.cst$kw$clamp,(p5.prototype["CLAMP"]),cljs.core.cst$kw$repeat,(p5.prototype["REPEAT"])], null);
quil.core.filter_modes = new cljs.core.PersistentArrayMap(null, 8, [cljs.core.cst$kw$threshold,(p5.prototype["THRESHOLD"]),cljs.core.cst$kw$gray,(p5.prototype["GRAY"]),cljs.core.cst$kw$invert,(p5.prototype["INVERT"]),cljs.core.cst$kw$posterize,(p5.prototype["POSTERIZE"]),cljs.core.cst$kw$blur,(p5.prototype["BLUR"]),cljs.core.cst$kw$opaque,(p5.prototype["OPAQUE"]),cljs.core.cst$kw$erode,(p5.prototype["ERODE"]),cljs.core.cst$kw$dilate,(p5.prototype["DILATE"])], null);
quil.core.cursor_modes = new cljs.core.PersistentArrayMap(null, 6, [cljs.core.cst$kw$arrow,(p5.prototype["ARROW"]),cljs.core.cst$kw$cross,(p5.prototype["CROSS"]),cljs.core.cst$kw$hand,(p5.prototype["HAND"]),cljs.core.cst$kw$move,(p5.prototype["MOVE"]),cljs.core.cst$kw$text,(p5.prototype["TEXT"]),cljs.core.cst$kw$wait,(p5.prototype["WAIT"])], null);
quil.core.PI = Math.PI;
quil.core.HALF_PI = (quil.core.PI / 2.0);
quil.core.THIRD_PI = (quil.core.PI / 3.0);
quil.core.QUARTER_PI = (quil.core.PI / 4.0);
quil.core.TWO_PI = (quil.core.PI * 2.0);
quil.core.DEG_TO_RAD = (quil.core.PI / 180.0);
quil.core.RAD_TO_DEG = (180.0 / quil.core.PI);
quil.core.KEY_CODES = cljs.core.PersistentHashMap.fromArrays([(121),(39),(157),(119),(116),(113),(40),(117),(118),(122),(17),(115),(112),(123),(16),(120),(38),(18),(114),(37)],[cljs.core.cst$kw$f10,cljs.core.cst$kw$right,cljs.core.cst$kw$command,cljs.core.cst$kw$f8,cljs.core.cst$kw$f5,cljs.core.cst$kw$f2,cljs.core.cst$kw$down,cljs.core.cst$kw$f6,cljs.core.cst$kw$f7,cljs.core.cst$kw$f11,cljs.core.cst$kw$control,cljs.core.cst$kw$f4,cljs.core.cst$kw$f1,cljs.core.cst$kw$f12,cljs.core.cst$kw$shift,cljs.core.cst$kw$f9,cljs.core.cst$kw$up,cljs.core.cst$kw$alt,cljs.core.cst$kw$f3,cljs.core.cst$kw$left]);
quil.core.KEY_MAP = new cljs.core.PersistentArrayMap(null, 1, [" ",cljs.core.cst$kw$space], null);
/**
* Returns sketch object by id of canvas element of sketch.
*/
quil.core.get_sketch_by_id = (function quil$core$get_sketch_by_id(id){
var temp__5733__auto__ = document.getElementById(id);
if(cljs.core.truth_(temp__5733__auto__)){
var elem = temp__5733__auto__;
return elem.processing_obj;
} else {
return null;
}
});
var ret__4776__auto___5828 = (function (){
quil.core.with_sketch = (function quil$core$with_sketch(var_args){
var args__4736__auto__ = [];
var len__4730__auto___5829 = arguments.length;
var i__4731__auto___5830 = (0);
while(true){
if((i__4731__auto___5830 < len__4730__auto___5829)){
args__4736__auto__.push((arguments[i__4731__auto___5830]));
var G__5831 = (i__4731__auto___5830 + (1));
i__4731__auto___5830 = G__5831;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.with_sketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,applet,body){
if(quil.util.clj_compilation_QMARK_()){
return null;
} else {
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$quil$sketch_SLASH_with_DASH_sketch,null,(1),null)),(new cljs.core.List(null,applet,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([body], 0))));
}
});
quil.core.with_sketch.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.with_sketch.cljs$lang$applyTo = (function (seq5824){
var G__5825 = cljs.core.first(seq5824);
var seq5824__$1 = cljs.core.next(seq5824);
var G__5826 = cljs.core.first(seq5824__$1);
var seq5824__$2 = cljs.core.next(seq5824__$1);
var G__5827 = cljs.core.first(seq5824__$2);
var seq5824__$3 = cljs.core.next(seq5824__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__5825,G__5826,G__5827,seq5824__$3);
});
return null;
})()
;
quil.core.with_sketch.cljs$lang$macro = true;
/**
* Retrieve sketch-specific state-atom. All changes to the
* atom will be reflected in the state.
*
* Example:
* ```
* (set-state! :foo 1)
* (state :foo) ;=> 1
* (swap! (state-atom) update-in [:foo] inc)
* (state :foo) ;=> 2
* ```
*/
quil.core.state_atom = (function quil$core$state_atom(){
return quil.sketch.current_applet().quil;
});
/**
* Returns atom representing internal sketch state. Can be used by
* functions to save implementation-specific state. This state is
* supposed to be visible to users.
*/
quil.core.internal_state = (function quil$core$internal_state(){
return quil.sketch.current_applet().quil_internal_state;
});
/**
* Retrieve sketch-specific state by `key`. Must initially call
* [[set-state!]] to store state. If no parameter is passed the whole
* state map is returned.
*
* Example:
* ```
* (set-state! :foo 1)
* (state :foo) ;=> 1
* (state) ;=> {:foo 1}
* ```
*/
quil.core.state = (function quil$core$state(var_args){
var G__5833 = arguments.length;
switch (G__5833) {
case 0:
return quil.core.state.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.state.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.state.cljs$core$IFn$_invoke$arity$0 = (function (){
return cljs.core.deref(quil.core.state_atom());
});
quil.core.state.cljs$core$IFn$_invoke$arity$1 = (function (key){
var state = quil.core.state.cljs$core$IFn$_invoke$arity$0();
if(cljs.core.contains_QMARK_(state,key)){
} else {
throw Error(["Unable to find state with key: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(key)].join(''));
}
return cljs.core.get.cljs$core$IFn$_invoke$arity$2(state,key);
});
quil.core.state.cljs$lang$maxFixedArity = 1;
/**
* Set sketch-specific state. May only be called once (ideally in the
* setup function). Subsequent calls have no effect.
*
* Example:
* ```
* (set-state! :foo 1 :bar (atom true) :baz (/ (width) 2))
* ```
*/
quil.core.set_state_BANG_ = (function quil$core$set_state_BANG_(var_args){
var args__4736__auto__ = [];
var len__4730__auto___5836 = arguments.length;
var i__4731__auto___5837 = (0);
while(true){
if((i__4731__auto___5837 < len__4730__auto___5836)){
args__4736__auto__.push((arguments[i__4731__auto___5837]));
var G__5838 = (i__4731__auto___5837 + (1));
i__4731__auto___5837 = G__5838;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((0) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((0)),(0),null)):null);
return quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic(argseq__4737__auto__);
});
quil.core.set_state_BANG_.cljs$core$IFn$_invoke$arity$variadic = (function (state_vals){
var state_STAR_ = quil.core.state_atom();
if(cljs.core.truth_(cljs.core.deref(state_STAR_))){
return null;
} else {
var state_map = cljs.core.apply.cljs$core$IFn$_invoke$arity$2(cljs.core.hash_map,state_vals);
return cljs.core.reset_BANG_(state_STAR_,state_map);
}
});
quil.core.set_state_BANG_.cljs$lang$maxFixedArity = (0);
/** @this {Function} */
quil.core.set_state_BANG_.cljs$lang$applyTo = (function (seq5835){
var self__4718__auto__ = this;
return self__4718__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq(seq5835));
});
/**
* Set a uniform variables inside a shader to modify the effect
* while the program is running.
*/
quil.core.set_uniform = (function quil$core$set_uniform(shader,uniform_name,data){
return shader.setUniform(uniform_name,data);
});
/**
* Calculates the absolute value (magnitude) of a number. The
* absolute value of a number is always positive. Dynamically casts to
* an `int` or `float` appropriately for Clojure.
*/
quil.core.abs = (function quil$core$abs(n){
return quil.sketch.current_applet().abs(n);
});
/**
* The inverse of [[cos]], returns the arc cosine of a value. This
* function expects the values in the range of -1 to 1 and values are
* returned in the range 0 to `Math/PI` (3.1415927).
*/
quil.core.acos = (function quil$core$acos(n){
return quil.sketch.current_applet().acos(n);
});
/**
* Extracts the alpha value from a color.
*/
quil.core.alpha = (function quil$core$alpha(color){
return quil.core.current_graphics().alpha(color);
});
/**
* Sets the ambient reflectance for shapes drawn to the screen. This
* is combined with the ambient light component of environment. The
* color components set through the parameters define the
* reflectance. For example in the default [[color-mode]], setting `r=255,
* g=126, b=0`, would cause all the red light to reflect and half of the
* green light to reflect. Used in combination with [[emissive]], [[specular]],
* and [[shininess]] in setting the material properties of shapes.
*/
quil.core.ambient = (function quil$core$ambient(var_args){
var G__5840 = arguments.length;
switch (G__5840) {
case 1:
return quil.core.ambient.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 3:
return quil.core.ambient.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.ambient.cljs$core$IFn$_invoke$arity$1 = (function (gray){
return quil.core.current_graphics().ambientMaterial(gray);
});
quil.core.ambient.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
return quil.core.current_graphics().ambientMaterial(r,g,b);
});
quil.core.ambient.cljs$lang$maxFixedArity = 3;
/**
* Adds an ambient light. Ambient light doesn't come from a specific direction,
* the rays of light have bounced around so much that objects are
* evenly lit from all sides. Ambient lights are almost always used in
* combination with other types of lights. Lights need to be included
* in the draw to remain persistent in a looping program. Placing them
* in the setup of a looping program will cause them to only have an
* effect the first time through the loop. The effect of the
* parameters is determined by the current [[color-mode]].
*/
quil.core.ambient_light = (function quil$core$ambient_light(var_args){
var G__5843 = arguments.length;
switch (G__5843) {
case 3:
return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 6:
return quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.ambient_light.cljs$core$IFn$_invoke$arity$3 = (function (red,green,blue){
return quil.core.current_graphics().ambientLight(red,green,blue);
});
quil.core.ambient_light.cljs$core$IFn$_invoke$arity$6 = (function (red,green,blue,x,y,z){
return quil.core.current_graphics().ambientLight(red,green,blue,x,y,z);
});
quil.core.ambient_light.cljs$lang$maxFixedArity = 6;
/**
* Sets the current mode of p5 to given `mode`.
* Options are:
* * `:radians` **(default)**
* * `:degrees`
*/
quil.core.angle_mode = (function quil$core$angle_mode(mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.angle_modes);
return quil.core.current_graphics().angleMode(mode__$1);
});
/**
* Multiplies the current matrix by the one specified through the
* parameters. This is very slow because it will try to calculate the
* inverse of the transform, so avoid it whenever possible. The
* equivalent function in OpenGL is `glMultMatrix()`.
*
* Note that cljs has only 2d version and arguments differ see
* https://p5js.org/reference/#/p5/applyMatrix
*/
quil.core.apply_matrix = (function quil$core$apply_matrix(a,b,c,d,e,f){
return quil.core.current_graphics().applyMatrix(a,b,c,d,e,f);
});
/**
* Draws an arc in the display window. Arcs are drawn along the outer
* edge of an ellipse defined by the `x`, `y`, `width` and `height`
* parameters. The origin or the arc's ellipse may be changed with the
* [[ellipse-mode]] function. The `start` and `stop` parameters specify
* the angles at which to draw the arc. The `mode` is either `:open`,
* `:chord` or `:pie`.
*/
quil.core.arc = (function quil$core$arc(var_args){
var G__5846 = arguments.length;
switch (G__5846) {
case 6:
return quil.core.arc.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
case 7:
return quil.core.arc.cljs$core$IFn$_invoke$arity$7((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.arc.cljs$core$IFn$_invoke$arity$6 = (function (x,y,width,height,start,stop){
return quil.core.current_graphics().arc(x,y,width,height,start,stop);
});
quil.core.arc.cljs$core$IFn$_invoke$arity$7 = (function (x,y,width,height,start,stop,mode){
var arc_mode = quil.util.resolve_constant_key(mode,quil.core.arc_modes);
return quil.core.current_graphics().arc(x,y,width,height,start,stop,arc_mode);
});
quil.core.arc.cljs$lang$maxFixedArity = 7;
/**
* The inverse of [[sin]], returns the arc sine of a value. This function
* expects the values in the range of -1 to 1 and values are returned
* in the range `-PI/2` to `PI/2`.
*/
quil.core.asin = (function quil$core$asin(n){
return quil.sketch.current_applet().asin(n);
});
/**
* The inverse of [[tan]], returns the arc tangent of a value. This
* function expects the values in the range of -Infinity to
* Infinity (exclusive) and values are returned in the range `-PI/2` to
* `PI/2`.
*/
quil.core.atan = (function quil$core$atan(n){
return quil.sketch.current_applet().atan(n);
});
/**
* Calculates the angle (in radians) from a specified point to the
* coordinate origin as measured from the positive x-axis. Values are
* returned as a `float` in the range from `PI` to `-PI`. The [[atan2]] function
* is most often used for orienting geometry to the position of the
* cursor. Note: The `y` coordinate of the point is the first parameter
* and the `x` coordinate is the second due to the structure of
* calculating the tangent.
*/
quil.core.atan2 = (function quil$core$atan2(y,x){
return quil.sketch.current_applet().atan2(y,x);
});
/**
* Sets the color used for the background of the Processing
* window. The default background is light gray. In the draw function,
* the background color is used to clear the display window at the
* beginning of each frame.
*
* It is not possible to use transparency (alpha) in background colors
* with the main drawing surface, however they will work properly with
* [[create-graphics]]. Converts args to `floats`.
*/
quil.core.background = (function quil$core$background(var_args){
var G__5849 = arguments.length;
switch (G__5849) {
case 1:
return quil.core.background.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.background.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.background.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.background.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.background.cljs$core$IFn$_invoke$arity$1 = (function (gray){
return quil.core.current_graphics().background(gray);
});
quil.core.background.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
return quil.core.current_graphics().background(gray,alpha);
});
quil.core.background.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
return quil.core.current_graphics().background(r,g,b);
});
quil.core.background.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
return quil.core.current_graphics().background(r,g,b,a);
});
quil.core.background.cljs$lang$maxFixedArity = 4;
/**
* Specify an image to be used as the background for a sketch. Its
* width and height must be the same size as the sketch window. Images
* used as background will ignore the current [[tint]] setting.
*/
quil.core.background_image = (function quil$core$background_image(img){
return quil.core.current_graphics().background(img);
});
/**
* Use the [[begin-contour]] and [[end-contour]] function to create
* negative shapes within shapes. These functions can only be used
* within a [[begin-shape]]/[[end-shape]] pair and they only work with
* the `:p2d` and `:p3d` renderers.
*/
quil.core.begin_contour = (function quil$core$begin_contour(){
return quil.core.current_graphics().beginContour();
});
/**
* Enables the creation of complex forms. [[begin-shape]] begins recording
* vertices. With no mode specified, the shape can be any irregular
* polygon.
*
* The available mode keywords are `:points`, `:lines`, `:triangles`,
* `:triangle-fan`, `:triangle-strip`,
* `:quads`, `:quad-strip`.
*
* After calling the [[begin-shape]] function, a series of vertex commands
* must follow. To stop drawing the shape, call [[end-shape]]. The [[vertex]]
* function with two parameters specifies a position in 2D and the
* [[vertex]] function with three parameters specifies a position in
* 3D. Each shape will be outlined with the [[current-stroke]] color and
* filled with the [[fill]] color.
*
* Transformations such as [[translate]], [[rotate]], and [[scale]] do not work
* within [[begin-shape]]. It is also not possible to use other shapes,
* such as [[ellipse]] or [[rect]] within [[begin-shape]].
*/
quil.core.begin_shape = (function quil$core$begin_shape(var_args){
var G__5852 = arguments.length;
switch (G__5852) {
case 0:
return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.begin_shape.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.current_graphics().beginShape();
});
quil.core.begin_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.shape_modes);
return quil.core.current_graphics().beginShape((mode__$1 | (0)));
});
quil.core.begin_shape.cljs$lang$maxFixedArity = 1;
/**
* Draws a Bezier curve on the screen. These curves are defined by a
* series of anchor and control points. The first two parameters
* specify the first anchor point and the last two parameters specify
* the other anchor point. The middle parameters specify the control
* points which define the shape of the curve.
*/
quil.core.bezier = (function quil$core$bezier(var_args){
var G__5855 = arguments.length;
switch (G__5855) {
case 8:
return quil.core.bezier.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]));
break;
case 12:
return quil.core.bezier.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.bezier.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,cx1,cy1,cx2,cy2,x2,y2){
return quil.core.current_graphics().bezier(x1,y1,cx1,cy1,cx2,cy2,x2,y2);
});
quil.core.bezier.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2){
return quil.core.current_graphics().bezier(x1,y1,z1,cx1,cy1,cz1,cx2,cy2,cz2,x2,y2,z2);
});
quil.core.bezier.cljs$lang$maxFixedArity = 12;
/**
* Sets the resolution at which Beziers display. The **default** value is
* 20. This function is only useful when using the `:p3d` or `:opengl`
* renderer as the default (`:java2d`) renderer does not use this
* information.
*/
quil.core.bezier_detail = (function quil$core$bezier_detail(detail){
return quil.core.current_graphics().bezierDetail((detail | (0)));
});
/**
* Evaluates the Bezier at point `t` for points `a`, `b`, `c`, `d`. The
* parameter `t` varies between 0 and 1, `a` and `d` are points on the curve,
* and `b` and `c` are the control points. This can be done once with the x
* coordinates and a second time with the y coordinates to get the
* location of a bezier curve at `t`.
*/
quil.core.bezier_point = (function quil$core$bezier_point(a,b,c,d,t){
return quil.core.current_graphics().bezierPoint(a,b,c,d,t);
});
/**
* Calculates the tangent of a point on a Bezier curve.
* (See http://en.wikipedia.org/wiki/Tangent)
*/
quil.core.bezier_tangent = (function quil$core$bezier_tangent(a,b,c,d,t){
return quil.core.current_graphics().bezierTangent(a,b,c,d,t);
});
/**
* Specifies vertex coordinates for Bezier curves. Each call to
* [[bezier-vertex]] defines the position of two control points and one
* anchor point of a Bezier curve, adding a new segment to a line or
* shape. The first time [[bezier-vertex]] is used within a [[begin-shape]]
* call, it must be prefaced with a call to [[vertex]] to set the first
* anchor point. This function must be used between [[begin-shape]] and
* [[end-shape]] and only when there is no parameter specified to
* [[begin-shape]].
*/
quil.core.bezier_vertex = (function quil$core$bezier_vertex(var_args){
var G__5858 = arguments.length;
switch (G__5858) {
case 6:
return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
case 9:
return quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx1,cy1,cx2,cy2,x,y){
return quil.core.current_graphics().bezierVertex(cx1,cy1,cx2,cy2,x,y);
});
quil.core.bezier_vertex.cljs$core$IFn$_invoke$arity$9 = (function (cx1,cy1,cz1,cx2,cy2,cz2,x,y,z){
return quil.core.current_graphics().bezierVertex(cx1,cy1,cz1,cx2,cy2,cz2,x,y,z);
});
quil.core.bezier_vertex.cljs$lang$maxFixedArity = 9;
/**
* Returns a `string` representing the binary value of an `int`, `char` or
* `byte`. When converting an `int` to a `string`, it is possible to specify
* the number of digits used.
*/
quil.core.binary = (function quil$core$binary(var_args){
var G__5861 = arguments.length;
switch (G__5861) {
case 1:
return quil.core.binary.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.binary.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.binary.cljs$core$IFn$_invoke$arity$1 = (function (val){
return val.toString((2));
});
quil.core.binary.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){
var full = quil.core.binary.cljs$core$IFn$_invoke$arity$1(val);
return cljs.core.subs.cljs$core$IFn$_invoke$arity$3(full,(cljs.core.count(full) - num_digits),cljs.core.count(full));
});
quil.core.binary.cljs$lang$maxFixedArity = 2;
/**
* Blends a region of pixels from one image into another with full alpha
* channel support. If `src-img` is not specified it defaults to
* [[current-graphics]]. If `dest-img` is not specified it defaults to
* [[current-graphics]].
*
* Note: it is recommended to use [[blend-mode]] instead of [[blend]].
*
* Available blend modes are:
*
* * `:blend` - linear interpolation of colours: C = A*factor + B
* * `:add` - additive blending with white clip:
* C = min(A*factor + B, 255)
* * `:darkest` - only the darkest colour succeeds:
* C = min(A*factor, B)
* * `:lightest` - only the lightest colour succeeds:
* C = max(A*factor, B)
* * `:difference` - subtract colors from underlying image.
* * `:exclusion` - similar to `:difference`, but less extreme.
* * `:multiply` - Multiply the colors, result will always be darker.
* * `:screen` - Opposite multiply, uses inverse values of the colors.
* * `:overlay` - A mix of `:multiply` and `:screen`. Multiplies dark values
* and screens light values.
* * `:hard-light` - `:screen` when greater than 50% gray, `:multiply` when
* lower.
* * `:soft-light` - Mix of `:darkest` and `:lightest`. Works like :overlay,
* but not as harsh.
* * `:dodge` - Lightens light tones and increases contrast, ignores
* darks.
* Called "Color Dodge" in Illustrator and Photoshop.
* * `:burn` - Darker areas are applied, increasing contrast, ignores
* lights. Called "Color Burn" in Illustrator and
* Photoshop.
*
* In clj the following blend modes are also supported:
* `:subtract` - subtractive blending with black clip:
* C = max(B - A*factor, 0)
*
* In cljs the following blend modes are also supported:
* `:replace` - the pixels entirely replace the others and don't utilize
* alpha (transparency) values.
*/
quil.core.blend = (function quil$core$blend(var_args){
var G__5864 = arguments.length;
switch (G__5864) {
case 9:
return quil.core.blend.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]));
break;
case 10:
return quil.core.blend.cljs$core$IFn$_invoke$arity$10((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]));
break;
case 11:
return quil.core.blend.cljs$core$IFn$_invoke$arity$11((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.blend.cljs$core$IFn$_invoke$arity$9 = (function (x,y,width,height,dx,dy,dwidth,dheight,mode){
return quil.core.blend.cljs$core$IFn$_invoke$arity$11(quil.core.current_graphics(),quil.core.current_graphics(),x,y,width,height,dx,dy,dwidth,dheight,mode);
});
quil.core.blend.cljs$core$IFn$_invoke$arity$10 = (function (src_img,x,y,width,height,dx,dy,dwidth,dheight,mode){
return quil.core.blend.cljs$core$IFn$_invoke$arity$11(src_img,quil.core.current_graphics(),x,y,width,height,dx,dy,dwidth,dheight,mode);
});
quil.core.blend.cljs$core$IFn$_invoke$arity$11 = (function (src_img,dest_img,x,y,width,height,dx,dy,dwidth,dheight,mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.blend_modes);
return dest_img.blend(src_img,(x | (0)),(y | (0)),(width | (0)),(height | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)),mode__$1);
});
quil.core.blend.cljs$lang$maxFixedArity = 11;
/**
* Blends the pixels in the display window according to the defined `mode`.
* There is a choice of the following modes to blend the source pixels (A)
* with the ones of pixels already in the display window (B):
*
* * `:blend` - linear interpolation of colours: `C = A*factor + B`
* * `:add` - additive blending with white clip:
* `C = min(A*factor + B, 255)`
* * `:subtract` - subtractive blending with black clip:
* `C = max(B - A*factor, 0)`
* * `:darkest` - only the darkest colour succeeds:
* `C = min(A*factor, B)`
* * `:lightest` - only the lightest colour succeeds:
* `C = max(A*factor, B)`
* * `:difference` - subtract colors from underlying image.
* * `:exclusion` - similar to `:difference`, but less extreme.
* * `:multiply` - multiply the colors, result will always be darker.
* * `:screen` - opposite of `:multiply`, uses inverse values of the colors.
* * `:replace` - the pixels entirely replace the others and don't utilize
* alpha (transparency) values.
* * `:overlay` - mix of `:multiply` and `:screen`. Multiplies dark values,
* and screens light values.
* * `:hard-light` - `:screen` when greater than 50% gray, `:multiply` when
* lower.
* * `:soft-light` - mix of `:darkest` and `:lightest`. Works like :overlay, but
* not as harsh.
* * `:dodge` - lightens light tones and increases contrast, ignores darks.
* * `:burn` - darker areas are applied, increasing contrast, ignores
* lights.
*
* Note: in clj `:hard-light`, `:soft-light`, `:overlay`, `:dodge`, `:burn`
* modes are not supported. In cljs `:subtract` mode is not supported.
*
* `factor` is the alpha value of the pixel being drawn
*/
quil.core.blend_mode = (function quil$core$blend_mode(mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.blend_modes);
return quil.core.current_graphics().blendMode(mode__$1);
});
/**
* Extracts the blue value from a color, scaled to match current color-mode.
* Returns a `float`.
*/
quil.core.blue = (function quil$core$blue(color){
return quil.core.current_graphics().blue(quil.util.clj_unchecked_int(color));
});
/**
* Creates an extruded rectangle.
*/
quil.core.box = (function quil$core$box(var_args){
var G__5867 = arguments.length;
switch (G__5867) {
case 1:
return quil.core.box.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 3:
return quil.core.box.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.box.cljs$core$IFn$_invoke$arity$1 = (function (size){
return quil.core.current_graphics().box(size);
});
quil.core.box.cljs$core$IFn$_invoke$arity$3 = (function (width,height,depth){
return quil.core.current_graphics().box(width,height,depth);
});
quil.core.box.cljs$lang$maxFixedArity = 3;
/**
* Extracts the brightness value from a color. Returns a `float`.
*/
quil.core.brightness = (function quil$core$brightness(color){
return quil.core.current_graphics().brightness(quil.util.clj_unchecked_int(color));
});
/**
* Sets the position of the camera through setting the eye position,
* the center of the scene, and which axis is facing upward. Moving the
* eye position and the direction it is pointing (the center of the
* scene) allows the images to be seen from different angles. The
* version without any parameters sets the camera to the default
* position, pointing to the center of the display window with the Y
* axis as up. The default values are:
*
* * `eyeX` - `(/ (width) 2.0)`
* * `eyeY` - `(/ (height) 2.0)`
* * `eyeZ` - `(/ (/ (height) 2.0) (tan (/ (* Math/PI 60.0) 360.0)))`
* * `centerX` - `(/ (width) 2.0)`
* * `centerY` - `(/ (height) 2.0)`
* * `centerZ` - `0`
* * `upX` - `0`
* * `upY` - `1`
* * `upZ` - `0`
*
* Similar to `gluLookAt()` in OpenGL, but it first clears the
* current camera settings.
*/
quil.core.camera = (function quil$core$camera(var_args){
var G__5870 = arguments.length;
switch (G__5870) {
case 0:
return quil.core.camera.cljs$core$IFn$_invoke$arity$0();
break;
case 9:
return quil.core.camera.cljs$core$IFn$_invoke$arity$9((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.camera.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.current_graphics().camera();
});
quil.core.camera.cljs$core$IFn$_invoke$arity$9 = (function (eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ){
return quil.core.current_graphics().camera(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ);
});
quil.core.camera.cljs$lang$maxFixedArity = 9;
/**
* Calculates the closest `int` value that is greater than or equal to
* the value of the parameter. For example, `(ceil 9.03)` returns the
* value 10.
*/
quil.core.ceil = (function quil$core$ceil(n){
return quil.sketch.current_applet().ceil(n);
});
/**
* Clears the pixels within a buffer. This function only works on
* graphics objects created with the [[create-graphics]] function meaning
* that you should call it only inside [[with-graphics]] macro. Unlike
* the main graphics context (the display window), pixels in additional
* graphics areas created with [[create-graphics]] can be entirely or
* partially transparent. This function clears everything in a graphics
* object to make all of the pixels 100% transparent.
*/
quil.core.clear = (function quil$core$clear(){
return quil.core.current_graphics().clear();
});
/**
* Creates an integer representation of a color. The parameters are
* interpreted as RGB or HSB values depending on the current
* [[color-mode]]. The default mode is RGB values from 0 to 255 and
* therefore, the function call `(color 255 204 0)` will return a bright
* yellow. Args are cast to floats.
*
* * `r` - red or hue value
* * `g` - green or saturation value
* * `b` - blue or brightness value
* * `a` - alpha value
*/
quil.core.color = (function quil$core$color(var_args){
var G__5873 = arguments.length;
switch (G__5873) {
case 1:
return quil.core.color.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.color.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.color.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.color.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.color.cljs$core$IFn$_invoke$arity$1 = (function (gray){
return quil.core.current_graphics().color(gray);
});
quil.core.color.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
return quil.core.current_graphics().color(gray,alpha);
});
quil.core.color.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
return quil.core.current_graphics().color(r,g,b);
});
quil.core.color.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
return quil.core.current_graphics().color(r,g,b,a);
});
quil.core.color.cljs$lang$maxFixedArity = 4;
/**
* Changes the way Processing interprets color data. Available modes
* are `:rgb` and `:hsb` (and `:hsl` in Clojurescript).
* By default, the parameters for [[fill]], [[stroke]],
* [[background]], and [[color]] are defined by values between 0 and 255 using
* the `:rgb` color model. The [[color-mode]] function is used to change the
* numerical range used for specifying colors and to switch color
* systems. For example, calling
* `(color-mode :rgb 1.0)` will specify that values are specified between
* 0 and 1. The limits for defining colors are altered by setting the
* parameters range1, range2, range3, and range 4.
*/
quil.core.color_mode = (function quil$core$color_mode(var_args){
var G__5876 = arguments.length;
switch (G__5876) {
case 1:
return quil.core.color_mode.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.color_mode.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 4:
return quil.core.color_mode.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 5:
return quil.core.color_mode.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.color_mode.cljs$core$IFn$_invoke$arity$1 = (function (mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.color_modes);
return quil.core.current_graphics().colorMode(mode__$1,(255));
});
quil.core.color_mode.cljs$core$IFn$_invoke$arity$2 = (function (mode,max){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.color_modes);
return quil.core.current_graphics().colorMode(mode__$1,max);
});
quil.core.color_mode.cljs$core$IFn$_invoke$arity$4 = (function (mode,max_x,max_y,max_z){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.color_modes);
return quil.core.current_graphics().colorMode(mode__$1,max_x,max_y,max_z);
});
quil.core.color_mode.cljs$core$IFn$_invoke$arity$5 = (function (mode,max_x,max_y,max_z,max_a){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.color_modes);
return quil.core.current_graphics().colorMode(mode__$1,max_x,max_y,max_z,max_a);
});
quil.core.color_mode.cljs$lang$maxFixedArity = 5;
/**
* Draw a cone with given `radius` and `height`.
*
* Optional parameters:
* * `detail-x` - number of segments, the more segments the smoother geometry default is 24
* * `detail-y` - number of segments, the more segments the smoother geometry default is 24
* * `cap` - whether to draw the base of the cone
*/
quil.core.cone = (function quil$core$cone(var_args){
var G__5879 = arguments.length;
switch (G__5879) {
case 2:
return quil.core.cone.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.cone.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.cone.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 5:
return quil.core.cone.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.cone.cljs$core$IFn$_invoke$arity$2 = (function (radius,height){
return quil.core.current_graphics().cone(radius,height);
});
quil.core.cone.cljs$core$IFn$_invoke$arity$3 = (function (radius,height,detail_x){
return quil.core.current_graphics().cone(radius,height,(detail_x | (0)));
});
quil.core.cone.cljs$core$IFn$_invoke$arity$4 = (function (radius,height,detail_x,detail_y){
return quil.core.current_graphics().cone(radius,height,(detail_x | (0)),(detail_y | (0)));
});
quil.core.cone.cljs$core$IFn$_invoke$arity$5 = (function (radius,height,detail_x,detail_y,cap){
return quil.core.current_graphics().cone(radius,height,(detail_x | (0)),(detail_y | (0)),cljs.core.boolean$(cap));
});
quil.core.cone.cljs$lang$maxFixedArity = 5;
/**
* Constrains a value to not exceed a maximum and minimum value.
*/
quil.core.constrain = (function quil$core$constrain(amt,low,high){
return quil.sketch.current_applet().constrain(amt,low,high);
});
/**
* Copies a region of pixels from one image to another. If `src-img`
* is not specified it defaults to [[current-graphics]]. If `dest-img` is not
* specified - it defaults to [[current-graphics]]. If the source
* and destination regions aren't the same size, it will automatically
* resize the source pixels to fit the specified target region. No
* alpha information is used in the process, however if the source
* image has an alpha channel set, it will be copied as well.
*/
quil.core.copy = (function quil$core$copy(var_args){
var G__5882 = arguments.length;
switch (G__5882) {
case 2:
return quil.core.copy.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.copy.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.copy.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.copy.cljs$core$IFn$_invoke$arity$2 = (function (p__5883,p__5884){
var vec__5885 = p__5883;
var sx = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5885,(0),null);
var sy = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5885,(1),null);
var swidth = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5885,(2),null);
var sheight = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5885,(3),null);
var vec__5888 = p__5884;
var dx = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5888,(0),null);
var dy = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5888,(1),null);
var dwidth = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5888,(2),null);
var dheight = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5888,(3),null);
return quil.core.current_graphics().copy((sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)));
});
quil.core.copy.cljs$core$IFn$_invoke$arity$3 = (function (src_img,p__5891,p__5892){
var vec__5893 = p__5891;
var sx = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5893,(0),null);
var sy = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5893,(1),null);
var swidth = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5893,(2),null);
var sheight = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5893,(3),null);
var vec__5896 = p__5892;
var dx = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5896,(0),null);
var dy = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5896,(1),null);
var dwidth = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5896,(2),null);
var dheight = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5896,(3),null);
return quil.core.copy.cljs$core$IFn$_invoke$arity$4(src_img,quil.core.current_graphics(),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [sx,sy,swidth,sheight], null),new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [dx,dy,dwidth,dheight], null));
});
quil.core.copy.cljs$core$IFn$_invoke$arity$4 = (function (src_img,dest_img,p__5899,p__5900){
var vec__5901 = p__5899;
var sx = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5901,(0),null);
var sy = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5901,(1),null);
var swidth = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5901,(2),null);
var sheight = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5901,(3),null);
var vec__5904 = p__5900;
var dx = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5904,(0),null);
var dy = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5904,(1),null);
var dwidth = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5904,(2),null);
var dheight = cljs.core.nth.cljs$core$IFn$_invoke$arity$3(vec__5904,(3),null);
return dest_img.copy(src_img,(sx | (0)),(sy | (0)),(swidth | (0)),(sheight | (0)),(dx | (0)),(dy | (0)),(dwidth | (0)),(dheight | (0)));
});
quil.core.copy.cljs$lang$maxFixedArity = 4;
/**
* Calculates the cosine of an angle. This function expects the values
* of the angle parameter to be provided in radians (values from 0 to
* Math/PI*2). Values are returned in the range -1 to 1.
*/
quil.core.cos = (function quil$core$cos(angle){
return quil.sketch.current_applet().cos(angle);
});
/**
* Creates and returns a new `PGraphics` object of the types `:p2d`, `:p3d`,
* `:java2d`, `:pdf`. By default `:java2d` is used. Use this class if you
* need to draw into an off-screen graphics buffer. It's not possible
* to use [[create-graphics]] with the `:opengl` renderer, because it doesn't
* allow offscreen use. The `:pdf` renderer requires the filename parameter.
*
* Note: don't use [[create-graphics]] in draw in Clojurescript, it leaks memory.
* You should create graphic in setup and reuse it in draw instead of creating
* a new one.
*
* It's important to call any drawing commands between `(.beginDraw graphics)`
* and `(.endDraw graphics)` statements or use [[with-graphics]] macro. This is
* also true for any commands that affect drawing, such as [[smooth]] or
* [[color-mode]].
*
* If you're using `:pdf` renderer - don't forget to call `(.dispose graphics)`
* as last command inside [[with-graphics]] macro, otherwise graphics won't be
* saved.
*
* Unlike the main drawing surface which is completely opaque, surfaces
* created with [[create-graphics]] can have transparency. This makes it
* possible to draw into a graphics and maintain the alpha channel. By
* using save to write a `PNG` or `TGA` file, the transparency of the
* graphics object will be honored.
*/
quil.core.create_graphics = (function quil$core$create_graphics(var_args){
var G__5909 = arguments.length;
switch (G__5909) {
case 2:
return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.create_graphics.cljs$core$IFn$_invoke$arity$2 = (function (w,h){
return quil.sketch.current_applet().createGraphics((w | (0)),(h | (0)));
});
quil.core.create_graphics.cljs$core$IFn$_invoke$arity$3 = (function (w,h,renderer){
return quil.sketch.current_applet().createGraphics((w | (0)),(h | (0)),quil.sketch.resolve_renderer(renderer));
});
quil.core.create_graphics.cljs$lang$maxFixedArity = 3;
/**
* Creates a new datatype for storing images (`PImage` for clj and
* `Image` for cljs). This provides a fresh buffer of pixels to play
* with. Set the size of the buffer with the `width` and `height`
* parameters.
*
* In clj the `format` parameter defines how the pixels are stored.
* See the PImage reference for more information.
* Possible formats: `:rgb`, `:argb`, `:alpha` (grayscale alpha channel)
*
* Prefer using [[create-image]] over initialising new `PImage` (or `Image`)
* instances directly.
*/
quil.core.create_image = (function quil$core$create_image(w,h){
return quil.sketch.current_applet().createImage((w | (0)),(h | (0)));
});
/**
* Return the current fill color.
*/
quil.core.current_fill = (function quil$core$current_fill(){
return cljs.core.cst$kw$current_DASH_fill.cljs$core$IFn$_invoke$arity$1(cljs.core.deref(quil.core.internal_state()));
});
/**
* Return the current stroke color.
*/
quil.core.current_stroke = (function quil$core$current_stroke(){
return cljs.core.cst$kw$current_DASH_stroke.cljs$core$IFn$_invoke$arity$1(cljs.core.deref(quil.core.internal_state()));
});
/**
* Sets the cursor to a predefined symbol or makes it
* visible if already hidden (after [[no-cursor]] was called).
*
* Available modes: `:arrow`, `:cross`, `:hand`, `:move`, `:text`, `:wait`
*
* See [[cursor-image]] for specifying a generic image as the cursor
* symbol (clj only).
*/
quil.core.cursor = (function quil$core$cursor(var_args){
var G__5912 = arguments.length;
switch (G__5912) {
case 0:
return quil.core.cursor.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.cursor.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.cursor.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.sketch.current_applet().cursor();
});
quil.core.cursor.cljs$core$IFn$_invoke$arity$1 = (function (cursor_mode){
var cursor_mode__$1 = quil.util.resolve_constant_key(cursor_mode,quil.core.cursor_modes);
return quil.sketch.current_applet().cursor(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cursor_mode__$1));
});
quil.core.cursor.cljs$lang$maxFixedArity = 1;
/**
* Draws a curved line on the screen. The first and second parameters
* specify the beginning control point and the last two parameters
* specify the ending control point. The middle parameters specify the
* start and stop of the curve. Longer curves can be created by putting
* a series of curve functions together or using [[curve-vertex]]. An additional
* function called [[curve-tightness]] provides control for the visual quality
* of the curve. The [[curve]] function is an implementation of Catmull-Rom
* splines.
*/
quil.core.curve = (function quil$core$curve(var_args){
var G__5915 = arguments.length;
switch (G__5915) {
case 8:
return quil.core.curve.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]));
break;
case 12:
return quil.core.curve.cljs$core$IFn$_invoke$arity$12((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]),(arguments[(8)]),(arguments[(9)]),(arguments[(10)]),(arguments[(11)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.curve.cljs$core$IFn$_invoke$arity$8 = (function (x1,y1,x2,y2,x3,y3,x4,y4){
return quil.core.current_graphics().curve(x1,y1,x2,y2,x3,y3,x4,y4);
});
quil.core.curve.cljs$core$IFn$_invoke$arity$12 = (function (x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4){
return quil.core.current_graphics().curve(x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4);
});
quil.core.curve.cljs$lang$maxFixedArity = 12;
/**
* Sets the resolution at which curves display. The default value is
* 20. This function is only useful when using the `:p3d` or `:opengl`
* renderer as the default (`:java2d`) renderer does not use this
* information.
*/
quil.core.curve_detail = (function quil$core$curve_detail(detail){
return quil.core.current_graphics().curveDetail((detail | (0)));
});
/**
* Evaluates the curve at point `t` for points `a`, `b`, `c`, `d`. The
* parameter `t` varies between 0 and 1, `a` and `d` are points on the
* curve, and `b` and `c` are the control points. This can be done once
* with the x coordinates and a second time with the y coordinates to
* get the location of a curve at `t`.
*/
quil.core.curve_point = (function quil$core$curve_point(a,b,c,d,t){
return quil.core.current_graphics().curvePoint(a,b,c,d,t);
});
/**
* Calculates the tangent of a point on a curve.
* See: http://en.wikipedia.org/wiki/Tangent
*/
quil.core.curve_tangent = (function quil$core$curve_tangent(a,b,c,d,t){
return quil.core.current_graphics().curveTangent(a,b,c,d,t);
});
/**
* Modifies the quality of forms created with curve and
* [[curve-vertex]]. The parameter `tightness` determines how the curve fits
* to the vertex points. The value 0.0 is the default value for
* `tightness` (this value defines the curves to be Catmull-Rom splines)
* and the value 1.0 connects all the points with straight
* lines. Values within the range -5.0 and 5.0 will deform the curves
* but will leave them recognizable and as values increase in
* magnitude, they will continue to deform.
*/
quil.core.curve_tightness = (function quil$core$curve_tightness(tightness){
return quil.core.current_graphics().curveTightness(tightness);
});
/**
* Specifies vertex coordinates for curves. This function may only be
* used between [[begin-shape]] and [[end-shape]] and only when there is no
* `mode` keyword specified to [[begin-shape]]. The first and last points in a
* series of [[curve-vertex]] lines will be used to guide the beginning and
* end of a the curve. A minimum of four points is required to draw a
* tiny curve between the second and third points. Adding a fifth point
* with [[curve-vertex]] will draw the curve between the second, third, and
* fourth points. The [[curve-vertex]] function is an implementation of
* Catmull-Rom splines.
*/
quil.core.curve_vertex = (function quil$core$curve_vertex(var_args){
var G__5918 = arguments.length;
switch (G__5918) {
case 2:
return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
return quil.core.current_graphics().curveVertex(x,y);
});
quil.core.curve_vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
return quil.core.current_graphics().curveVertex(x,y,z);
});
quil.core.curve_vertex.cljs$lang$maxFixedArity = 3;
/**
* Draw a cylinder with given `radius` and `height`.
*/
quil.core.cylinder = (function quil$core$cylinder(var_args){
var G__5921 = arguments.length;
switch (G__5921) {
case 2:
return quil.core.cylinder.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 6:
return quil.core.cylinder.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.cylinder.cljs$core$IFn$_invoke$arity$2 = (function (radius,height){
return quil.core.current_graphics().cylinder(radius,height);
});
quil.core.cylinder.cljs$core$IFn$_invoke$arity$6 = (function (radius,height,detail_x,detail_y,bottom_cap,top_cap){
return quil.core.current_graphics().cylinder(radius,height,(detail_x | (0)),(detail_y | (0)),cljs.core.boolean$(bottom_cap),cljs.core.boolean$(top_cap));
});
quil.core.cylinder.cljs$lang$maxFixedArity = 6;
/**
* Get the current day of the month (1 through 31).
*/
quil.core.day = (function quil$core$day(){
return quil.sketch.current_applet().day();
});
/**
* Converts a `radians` measurement to its corresponding value in
* degrees. Radians and degrees are two ways of measuring the same
* thing. There are 360 degrees in a circle and `2*PI` radians in a
* circle. For example, `90° = PI/2 = 1.5707964`. All
* trigonometric methods in Processing require their parameters to be
* specified in radians.
*/
quil.core.degrees = (function quil$core$degrees(radians){
return quil.sketch.current_applet().degrees(radians);
});
/**
* Adds a directional light. Directional light comes from one
* direction and is stronger when hitting a surface squarely and weaker
* if it hits at a gentle angle. After hitting a surface, a
* directional lights scatters in all directions. Lights need to be
* included in the `draw` function to remain persistent in a looping
* program. Placing them in the `setup` function of a looping program will cause
* them to only have an effect the first time through the loop. The
* affect of the `r`, `g`, and `b` parameters is determined by the current
* color mode. The `nx`, `ny`, and `nz` parameters specify the direction the
* light is facing. For example, setting `ny` to -1 will cause the
* geometry to be lit from below (the light is facing directly upward).
*/
quil.core.directional_light = (function quil$core$directional_light(r,g,b,nx,ny,nz){
return quil.core.current_graphics().directionalLight(r,g,b,nx,ny,nz);
});
/**
* Calculates the distance between two points.
*/
quil.core.dist = (function quil$core$dist(var_args){
var G__5924 = arguments.length;
switch (G__5924) {
case 4:
return quil.core.dist.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 6:
return quil.core.dist.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.dist.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){
return quil.sketch.current_applet().dist(x1,y1,x2,y2);
});
quil.core.dist.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){
return quil.sketch.current_applet().dist(x1,y1,z1,x2,y2,z2);
});
quil.core.dist.cljs$lang$maxFixedArity = 6;
var ret__4776__auto___5931 = (function (){
/**
* Macro for drawing on graphics which saves result in the file at the end.
* Similar to [[with-graphics]] macro. [[do-record]] assumed to be used
* with `:pdf` graphics.
*
* Example:
* ```
* (q/do-record (q/create-graphics 200 200 :pdf "output.pdf")
* (q/fill 250 0 0)
* (q/ellipse 100 100 150 150))
* ```
*/
quil.core.do_record = (function quil$core$do_record(var_args){
var args__4736__auto__ = [];
var len__4730__auto___5932 = arguments.length;
var i__4731__auto___5933 = (0);
while(true){
if((i__4731__auto___5933 < len__4730__auto___5932)){
args__4736__auto__.push((arguments[i__4731__auto___5933]));
var G__5934 = (i__4731__auto___5933 + (1));
i__4731__auto___5933 = G__5934;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.do_record.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$gr__5926__auto__,null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_with_DASH_graphics,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$gr__5926__auto__,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([body], 0)))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$$dispose,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$gr__5926__auto__,null,(1),null))))),null,(1),null))], 0))));
});
quil.core.do_record.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.do_record.cljs$lang$applyTo = (function (seq5927){
var G__5928 = cljs.core.first(seq5927);
var seq5927__$1 = cljs.core.next(seq5927);
var G__5929 = cljs.core.first(seq5927__$1);
var seq5927__$2 = cljs.core.next(seq5927__$1);
var G__5930 = cljs.core.first(seq5927__$2);
var seq5927__$3 = cljs.core.next(seq5927__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__5928,G__5929,G__5930,seq5927__$3);
});
return null;
})()
;
quil.core.do_record.cljs$lang$macro = true;
/**
* Draws an ellipse (oval) in the display window. An ellipse with an
* equal `width` and `height` is a circle. The origin may be changed with
* the [[ellipse-mode]] function.
*/
quil.core.ellipse = (function quil$core$ellipse(x,y,width,height){
return quil.core.current_graphics().ellipse(x,y,width,height);
});
/**
* Modifies the origin of the ellipse according to the specified `mode`:
*
* * `:center` - specifies the location of the ellipse as
* the center of the shape **(default)**.
* * `:radius` - similar to center, but the width and height parameters to
* ellipse specify the radius of the ellipse, rather than the
* diameter.
* * `:corner` - draws the shape from the upper-left corner of its bounding
* box.
* * `:corners` - uses the four parameters to ellipse to set two opposing
* corners of the ellipse's bounding box.
*/
quil.core.ellipse_mode = (function quil$core$ellipse_mode(mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.ellipse_modes);
return quil.core.current_graphics().ellipseMode(mode__$1);
});
/**
* Draws an ellipsoid with given radius
*
* Optional parameters:
* * `detail-x` - number of segments, the more segments the smoother geometry default is 24
* * `detail-y` - number of segments, the more segments the smoother geometry default is 16
*/
quil.core.ellipsoid = (function quil$core$ellipsoid(var_args){
var G__5936 = arguments.length;
switch (G__5936) {
case 3:
return quil.core.ellipsoid.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.ellipsoid.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 5:
return quil.core.ellipsoid.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.ellipsoid.cljs$core$IFn$_invoke$arity$3 = (function (radius_x,radius_y,radius_z){
return quil.core.current_graphics().ellipsoid(radius_x,radius_y,radius_z);
});
quil.core.ellipsoid.cljs$core$IFn$_invoke$arity$4 = (function (radius_x,radius_y,radius_z,detail_x){
return quil.core.current_graphics().ellipsoid(radius_x,radius_y,radius_z,(detail_x | (0)));
});
quil.core.ellipsoid.cljs$core$IFn$_invoke$arity$5 = (function (radius_x,radius_y,radius_z,detail_x,detail_y){
return quil.core.current_graphics().ellipsoid(radius_x,radius_y,radius_z,(detail_x | (0)),(detail_y.cljs$core$IFn$_invoke$arity$0 ? detail_y.cljs$core$IFn$_invoke$arity$0() : detail_y.call(null)));
});
quil.core.ellipsoid.cljs$lang$maxFixedArity = 5;
/**
* Use the [[begin-contour]] and [[end-contour]] function to create
* negative shapes within shapes. These functions can only be within a
* [[begin-shape]]/[[end-shape]] pair and they only work with the
* `:p2d` and `:p3d` renderers.
*/
quil.core.end_contour = (function quil$core$end_contour(){
return quil.core.current_graphics().endContour();
});
/**
* May only be called after [[begin-shape]]. When [[end-shape]] is called,
* all of image data defined since the previous call to [[begin-shape]] is
* written into the image buffer. The keyword `:close` may be passed to
* close the shape (to connect the beginning and the end).
*/
quil.core.end_shape = (function quil$core$end_shape(var_args){
var G__5939 = arguments.length;
switch (G__5939) {
case 0:
return quil.core.end_shape.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.end_shape.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.end_shape.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.current_graphics().endShape();
});
quil.core.end_shape.cljs$core$IFn$_invoke$arity$1 = (function (mode){
if(cljs.core._EQ_.cljs$core$IFn$_invoke$arity$2(cljs.core.cst$kw$close,mode)){
} else {
}
return quil.core.current_graphics().endShape((p5.prototype["CLOSE"]));
});
quil.core.end_shape.cljs$lang$maxFixedArity = 1;
/**
* Quits/stops/exits the program. Rather than terminating
* immediately, [[exit]] will cause the sketch to exit after `draw` has
* completed (or after `setup` completes if called during the `setup`
* method).
*/
quil.core.exit = (function quil$core$exit(){
return quil.sketch.current_applet().remove();
});
/**
* Returns Euler's number `e` (2.71828...) raised to the power of the
* `val` parameter.
*/
quil.core.exp = (function quil$core$exp(val){
return quil.sketch.current_applet().exp(val);
});
/**
* Save current fill color vector in the internal state. It can be accessed using [[current-fill]] function.
*/
quil.core.save_current_fill = (function quil$core$save_current_fill(color){
return cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$current_DASH_fill,color);
});
/**
* Sets the color used to fill shapes. For example, if you run `(fill 204 102 0)`,
* all subsequent shapes will be filled with orange. This function casts all
* input as a `float`. If nil is passed it removes any fill color; equivalent to
* calling [[no-fill]].
*/
quil.core.fill = (function quil$core$fill(var_args){
var G__5942 = arguments.length;
switch (G__5942) {
case 1:
return quil.core.fill.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.fill.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.fill.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.fill.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.fill.cljs$core$IFn$_invoke$arity$1 = (function (gray){
if(cljs.core.vector_QMARK_(gray)){
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(quil.core.fill,gray);
} else {
if((gray == null)){
return (quil.core.no_fill.cljs$core$IFn$_invoke$arity$0 ? quil.core.no_fill.cljs$core$IFn$_invoke$arity$0() : quil.core.no_fill.call(null));
} else {
quil.core.current_graphics().fill(gray);
return quil.core.save_current_fill(new cljs.core.PersistentVector(null, 1, 5, cljs.core.PersistentVector.EMPTY_NODE, [gray], null));
}
}
});
quil.core.fill.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
quil.core.current_graphics().fill(gray,alpha);
return quil.core.save_current_fill(new cljs.core.PersistentVector(null, 2, 5, cljs.core.PersistentVector.EMPTY_NODE, [gray,alpha], null));
});
quil.core.fill.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
quil.core.current_graphics().fill(r,g,b);
return quil.core.save_current_fill(new cljs.core.PersistentVector(null, 3, 5, cljs.core.PersistentVector.EMPTY_NODE, [r,g,b], null));
});
quil.core.fill.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,alpha){
quil.core.current_graphics().fill(r,g,b,alpha);
return quil.core.save_current_fill(new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [r,g,b,alpha], null));
});
quil.core.fill.cljs$lang$maxFixedArity = 4;
/**
* This function returns the number 2 if the screen is a high-density
* screen (called a Retina display on OS X or high-dpi on Windows and
* Linux) and a 1 if not. This information is useful for a program to
* adapt to run at double the pixel density on a screen that supports
* it. Can be used in conjunction with [[pixel-density]].
*/
quil.core.display_density = (function quil$core$display_density(var_args){
var G__5945 = arguments.length;
switch (G__5945) {
case 0:
return quil.core.display_density.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.display_density.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.display_density.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.sketch.current_applet().displayDensity();
});
quil.core.display_density.cljs$core$IFn$_invoke$arity$1 = (function (display){
return quil.sketch.current_applet().displayDensity(display);
});
quil.core.display_density.cljs$lang$maxFixedArity = 1;
/**
* Originally named filter in Processing Language.
* Filters the display window with the specified mode and level.
* Level defines the quality of the filter and mode may be one of the
* following keywords:
*
* * `:threshold` - converts the image to black and white pixels depending
* if they are above or below the threshold defined by
* the level parameter. The level must be between
* 0.0 (black) and 1.0 (white). If no level is specified,
* 0.5 is used.
* * `:gray` - converts any colors in the image to grayscale
* equivalents. Doesn't work with level.
* * `:invert` - sets each pixel to its inverse value. Doesn't work with
* level.
* * `:posterize` - limits each channel of the image to the number of
* colors specified as the level parameter. The parameter can
* be set to values between 2 and 255, but results are most
* noticeable in the lower ranges.
* * `:blur` - executes a Gaussian blur with the level parameter
* specifying the extent of the blurring. If no level
* parameter is used, the blur is equivalent to Gaussian
* blur of radius 1.
* * `:opaque` - sets the alpha channel to entirely opaque. Doesn't work
* with level.
* * `:erode` - reduces the light areas. Doesn't work with level.
* * `:dilate` - increases the light areas. Doesn't work with level.
*/
quil.core.display_filter = (function quil$core$display_filter(var_args){
var G__5948 = arguments.length;
switch (G__5948) {
case 1:
return quil.core.display_filter.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.display_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.display_filter.cljs$core$IFn$_invoke$arity$1 = (function (mode){
return quil.core.current_graphics().filter(quil.util.resolve_constant_key(mode,quil.core.filter_modes));
});
quil.core.display_filter.cljs$core$IFn$_invoke$arity$2 = (function (mode,level){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.filter_modes);
return quil.core.current_graphics().filter(mode__$1,level);
});
quil.core.display_filter.cljs$lang$maxFixedArity = 2;
/**
* Calculates the closest `int` value that is less than or equal to the
* value of the parameter. For example, `(floor 9.03)` returns the value 9.
*/
quil.core.floor = (function quil$core$floor(n){
return quil.sketch.current_applet().floor(n);
});
/**
* Returns `true` if the applet has focus, `false` otherwise.
*/
quil.core.focused = (function quil$core$focused(){
return quil.sketch.current_applet().focused;
});
/**
* The system variable frameCount contains the number of frames
* displayed since the program started. Inside setup() the value is 0
* and after the first iteration of draw it is 1, etc.
*/
quil.core.frame_count = (function quil$core$frame_count(){
return quil.sketch.current_applet().frameCount;
});
/**
* Returns the current framerate
*/
quil.core.current_frame_rate = (function quil$core$current_frame_rate(){
return quil.sketch.current_applet().frameRate();
});
/**
* Returns whether the sketch is looping.
*/
quil.core.looping_QMARK_ = (function quil$core$looping_QMARK_(){
return cljs.core.cst$kw$looping_QMARK_.cljs$core$IFn$_invoke$arity$1(cljs.core.deref(quil.core.internal_state()));
});
/**
* Specifies a new target framerate (number of frames to be displayed every
* second). If the processor is not fast enough to maintain the
* specified rate, it will not be achieved. For example, the function
* call `(frame-rate 30)` will attempt to refresh 30 times a second. It
* is recommended to set the frame rate within setup. The default rate
* is 60 frames per second.
*/
quil.core.frame_rate = (function quil$core$frame_rate(new_rate){
cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$frame_DASH_rate,new_rate);
return quil.sketch.current_applet().frameRate(new_rate);
});
/**
* Reads the color of any pixel or grabs a section of an image. If no
* parameters are specified, a copy of entire image is returned. Get the
* value of one pixel by specifying an `x`,`y` coordinate. Get a section of
* the image by specifying an additional `width` and `height` parameter.
* If the pixel requested is outside of the image window, black is returned.
* The numbers returned are scaled according to the current color ranges,
* but only RGB values are returned by this function. For example, even though
* you may have drawn a shape with `(color-mode :hsb)`, the numbers returned
* will be in RGB.
*
* Getting the color of a single pixel with `(get x y)` is easy, but not
* as fast as grabbing the data directly using the [[pixels]] function.
*
* If no `img` specified - [[current-graphics]] is used.
*/
quil.core.get_pixel = (function quil$core$get_pixel(var_args){
var G__5951 = arguments.length;
switch (G__5951) {
case 0:
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 5:
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.get_pixel.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1(quil.core.current_graphics());
});
quil.core.get_pixel.cljs$core$IFn$_invoke$arity$1 = (function (img){
return img.get();
});
quil.core.get_pixel.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3(quil.core.current_graphics(),x,y);
});
quil.core.get_pixel.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){
return img.get((x | (0)),(y | (0)));
});
quil.core.get_pixel.cljs$core$IFn$_invoke$arity$4 = (function (x,y,w,h){
return quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5(quil.core.current_graphics(),x,y,w,h);
});
quil.core.get_pixel.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,w,h){
return img.get((x | (0)),(y | (0)),(w | (0)),(h | (0)));
});
quil.core.get_pixel.cljs$lang$maxFixedArity = 5;
/**
* Extracts the green value from a color, scaled to match current
* [[color-mode]]. This value is always returned as a `float` so be careful
* not to assign it to an `int` value.
*/
quil.core.green = (function quil$core$green(col){
return quil.core.current_graphics().green(quil.util.clj_unchecked_int(col));
});
/**
* Converts a byte, char, int, or color to a String containing the
* equivalent hexadecimal notation. For example color(0, 102, 153) will
* convert to the String "FF006699". This function can help make your
* geeky debugging sessions much happier.
*/
quil.core.hex = (function quil$core$hex(var_args){
var G__5954 = arguments.length;
switch (G__5954) {
case 1:
return quil.core.hex.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.hex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.hex.cljs$core$IFn$_invoke$arity$1 = (function (val){
return quil.sketch.current_applet().hex(val);
});
quil.core.hex.cljs$core$IFn$_invoke$arity$2 = (function (val,num_digits){
return quil.sketch.current_applet().hex(val,num_digits);
});
quil.core.hex.cljs$lang$maxFixedArity = 2;
/**
* Height of the display window. The value of height is zero until
* size is called.
*/
quil.core.height = (function quil$core$height(){
return quil.sketch.current_applet().height;
});
/**
* Returns the current hour as a value from 0 - 23.
*/
quil.core.hour = (function quil$core$hour(){
return quil.sketch.current_applet().hour();
});
/**
* Extracts the hue value from a color.
*/
quil.core.hue = (function quil$core$hue(col){
return quil.core.current_graphics().hue(quil.util.clj_unchecked_int(col));
});
/**
* Displays images to the screen. Processing currently works with `GIF`,
* `JPEG`, and `Targa` images. The color of an image may be modified with
* the [[tint]] function and if a `GIF` has transparency, it will maintain
* its transparency. The `img` parameter specifies the image to display
* and the `x` and `y` parameters define the location of the image from its
* upper-left corner. The image is displayed at its original size
* unless the `width` and `height` parameters specify a different size. The
* [[image-mode]] function changes the way the parameters work. A call to
* `(image-mode :corners)` will change the `width` and `height` parameters to
* define the x and y values of the opposite corner of the image.
*/
quil.core.image = (function quil$core$image(var_args){
var G__5957 = arguments.length;
switch (G__5957) {
case 3:
return quil.core.image.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 5:
return quil.core.image.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.image.cljs$core$IFn$_invoke$arity$3 = (function (img,x,y){
return quil.core.current_graphics().image(img,x,y);
});
quil.core.image.cljs$core$IFn$_invoke$arity$5 = (function (img,x,y,width,height){
return quil.core.current_graphics().image(img,x,y,width,height);
});
quil.core.image.cljs$lang$maxFixedArity = 5;
/**
* Originally named filter in Processing Language.
* Filters given image with the specified `mode` and `level`.
* `level` defines the quality of the filter and `mode` may be one of
* the following keywords:
*
* * `:threshold` - converts the image to black and white pixels depending
* if they are above or below the threshold defined by
* the level parameter. The level must be between
* 0.0 (black) and 1.0 (white). If no level is specified,
* 0.5 is used.
* * `:gray` - converts any colors in the image to grayscale
* equivalents. Doesn't work with level.
* * `:invert` - sets each pixel to its inverse value. Doesn't work with
* level.
* * `:posterize` - limits each channel of the image to the number of
* colors specified as the level parameter. The parameter can
* be set to values between 2 and 255, but results are most
* noticeable in the lower ranges.
* * `:blur` - executes a Gaussian blur with the `level` parameter
* specifying the extent of the blurring. If no level
* parameter is used, the blur is equivalent to Gaussian
* blur of radius 1.
* * `:opaque` - sets the alpha channel to entirely opaque. Doesn't work
* with level.
* * `:erode` - reduces the light areas. Doesn't work with `level`.
* * `:dilate` - increases the light areas. Doesn't work with `level`.
*/
quil.core.image_filter = (function quil$core$image_filter(var_args){
var G__5960 = arguments.length;
switch (G__5960) {
case 2:
return quil.core.image_filter.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.image_filter.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.image_filter.cljs$core$IFn$_invoke$arity$2 = (function (img,mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.filter_modes);
return img.filter(mode__$1);
});
quil.core.image_filter.cljs$core$IFn$_invoke$arity$3 = (function (img,mode,level){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.filter_modes);
return img.filter(mode__$1,level);
});
quil.core.image_filter.cljs$lang$maxFixedArity = 3;
/**
* Modifies the location from which images draw. The default `mode` is `:corner`.
* Available modes are:
*
* * `:corner` - specifies the location to be the upper left corner and
* uses the fourth and fifth parameters of [[image]] to set the
* image's width and height.
* * `:corners` - uses the second and third parameters of [[image]] to set the
* location of one corner of the image and uses the fourth
* and fifth parameters to set the opposite corner.
* * `:center` - draw images centered at the given x and y position.
*/
quil.core.image_mode = (function quil$core$image_mode(mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.image_modes);
return quil.core.current_graphics().imageMode(mode__$1);
});
/**
* The variable keyCode is used to detect special keys such as the UP,
* DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT. When checking
* for these keys, it's first necessary to check and see if the key is
* coded. This is done with the conditional `(= (key) CODED)`.
*
* The keys included in the ASCII specification (BACKSPACE, TAB, ENTER,
* RETURN, ESC, and DELETE) do not require checking to see if they key
* is coded, and you should simply use the key variable instead of
* [[key-code]]. If you're making cross-platform projects, note that the
* ENTER key is commonly used on PCs and Unix and the RETURN key is
* used instead on Macintosh. Check for both ENTER and RETURN to make
* sure your program will work for all platforms.
*
* For users familiar with Java, the values for UP and DOWN are simply
* shorter versions of Java's `KeyEvent.VK_UP` and
* `KeyEvent.VK_DOWN`. Other keyCode values can be found in the Java
* KeyEvent reference.
*/
quil.core.key_code = (function quil$core$key_code(){
return quil.sketch.current_applet().keyCode;
});
/**
* true if any key is currently pressed, false otherwise.
*/
quil.core.key_pressed_QMARK_ = (function quil$core$key_pressed_QMARK_(){
return quil.sketch.current_applet().keyIsPressed;
});
/**
* Extracts the HSL lightness value from a color or pixel array.
*/
quil.core.lightness = (function quil$core$lightness(c){
return quil.core.current_graphics().lightness(c);
});
/**
* Sets the falloff rates for point lights, spot lights, and ambient
* lights. The parameters are used to determine the falloff with the
* following equation:
*
* d = distance from light position to vertex position
* falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)
*
* Like fill, it affects only the elements which are created after it
* in the code. The default value is `(light-falloff 1.0 0.0 0.0)`.
* Thinking about an ambient light with a falloff can be tricky. It is
* used, for example, if you wanted a region of your scene to be lit
* ambiently by one color and another region to be lit ambiently by
* another color, you would use an ambient light with location and
* falloff. You can think of it as a point light that doesn't care
* which direction a surface it is facing.
*/
quil.core.light_falloff = (function quil$core$light_falloff(constant,linear,quadratic){
return quil.core.current_graphics().lightFalloff(constant,linear,quadratic);
});
/**
* Calculates a color or colors between two color at a specific
* increment. The `amt` parameter is the amount to interpolate between
* the two values where 0.0 equal to the first point, 0.1 is very near
* the first point, 0.5 is half-way in between, etc.
*/
quil.core.lerp_color = (function quil$core$lerp_color(c1,c2,amt){
return quil.core.current_graphics().lerpColor(quil.util.clj_unchecked_int(c1),quil.util.clj_unchecked_int(c2),amt);
});
/**
* Calculates a number between two numbers at a specific
* increment. The `amt` parameter is the amount to interpolate between
* the two values where 0.0 equal to the first point, 0.1 is very near
* the first point, 0.5 is half-way in between, etc. The lerp function
* is convenient for creating motion along a straight path and for
* drawing dotted lines.
*/
quil.core.lerp = (function quil$core$lerp(start,stop,amt){
return quil.sketch.current_applet().lerp(start,stop,amt);
});
/**
* Sets the default ambient light, directional light, falloff, and
* specular values. The defaults are:
*
* `(ambient-light 128 128 128)`
* `(directional-light 128 128 128 0 0 -1)`
* `(light-falloff 1 0 0)`
* `(light-specular 0 0 0)`.
*
* Lights need to be included in the draw to remain persistent in a
* looping program. Placing them in the setup of a looping program
* will cause them to only have an effect the first time through the
* loop.
*/
quil.core.lights = (function quil$core$lights(){
return quil.core.current_graphics().lights();
});
/**
* Draws a line (a direct path between two points) to the screen. The
* version of line with four parameters draws the line in 2D. To color
* a line, use the [[stroke]] function. A line cannot be filled, therefore
* the fill method will not affect the color of a line. 2D lines are
* drawn with a width of one pixel by default, but this can be changed
* with the [[stroke-weight]] function. The version with six parameters
* allows the line to be placed anywhere within XYZ space.
*/
quil.core.line = (function quil$core$line(var_args){
var G__5963 = arguments.length;
switch (G__5963) {
case 2:
return quil.core.line.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 4:
return quil.core.line.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 6:
return quil.core.line.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.line.cljs$core$IFn$_invoke$arity$2 = (function (p1,p2){
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(quil.core.line,cljs.core.concat.cljs$core$IFn$_invoke$arity$2(p1,p2));
});
quil.core.line.cljs$core$IFn$_invoke$arity$4 = (function (x1,y1,x2,y2){
return quil.core.current_graphics().line(x1,y1,x2,y2);
});
quil.core.line.cljs$core$IFn$_invoke$arity$6 = (function (x1,y1,z1,x2,y2,z2){
return quil.core.current_graphics().line(x1,y1,z1,x2,y2,z2);
});
quil.core.line.cljs$lang$maxFixedArity = 6;
/**
* Loads a font into a variable of type `PFont`. To load correctly,
* fonts must be located in the data directory of the current sketch.
* To create a font to use with Processing use the [[create-font]] function.
*
* Like [[load-image]] and other methods that load data, the [[load-font]]
* function should not be used inside draw, because it will slow down the sketch
* considerably, as the font will be re-loaded from the disk (or
* network) on each frame.
*
* For most renderers, Processing displays fonts using the `.vlw` font
* format, which uses images for each letter, rather than defining them
* through vector data. When hint `:enable-native-fonts` is used with the
* JAVA2D renderer, the native version of a font will be used if it is
* installed on the user's machine.
*
* Using [[create-font]] (instead of [[load-font]]) enables vector data to be
* used with the JAVA2D (default) renderer setting. This can be helpful
* when many font sizes are needed, or when using any renderer based on
* JAVA2D, such as the PDF library.
*/
quil.core.load_font = (function quil$core$load_font(filename){
return quil.sketch.current_applet().loadFont(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
});
/**
* Loads an image into a variable of type `PImage`. Four types of
* images (`.gif`, `.jpg`, `.tga`, `.png`) may be loaded. To load
* correctly, images must be located in the data directory of the
* current sketch. In most cases, load all images in `setup` to preload
* them at the start of the program. Loading images inside `draw` will
* reduce the speed of a program.
*
* The filename parameter can also be a URL to a file found online.
*
* Image is loaded asynchronously. In order to check whether image
* finished loading use [[loaded?]].
*/
quil.core.load_image = (function quil$core$load_image(filename){
return quil.sketch.current_applet().loadImage(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
});
/**
* Loads a shader into the `PShader` object for clj and `Shader` object for
* cljs. In clj mode shaders are
* compatible with the P2D and P3D renderers, but not with the default
* renderer. In cljs mode shaders are compatible with the P3D renderer.
*/
quil.core.load_shader = (function quil$core$load_shader(var_args){
var G__5966 = arguments.length;
switch (G__5966) {
case 1:
return quil.core.load_shader.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.load_shader.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.load_shader.cljs$core$IFn$_invoke$arity$1 = (function (fragment_filename){
return quil.core.current_graphics().loadShader(fragment_filename);
});
quil.core.load_shader.cljs$core$IFn$_invoke$arity$2 = (function (fragment_filename,vertex_filename){
return quil.core.current_graphics().loadShader(vertex_filename,fragment_filename);
});
quil.core.load_shader.cljs$lang$maxFixedArity = 2;
/**
* Load a geometry from a file as a `PShape` in clj, and a `Geometry`
* in cljs.
*/
quil.core.load_shape = (function quil$core$load_shape(filename){
return quil.sketch.current_applet().loadModel(filename);
});
/**
* Returns true if object is loaded.
*/
quil.core.loaded_QMARK_ = (function quil$core$loaded_QMARK_(object){
var pred__5968 = cljs.core._EQ_;
var expr__5969 = cljs.core.type(object);
if(cljs.core.truth_((pred__5968.cljs$core$IFn$_invoke$arity$2 ? pred__5968.cljs$core$IFn$_invoke$arity$2(p5.Shader,expr__5969) : pred__5968.call(null,p5.Shader,expr__5969)))){
var and__4120__auto__ = (object["_vertSrc"]);
if(cljs.core.truth_(and__4120__auto__)){
return (object["_fragSrc"]);
} else {
return and__4120__auto__;
}
} else {
if(cljs.core.truth_((pred__5968.cljs$core$IFn$_invoke$arity$2 ? pred__5968.cljs$core$IFn$_invoke$arity$2(p5.Image,expr__5969) : pred__5968.call(null,p5.Image,expr__5969)))){
return (object.width > (0));
} else {
throw (new Error(["No matching clause: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(expr__5969)].join('')));
}
}
});
/**
* Calculates the natural logarithm (the base-e logarithm) of a
* number. This function expects the values greater than 0.0.
*/
quil.core.log = (function quil$core$log(val){
return quil.sketch.current_applet().log(val);
});
/**
* Calculates the magnitude (or length) of a vector. A vector is a
* direction in space commonly used in computer graphics and linear
* algebra. Because it has no start position, the magnitude of a vector
* can be thought of as the distance from coordinate `(0,0)` to its `(x,y)`
* value. Therefore, [[mag]] is a shortcut for writing `(dist 0 0 x y)`.
*/
quil.core.mag = (function quil$core$mag(a,b){
return quil.sketch.current_applet().mag(a,b);
});
/**
* Re-maps a number from one range to another.
*
* Numbers outside the range are not clamped to 0 and 1, because
* out-of-range values are often intentional and useful.
*/
quil.core.map_range = (function quil$core$map_range(val,low1,high1,low2,high2){
return quil.sketch.current_applet().map(val,low1,high1,low2,high2);
});
/**
* Masks part of an image from displaying by loading another image and
* using it as an alpha channel. This mask image should only contain
* grayscale data. The mask image needs to be the same size as the image
* to which it is applied.
*
* If single argument function is used - masked image is sketch itself
* or graphics if used inside [[with-graphics]] macro. If you're passing
* graphics to this function - it works only with `:p3d` and `:opengl` renderers.
*
* This method is useful for creating dynamically generated alpha
* masks.
*/
quil.core.mask_image = (function quil$core$mask_image(var_args){
var G__5972 = arguments.length;
switch (G__5972) {
case 1:
return quil.core.mask_image.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.mask_image.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.mask_image.cljs$core$IFn$_invoke$arity$1 = (function (mask){
return quil.core.mask_image.cljs$core$IFn$_invoke$arity$2(quil.core.current_graphics(),mask);
});
quil.core.mask_image.cljs$core$IFn$_invoke$arity$2 = (function (img,mask){
return img.mask(mask);
});
quil.core.mask_image.cljs$lang$maxFixedArity = 2;
/**
* Returns the number of milliseconds (thousandths of a second) since
* starting the sketch. This information is often used for timing
* animation sequences.
*/
quil.core.millis = (function quil$core$millis(){
return quil.sketch.current_applet().millis();
});
/**
* Returns the current minute as a value from 0 - 59
*/
quil.core.minute = (function quil$core$minute(){
return quil.sketch.current_applet().minute();
});
/**
* Returns the current month as a value from 1 - 12.
*/
quil.core.month = (function quil$core$month(){
return quil.sketch.current_applet().month();
});
/**
* The value of the system variable mouseButton is either `:left`, `:right`,
* or `:center` depending on which button is pressed. `nil` if no button pressed
*/
quil.core.mouse_button = (function quil$core$mouse_button(){
var button_code = quil.sketch.current_applet().mouseButton;
var pred__5974 = cljs.core._EQ_;
var expr__5975 = button_code;
if(cljs.core.truth_((function (){var G__5977 = (p5.prototype["LEFT"]);
var G__5978 = expr__5975;
return (pred__5974.cljs$core$IFn$_invoke$arity$2 ? pred__5974.cljs$core$IFn$_invoke$arity$2(G__5977,G__5978) : pred__5974.call(null,G__5977,G__5978));
})())){
return cljs.core.cst$kw$left;
} else {
if(cljs.core.truth_((function (){var G__5979 = (p5.prototype["RIGHT"]);
var G__5980 = expr__5975;
return (pred__5974.cljs$core$IFn$_invoke$arity$2 ? pred__5974.cljs$core$IFn$_invoke$arity$2(G__5979,G__5980) : pred__5974.call(null,G__5979,G__5980));
})())){
return cljs.core.cst$kw$right;
} else {
if(cljs.core.truth_((function (){var G__5981 = (p5.prototype["CENTER"]);
var G__5982 = expr__5975;
return (pred__5974.cljs$core$IFn$_invoke$arity$2 ? pred__5974.cljs$core$IFn$_invoke$arity$2(G__5981,G__5982) : pred__5974.call(null,G__5981,G__5982));
})())){
return cljs.core.cst$kw$center;
} else {
return null;
}
}
}
});
/**
* true if a mouse button is pressed, false otherwise.
*/
quil.core.mouse_pressed_QMARK_ = (function quil$core$mouse_pressed_QMARK_(){
return quil.sketch.current_applet().mouseIsPressed;
});
/**
* Current horizontal coordinate of the mouse.
*/
quil.core.mouse_x = (function quil$core$mouse_x(){
return quil.sketch.current_applet().mouseX;
});
/**
* Current vertical coordinate of the mouse.
*/
quil.core.mouse_y = (function quil$core$mouse_y(){
return quil.sketch.current_applet().mouseY;
});
/**
* Hides the cursor from view. Will not work when running in full
* screen (Present) mode.
*/
quil.core.no_cursor = (function quil$core$no_cursor(){
return quil.sketch.current_applet().noCursor();
});
/**
* Disables filling geometry. If both [[no-stroke]] and [[no-fill]] are called,
* nothing will be drawn to the screen.
*/
quil.core.no_fill = (function quil$core$no_fill(){
quil.core.current_graphics().noFill();
return cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$current_DASH_fill,null);
});
/**
* Returns the Perlin noise value at specified coordinates. Perlin
* noise is a random sequence generator producing a more natural
* ordered, harmonic succession of numbers compared to the standard
* random function. It was invented by Ken Perlin in the 1980s and
* been used since in graphical applications to produce procedural
* textures, natural motion, shapes, terrains etc.
*
* The main difference to the random function is that Perlin noise is
* defined in an infinite n-dimensional space where each pair of
* coordinates corresponds to a fixed semi-random value (fixed only for
* the lifespan of the program). The resulting value will always be
* between 0.0 and 1.0. Processing can compute 1D, 2D and 3D noise,
* depending on the number of coordinates given. The noise value can be
* animated by moving through the noise space and the 2nd and 3rd
* dimensions can also be interpreted as time.
*
* The actual noise is structured similar to an audio signal, in
* respect to the function's use of frequencies. Similar to the concept
* of harmonics in physics, perlin noise is computed over several
* octaves which are added together for the final result.
*
* Another way to adjust the character of the resulting sequence is the
* scale of the input coordinates. As the function works within an
* infinite space the value of the coordinates doesn't matter as such,
* only the distance between successive coordinates does (eg. when
* using noise within a loop). As a general rule the smaller the
* difference between coordinates, the smoother the resulting noise
* sequence will be. Steps of 0.005-0.03 work best for most
* applications, but this will differ depending on use.
*/
quil.core.noise = (function quil$core$noise(var_args){
var G__5984 = arguments.length;
switch (G__5984) {
case 1:
return quil.core.noise.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.noise.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.noise.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.noise.cljs$core$IFn$_invoke$arity$1 = (function (x){
return quil.sketch.current_applet().noise(x);
});
quil.core.noise.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
return quil.sketch.current_applet().noise(x,y);
});
quil.core.noise.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
return quil.sketch.current_applet().noise(x,y,z);
});
quil.core.noise.cljs$lang$maxFixedArity = 3;
/**
* Adjusts the character and level of detail produced by the Perlin
* noise function. Similar to harmonics in physics, noise is computed
* over several octaves. Lower octaves contribute more to the output
* signal and as such define the overall intensity of the noise, whereas
* higher octaves create finer grained details in the noise
* sequence. By default, noise is computed over 4 octaves with each
* octave contributing exactly half than its predecessor, starting at
* 50% strength for the 1st octave. This falloff amount can be changed
* by adding an additional function parameter. Eg. a falloff factor of
* 0.75 means each octave will now have 75% impact (25% less) of the
* previous lower octave. Any value between 0.0 and 1.0 is valid,
* however note that values greater than 0.5 might result in greater
* than 1.0 values returned by noise.
*
* By changing these parameters, the signal created by the noise
* function can be adapted to fit very specific needs and
* characteristics.
*/
quil.core.noise_detail = (function quil$core$noise_detail(var_args){
var G__5987 = arguments.length;
switch (G__5987) {
case 1:
return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.noise_detail.cljs$core$IFn$_invoke$arity$1 = (function (octaves){
return quil.sketch.current_applet().noiseDetail((octaves | (0)));
});
quil.core.noise_detail.cljs$core$IFn$_invoke$arity$2 = (function (octaves,falloff){
return quil.sketch.current_applet().noiseDetail((octaves | (0)),falloff);
});
quil.core.noise_detail.cljs$lang$maxFixedArity = 2;
/**
* Sets the seed value for noise. By default, noise produces different
* results each time the program is run. Set the `val` parameter to a
* constant to return the same pseudo-random numbers each time the
* software is run.
*/
quil.core.noise_seed = (function quil$core$noise_seed(val){
return quil.sketch.current_applet().noiseSeed(cljs.core.long$(val));
});
/**
* Stops Processing from continuously executing the code within
* `draw`. If [[start-loop]] is called, the code in `draw` will begin to run
* continuously again. If using [[no-loop]] in setup, it should be the last
* line inside the block.
*
* When [[no-loop]] is used, it's not possible to manipulate or access the
* screen inside event handling functions such as [[mouse-pressed?]] or
* [[key-pressed?]]. Instead, use those functions to call [[redraw]] or
* loop which will run `draw`, which can update the screen
* properly. This means that when [[no-loop]] has been called, no drawing
* can happen, and functions like [[save-frame]] may not be used.
*
* Note that if the sketch is resized, [[redraw]] will be called to
* update the sketch, even after [[no-loop]] has been
* specified. Otherwise, the sketch would enter an odd state until
* loop was called.
*/
quil.core.no_loop = (function quil$core$no_loop(){
quil.sketch.current_applet().noLoop();
return cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$looping_QMARK_,false);
});
/**
* Normalize a value to exist between 0 and 1 (inclusive).
*/
quil.core.norm = (function quil$core$norm(val,start,stop){
return quil.sketch.current_applet().norm(val,start,stop);
});
/**
* Draws all geometry with jagged (aliased) edges. Must be called inside
* `:settings` handler.
*/
quil.core.no_smooth = (function quil$core$no_smooth(){
return quil.core.current_graphics().noSmooth();
});
/**
* Disables drawing the stroke (outline). If both [[no-stroke]] and
* [[no-fill]] are called, nothing will be drawn to the screen.
*/
quil.core.no_stroke = (function quil$core$no_stroke(){
quil.core.current_graphics().noStroke();
return cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$current_DASH_stroke,null);
});
/**
* Removes the current fill value for displaying images and reverts to
* displaying images with their original hues.
*/
quil.core.no_tint = (function quil$core$no_tint(){
return quil.core.current_graphics().noTint();
});
/**
* Allows the camera to orbit around a target using mouse.
*/
quil.core.orbit_control = (function quil$core$orbit_control(){
return quil.core.current_graphics().orbitControl();
});
/**
* Sets an orthographic projection and defines a parallel clipping
* volume. All objects with the same dimension appear the same size,
* regardless of whether they are near or far from the camera. The
* parameters to this function specify the clipping volume where `left`
* and `right` are the minimum and maximum x values, `top` and `bottom` are
* the minimum and maximum y values, and `near` and `far` are the minimum
* and maximum z values. If no parameters are given, the default is
* used: `(ortho 0 width 0 height -10 10)`
*/
quil.core.ortho = (function quil$core$ortho(var_args){
var G__5990 = arguments.length;
switch (G__5990) {
case 0:
return quil.core.ortho.cljs$core$IFn$_invoke$arity$0();
break;
case 4:
return quil.core.ortho.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 6:
return quil.core.ortho.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.ortho.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.current_graphics().ortho();
});
quil.core.ortho.cljs$core$IFn$_invoke$arity$4 = (function (left,right,bottom,top){
return quil.core.current_graphics().ortho(left,right,bottom,top);
});
quil.core.ortho.cljs$core$IFn$_invoke$arity$6 = (function (left,right,bottom,top,near,far){
return quil.core.current_graphics().ortho(left,right,bottom,top,near,far);
});
quil.core.ortho.cljs$lang$maxFixedArity = 6;
/**
* Sets a perspective projection applying foreshortening, making
* distant objects appear smaller than closer ones. The parameters
* define a viewing volume with the shape of truncated pyramid. Objects
* near to the front of the volume appear their actual size, while
* farther objects appear smaller. This projection simulates the
* perspective of the world more accurately than orthographic
* projection. The version of perspective without parameters sets the
* default perspective and the version with four parameters allows the
* programmer to set the area precisely. The default values are:
* `perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0)` where
* `cameraZ` is `((height/2.0) / tan(PI*60.0/360.0))`
*/
quil.core.perspective = (function quil$core$perspective(var_args){
var G__5993 = arguments.length;
switch (G__5993) {
case 0:
return quil.core.perspective.cljs$core$IFn$_invoke$arity$0();
break;
case 4:
return quil.core.perspective.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.perspective.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.current_graphics().perspective();
});
quil.core.perspective.cljs$core$IFn$_invoke$arity$4 = (function (fovy,aspect,z_near,z_far){
return quil.core.current_graphics().perspective(fovy,aspect,z_near,z_far);
});
quil.core.perspective.cljs$lang$maxFixedArity = 4;
/**
* It makes it possible for Processing to render using all of the pixels
* on high resolutions screens like Apple Retina displays and Windows
* High-DPI displays. Possible values 1 or 2. Must be called only from
* `:settings` handler. To get density of the current screen you can use
* the [[display-density]] function.
*/
quil.core.pixel_density = (function quil$core$pixel_density(density){
return quil.sketch.current_applet().pixelDensity(density);
});
/**
* Array containing the values for all the pixels in the display
* window or image. This array is therefore the size of the display window. If
* this array is modified, the [[update-pixels]] function must be called to
* update the changes. Calls `.loadPixels` before obtaining the pixel array.
*/
quil.core.pixels = (function quil$core$pixels(var_args){
var G__5996 = arguments.length;
switch (G__5996) {
case 0:
return quil.core.pixels.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.pixels.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.pixels.cljs$core$IFn$_invoke$arity$1(quil.core.current_graphics());
});
quil.core.pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){
img.loadPixels();
return img.pixels;
});
quil.core.pixels.cljs$lang$maxFixedArity = 1;
/**
* Draw a plane with given `width` and `height`.
*/
quil.core.plane = (function quil$core$plane(width,height){
return quil.core.current_graphics().plane(width,height);
});
/**
* Horizontal coordinate of the mouse in the previous frame
*/
quil.core.pmouse_x = (function quil$core$pmouse_x(){
return quil.sketch.current_applet().pmouseX;
});
/**
* Vertical coordinate of the mouse in the previous frame
*/
quil.core.pmouse_y = (function quil$core$pmouse_y(){
return quil.sketch.current_applet().pmouseY;
});
/**
* Draws a point, a coordinate in space at the dimension of one
* pixel.
*
* Parameters:
* * `x` - the horizontal value for the point
* * `y` - the vertical value for the point
* * `z` - the depth value (optional)
*
* Drawing this shape in 3D using the `z` parameter requires the `:p3d`
* or `:opengl` renderer to be used.
*/
quil.core.point = (function quil$core$point(var_args){
var G__5999 = arguments.length;
switch (G__5999) {
case 2:
return quil.core.point.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.point.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.point.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
return quil.core.current_graphics().point(x,y);
});
quil.core.point.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
return quil.core.current_graphics().point(x,y,z);
});
quil.core.point.cljs$lang$maxFixedArity = 3;
/**
* Adds a point light. Lights need to be included in the draw() to
* remain persistent in a looping program. Placing them in the setup()
* of a looping program will cause them to only have an effect the
* first time through the loop. The affect of the `r`, `g`, and `b`
* parameters is determined by the current [[color-mode]]. The `x`, `y`, and `z`
* parameters set the position of the light
*/
quil.core.point_light = (function quil$core$point_light(r,g,b,x,y,z){
return quil.core.current_graphics().pointLight(r,g,b,x,y,z);
});
/**
* Pops the current transformation matrix off the matrix
* stack. Understanding pushing and popping requires understanding the
* concept of a matrix stack. The [[push-matrix]] function saves the current
* coordinate system to the stack and [[pop-matrix]] restores the prior
* coordinate system. [[push-matrix]] and [[pop-matrix]] are used in conjunction
* with the other transformation methods and may be embedded to control
* the scope of the transformations.
*/
quil.core.pop_matrix = (function quil$core$pop_matrix(){
return quil.core.current_graphics().pop();
});
/**
* Restores the prior settings on the 'style stack'. Used in
* conjunction with [[push-style]]. Together they allow you to change the
* style settings and later return to what you had. When a new style is
* started with [[push-style]], it builds on the current style information.
* The [[push-style]] and [[pop-style]] functions can be nested to provide more
* control
*/
quil.core.pop_style = (function quil$core$pop_style(){
return quil.core.current_graphics().pop();
});
/**
* Facilitates exponential expressions. The [[pow]] function is an
* efficient way of multiplying numbers by themselves (or their
* reciprocal) in large quantities. For example, `(pow 3 5)` is
* equivalent to the expression `(* 3 3 3 3 3)` and `(pow 3 -5)` is
* equivalent to `(/ 1 (* 3 3 3 3 3))`.
*/
quil.core.pow = (function quil$core$pow(num,exponent){
return quil.sketch.current_applet().pow(num,exponent);
});
/**
* Pushes the current transformation matrix onto the matrix
* stack. Understanding [[[push-matrix]] and [[pop-matrix]] requires
* understanding the concept of a matrix stack. The [[push-matrix]]
* function saves the current coordinate system to the stack and
* [[pop-matrix]] restores the prior coordinate system. [[push-matrix]] and
* [[pop-matrix]] are used in conjunction with the other transformation
* methods and may be embedded to control the scope of the
* transformations.
*/
quil.core.push_matrix = (function quil$core$push_matrix(){
return quil.core.current_graphics().push();
});
/**
* Saves the current style settings onto a 'style stack'. Use with
* [[pop-style]] which restores the prior settings. Note that these
* functions are always used together. They allow you to change the
* style settings and later return to what you had. When a new style is
* started with [[push-style]], it builds on the current style
* information. The [[push-style]] and [[pop-style]] functions can be
* embedded to provide more control.
*
* The style information controlled by the following functions are
* included in the
* style: [[fill]], [[stroke]], [[tint]], [[stroke-weight]],
* [[stroke-cap]], [[stroke-join]], [[image-mode]], [[rect-mode]],
* [[ellipse-mode]], [[shape-mode]], [[color-mode]], [[text-align]],
* [[text-font]], [[text-mode]], [[text-size]], [[text-leading]],
* [[emissive]], [[specular]], [[shininess]], and [[ambient]].
*/
quil.core.push_style = (function quil$core$push_style(){
return quil.core.current_graphics().push();
});
/**
* A quad is a quadrilateral, a four sided polygon. It is similar to a
* rectangle, but the angles between its edges are not constrained to
* be ninety degrees. The first pair of parameters `(x1,y1)` sets the
* first vertex and the subsequent pairs should proceed clockwise or
* counter-clockwise around the defined shape.
*/
quil.core.quad = (function quil$core$quad(x1,y1,x2,y2,x3,y3,x4,y4){
return quil.core.current_graphics().quad(x1,y1,x2,y2,x3,y3,x4,y4);
});
/**
* Specifies vertex coordinates for quadratic Bezier curves. Each call to
* [[quadratic-vertex]] defines the position of one control points and one
* anchor point of a Bezier curve, adding a new segment to a line or shape.
* The first time [[quadratic-vertex]] is used within a [[begin-shape]] call, it
* must be prefaced with a call to [[vertex]] to set the first anchor point.
* This function must be used between [[begin-shape]] and [[end-shape]] and only
* when there is no MODE parameter specified to begin-shape. Using the 3D
* version requires rendering with `:p3d`.
*/
quil.core.quadratic_vertex = (function quil$core$quadratic_vertex(var_args){
var G__6002 = arguments.length;
switch (G__6002) {
case 4:
return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 6:
return quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$4 = (function (cx,cy,x3,y3){
return quil.core.current_graphics().quadraticVertex(cx,cy,x3,y3);
});
quil.core.quadratic_vertex.cljs$core$IFn$_invoke$arity$6 = (function (cx,cy,cz,x3,y3,z3){
return quil.core.current_graphics().quadraticVertex(cx,cy,cz,x3,y3,z3);
});
quil.core.quadratic_vertex.cljs$lang$maxFixedArity = 6;
/**
* Converts a `degrees` measurement to its corresponding value in
* radians. Radians and degrees are two ways of measuring the same
* thing. There are 360 degrees in a circle and `2*PI` radians in a
* circle. For example, `90° = PI/2 = 1.5707964`. All
* trigonometric methods require their parameters to be specified in
* radians.
*/
quil.core.radians = (function quil$core$radians(degrees){
return quil.sketch.current_applet().radians(degrees);
});
/**
* Generates random numbers. Each time the random function is called,
* it returns an unexpected value within the specified range. If one
* parameter is passed to the function it will return a `float` between
* zero and the value of the high parameter. The function call `(random
* 5)` returns values between 0 and 5 (starting at zero, up to but not
* including 5). If two parameters are passed, it will return a `float`
* with a value between the parameters. The function call
* `(random -5 10.2)` returns values starting at -5 up to (but not
* including) 10.2.
*/
quil.core.random = (function quil$core$random(var_args){
var G__6005 = arguments.length;
switch (G__6005) {
case 1:
return quil.core.random.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.random.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.random.cljs$core$IFn$_invoke$arity$1 = (function (max){
return quil.sketch.current_applet().random(max);
});
quil.core.random.cljs$core$IFn$_invoke$arity$2 = (function (min,max){
return quil.sketch.current_applet().random(min,max);
});
quil.core.random.cljs$lang$maxFixedArity = 2;
/**
* Returns a new 2D unit vector with a random direction
*/
quil.core.random_2d = (function quil$core$random_2d(){
var theta = quil.core.random.cljs$core$IFn$_invoke$arity$1(quil.core.TWO_PI);
return new cljs.core.PersistentVector(null, 2, 5, cljs.core.PersistentVector.EMPTY_NODE, [Math.cos(theta),Math.sin(theta)], null);
});
/**
* Returns a new 3D unit vector with a random direction
*/
quil.core.random_3d = (function quil$core$random_3d(){
var theta = quil.core.random.cljs$core$IFn$_invoke$arity$1(quil.core.TWO_PI);
var u = quil.core.random.cljs$core$IFn$_invoke$arity$2((-1),(1));
var xy = (function (){var G__6007 = ((1) - (u * u));
return Math.sqrt(G__6007);
})();
var vx = (xy * Math.cos(theta));
var vy = (xy * Math.sin(theta));
var vz = u;
return new cljs.core.PersistentVector(null, 3, 5, cljs.core.PersistentVector.EMPTY_NODE, [vx,vy,vz], null);
});
/**
* Returns a `float` from a random series of numbers having a mean of 0 and
* standard deviation of 1. Each time the [[random-gaussian]] function is called,
* it returns a number fitting a Gaussian, or normal, distribution.
* There is theoretically no minimum or maximum value that [[random-gaussian]]
* might return. Rather, there is just a very low probability that values far
* from the mean will be returned; and a higher probability that numbers near
* the mean will be returned.
*/
quil.core.random_gaussian = (function quil$core$random_gaussian(){
return quil.sketch.current_applet().randomGaussian();
});
/**
* Sets the seed value for random. By default, random produces
* different results each time the program is run. Set the value
* parameter to a constant to return the same pseudo-random numbers
* each time the software is run.
*/
quil.core.random_seed = (function quil$core$random_seed(w){
return quil.sketch.current_applet().randomSeed(w);
});
/**
* Contains the value of the most recent key on the keyboard that was
* used (either pressed or released).
*
* For non-ASCII keys, use [[key-code]]. The keys included in
* the ASCII specification (`BACKSPACE`, `TAB`, `ENTER`, `RETURN`, `ESC`, and
* `DELETE`) do not require checking to see if the key is coded, and you
* should simply use [[raw-key]] instead of [[key-code]]. If you're
* making cross-platform projects, note that the `ENTER` key is commonly
* used on PCs and Unix and the `RETURN` key is used instead on
* Macintosh. Check for both `ENTER` and `RETURN` to make sure your program
* will work for all platforms.
*/
quil.core.raw_key = (function quil$core$raw_key(){
return quil.sketch.current_applet().key;
});
/**
* Draws a rectangle to the screen. A rectangle is a four-sided shape
* with every angle at ninety degrees. By default, the first two
* parameters set the location of the upper-left corner, the third
* sets the width, and the fourth sets the height. These parameters
* may be changed with [[rect-mode]].
*
* To draw a rounded rectangle, add a fifth parameter, which is used as
* the radius value for all four corners. To use a different radius value
* for each corner, include eight parameters.
*/
quil.core.rect = (function quil$core$rect(var_args){
var G__6009 = arguments.length;
switch (G__6009) {
case 4:
return quil.core.rect.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 5:
return quil.core.rect.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
case 8:
return quil.core.rect.cljs$core$IFn$_invoke$arity$8((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]),(arguments[(5)]),(arguments[(6)]),(arguments[(7)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.rect.cljs$core$IFn$_invoke$arity$4 = (function (x,y,width,height){
return quil.core.current_graphics().rect(x,y,width,height);
});
quil.core.rect.cljs$core$IFn$_invoke$arity$5 = (function (x,y,width,height,r){
return quil.core.current_graphics().rect(x,y,width,height,r);
});
quil.core.rect.cljs$core$IFn$_invoke$arity$8 = (function (x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r){
return quil.core.current_graphics().rect(x,y,width,height,top_left_r,top_right_r,bottom_right_r,bottom_left_r);
});
quil.core.rect.cljs$lang$maxFixedArity = 8;
/**
* Modifies the location from which rectangles draw. The default `mode`
* is `:corner`. Available modes are:
*
* * `:corner` - Specifies the location to be the upper left corner of the
* shape and uses the third and fourth parameters of [[rect]] to
* specify the width and height.
* * `:corners` - Uses the first and second parameters of [[rect]] to set the
* location of one corner and uses the third and fourth
* parameters to set the opposite corner.
* * `:center` - Draws the image from its center point and uses the third
* and fourth parameters of [[rect]] to specify the image's width
* and height.
* * `:radius` - Draws the image from its center point and uses the third
* and forth parameters of [[rect]] to specify half of the
* image's width and height.
*/
quil.core.rect_mode = (function quil$core$rect_mode(mode){
var mode__$1 = quil.util.resolve_constant_key(mode,quil.core.rect_modes);
return quil.core.current_graphics().rectMode(mode__$1);
});
/**
* Prints the provided arguments for the first `n` iterations.
*/
quil.core.print_first_n = (function quil$core$print_first_n(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6013 = arguments.length;
var i__4731__auto___6014 = (0);
while(true){
if((i__4731__auto___6014 < len__4730__auto___6013)){
args__4736__auto__.push((arguments[i__4731__auto___6014]));
var G__6015 = (i__4731__auto___6014 + (1));
i__4731__auto___6014 = G__6015;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((1) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((1)),(0),null)):null);
return quil.core.print_first_n.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),argseq__4737__auto__);
});
quil.core.print_first_n.cljs$core$IFn$_invoke$arity$variadic = (function (n,more){
if((quil.core.frame_count() <= n)){
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(cljs.core.println,more);
} else {
return null;
}
});
quil.core.print_first_n.cljs$lang$maxFixedArity = (1);
/** @this {Function} */
quil.core.print_first_n.cljs$lang$applyTo = (function (seq6011){
var G__6012 = cljs.core.first(seq6011);
var seq6011__$1 = cljs.core.next(seq6011);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6012,seq6011__$1);
});
/**
* Prints the provided arguments every `n` milliseconds.
*/
quil.core.print_every_n_millisec = (function quil$core$print_every_n_millisec(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6018 = arguments.length;
var i__4731__auto___6019 = (0);
while(true){
if((i__4731__auto___6019 < len__4730__auto___6018)){
args__4736__auto__.push((arguments[i__4731__auto___6019]));
var G__6020 = (i__4731__auto___6019 + (1));
i__4731__auto___6019 = G__6020;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((1) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((1)),(0),null)):null);
return quil.core.print_every_n_millisec.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),argseq__4737__auto__);
});
quil.core.print_every_n_millisec.cljs$core$IFn$_invoke$arity$variadic = (function (n,more){
var elapsed = quil.core.millis();
var state = quil.core.internal_state();
if((n < (elapsed - cljs.core.get.cljs$core$IFn$_invoke$arity$3(cljs.core.deref(state),cljs.core.cst$kw$last_DASH_time,(0))))){
cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(state,cljs.core.assoc,cljs.core.cst$kw$last_DASH_time,elapsed);
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(cljs.core.println,more);
} else {
return null;
}
});
quil.core.print_every_n_millisec.cljs$lang$maxFixedArity = (1);
/** @this {Function} */
quil.core.print_every_n_millisec.cljs$lang$applyTo = (function (seq6016){
var G__6017 = cljs.core.first(seq6016);
var seq6016__$1 = cljs.core.next(seq6016);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6017,seq6016__$1);
});
/**
* Extracts the red value from a color, scaled to match the current
* [[color-mode]].
*/
quil.core.red = (function quil$core$red(c){
return quil.core.current_graphics().red(quil.util.clj_unchecked_int(c));
});
/**
* Executes the code within the `draw` function one time (or n times in cljs).
* This function allows the program to update the display window only
* when necessary, for example when an event registered by [[mouse-pressed?]] or
* [[key-pressed?]] occurs.
*
* In structuring a program, it only makes sense to call [[redraw]]
* within events such as [[mouse-pressed?]]. This is because [[redraw]] does
* not run draw immediately (it only sets a flag that indicates an
* update is needed).
*
* Calling [[redraw]] within `draw` has no effect because `draw` is
* continuously called anyway.
*/
quil.core.redraw = (function quil$core$redraw(var_args){
var G__6022 = arguments.length;
switch (G__6022) {
case 0:
return quil.core.redraw.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.redraw.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.redraw.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.sketch.current_applet().redraw();
});
quil.core.redraw.cljs$core$IFn$_invoke$arity$1 = (function (n){
return quil.sketch.current_applet().redraw(n);
});
quil.core.redraw.cljs$lang$maxFixedArity = 1;
/**
* Replaces the current matrix with the identity matrix. The
* equivalent function in OpenGL is `glLoadIdentity()`
*/
quil.core.reset_matrix = (function quil$core$reset_matrix(){
return quil.core.current_graphics().resetMatrix();
});
/**
* Resize the image to a new width and height.
* To make the image scale proportionally, use 0 as the value for the wide or
* high parameter. For instance, to make the width of an image 150 pixels,
* and change the height using the same proportion, use `(resize 150 0)`.
*
* Even though a `PGraphics` is technically a `PImage`, it is not possible
* to rescale the image data found in a `PGraphics`.
* (It's simply not possible to do this consistently across renderers:
* technically infeasible with P3D, or what would it even do with PDF?)
* If you want to resize `PGraphics` content, first get a copy of its image data
* using the get() method, and call resize() on the `PImage` that is returned.
*/
quil.core.resize = (function quil$core$resize(img,w,h){
return img.resize(w,h);
});
/**
* Resizes sketch.
* Note about ClojureScript version: if the `div` element is resized externally
* (for example from js on a page then you still need to call this
* method in order to tell Quil that size has changed. Currently there is no
* good way to automatically detect that size of the `<div>` element changed.
*/
quil.core.resize_sketch = (function quil$core$resize_sketch(width,height){
return quil.sketch.set_size(quil.sketch.current_applet(),width,height);
});
/**
* Rotates a shape the amount specified by the `angle` parameter. Angles
* should be specified in radians (values from 0 to TWO-PI) or
* converted to radians with the [[radians]] function.
*
* Objects are always rotated around their relative position to the
* origin and positive numbers rotate objects in a clockwise
* direction. Transformations apply to everything that happens after
* and subsequent calls to the function accumulates the effect. For
* example, calling `(rotate HALF-PI)` and then `(rotate HALF-PI)` is the
* same as `(rotate PI)`. All transformations are reset when draw begins
* again.
*
* Technically, rotate multiplies the current transformation matrix by
* a rotation matrix. This function can be further controlled by the
* [[push-matrix]] and [[pop-matrix]] functions.
*
* When 4 arguments are provided it produces a rotation of `angle` degrees
* around the vector `vx` `vy` `vz`. Check examples to better understand.
* This rotation follows the right-hand rule, so if the vector x y z points
* toward the user, the rotation will be counterclockwise.
*/
quil.core.rotate = (function quil$core$rotate(var_args){
var G__6025 = arguments.length;
switch (G__6025) {
case 1:
return quil.core.rotate.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 4:
return quil.core.rotate.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.rotate.cljs$core$IFn$_invoke$arity$1 = (function (angle){
return quil.core.current_graphics().rotate(angle);
});
quil.core.rotate.cljs$core$IFn$_invoke$arity$4 = (function (angle,vx,vy,vz){
return quil.core.current_graphics().rotate(angle,[vx,vy,vz]);
});
quil.core.rotate.cljs$lang$maxFixedArity = 4;
/**
* Rotates a shape around the x-axis the amount specified by the `angle`
* parameter. Angles should be specified in radians (values from 0 to
* (* PI 2)) or converted to radians with the [[radians]] function. Objects
* are always rotated around their relative position to the origin and
* positive numbers rotate objects in a counterclockwise
* direction. Transformations apply to everything that happens after
* and subsequent calls to the function accumulates the effect. For
* example, calling `(rotate-x HALF-PI)` and then `(rotate-x HALF-PI)` is
* the same as `(rotate-x PI)`. If [[rotate-x]] is called within the draw
* function, the transformation is reset when the loop begins again. This
* function requires either the `:p3d` or `:opengl` renderer.
*/
quil.core.rotate_x = (function quil$core$rotate_x(angle){
return quil.core.current_graphics().rotateX(angle);
});
/**
* Rotates a shape around the y-axis the amount specified by the `angle`
* parameter. Angles should be specified in radians (values from 0
* to (* PI 2)) or converted to radians with the [[radians]] function.
* Objects are always rotated around their relative position to the
* origin and positive numbers rotate objects in a counterclockwise
* direction. Transformations apply to everything that happens after
* and subsequent calls to the function accumulates the effect. For
* example, calling `(rotate-y HALF-PI)` and then `(rotate-y HALF-PI)` is
* the same as `(rotate-y PI)`. If [[rotate-y]] is called within the draw
* function, the transformation is reset when the loop begins again. This
* function requires either the `:p3d` or `:opengl` renderer.
*/
quil.core.rotate_y = (function quil$core$rotate_y(angle){
return quil.core.current_graphics().rotateY(angle);
});
/**
* Rotates a shape around the z-axis the amount specified by the `angle`
* parameter. Angles should be specified in radians (values from 0
* to (* PI 2)) or converted to radians with the [[radians]] function.
* Objects are always rotated around their relative position to the
* origin and positive numbers rotate objects in a counterclockwise
* direction. Transformations apply to everything that happens after
* and subsequent calls to the function accumulates the effect. For
* example, calling `(rotate-z HALF-PI)` and then `(rotate-z HALF-PI)` is
* the same as `(rotate-z PI)`. If [[rotate-y]] is called within the draw
* function, the transformation is reset when the loop begins again. This
* function requires either the `:p3d` or `:opengl` renderer.
*/
quil.core.rotate_z = (function quil$core$rotate_z(angle){
return quil.core.current_graphics().rotateZ(angle);
});
/**
* Calculates the integer closest to the value parameter. For example,
* `(round 9.2)` returns the value 9.
*/
quil.core.round = (function quil$core$round(val){
return quil.sketch.current_applet().round(val);
});
/**
* Extracts the saturation value from a color.
*/
quil.core.saturation = (function quil$core$saturation(c){
return quil.core.current_graphics().saturation(quil.util.clj_unchecked_int(c));
});
/**
* Saves an image from the display window. Images are saved in TIFF,
* TARGA, JPEG, and PNG format depending on the extension within the
* filename parameter. For example, image.tif will have a TIFF image
* and image.png will save a PNG image. If no extension is included in
* the filename, the image will save in TIFF format and .tif will be
* added to the name. All images saved from the main drawing window
* will be opaque. To save images without a background, use
* [[create-graphics]].
*/
quil.core.save = (function quil$core$save(filename){
return quil.core.current_graphics().save(cljs.core.str.cljs$core$IFn$_invoke$arity$1(filename));
});
/**
* Increases or decreases the size of a shape by expanding and
* contracting vertices. Objects always scale from their relative
* origin to the coordinate system. Scale values are specified as
* decimal percentages. For example, the function call `(scale 2)`
* increases the dimension of a shape by 200%. Transformations apply to
* everything that happens after and subsequent calls to the function
* multiply the effect. For example, calling `(scale 2)` and then
* `(scale 1.5)` is the same as `(scale 3)`. If scale is called within
* draw, the transformation is reset when the loop begins again. Using
* this function with the `sz` parameter requires specifying `:p3d` or `:opengl`
* as the renderer. This function can be further controlled by
* [[push-matrix]] and [[pop-matrix]].
*/
quil.core.scale = (function quil$core$scale(var_args){
var G__6028 = arguments.length;
switch (G__6028) {
case 1:
return quil.core.scale.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.scale.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.scale.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.scale.cljs$core$IFn$_invoke$arity$1 = (function (s){
return quil.core.current_graphics().scale(s);
});
quil.core.scale.cljs$core$IFn$_invoke$arity$2 = (function (sx,sy){
return quil.core.current_graphics().scale(sx,sy);
});
quil.core.scale.cljs$core$IFn$_invoke$arity$3 = (function (sx,sy,sz){
return quil.core.current_graphics().scale(sx,sy,sz);
});
quil.core.scale.cljs$lang$maxFixedArity = 3;
/**
* Returns the current second as a value from 0 - 59.
*/
quil.core.seconds = (function quil$core$seconds(){
return quil.sketch.current_applet().second();
});
/**
* Changes the color of any pixel in the display window. The `x` and `y`
* parameters specify the pixel to change and the `c` parameter
* specifies the color value. The color parameter is affected by the
* current [[color-mode]] (the default is RGB values from 0 to 255).
*
* Setting the color of a single pixel with `(set-pixel x y)` is easy, but not
* as fast as putting the data directly into [[pixels]].
*
* This function ignores [[image-mode]].
*
* Due to what appears to be a bug in Apple's Java implementation, the
* [[point]] and [[set-pixel]] methods are extremely slow in some circumstances
* when used with the default renderer. Using `:p2d` or `:p3d` will fix the
* problem. Grouping many calls to [[point]] or [[set-pixel]] together can also
* help. (Bug 1094)
*/
quil.core.set_pixel = (function quil$core$set_pixel(var_args){
var G__6031 = arguments.length;
switch (G__6031) {
case 3:
return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.set_pixel.cljs$core$IFn$_invoke$arity$3 = (function (x,y,c){
return quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4(quil.core.current_graphics(),x,y,c);
});
quil.core.set_pixel.cljs$core$IFn$_invoke$arity$4 = (function (img,x,y,c){
return img.set((x | (0)),(y | (0)),c);
});
quil.core.set_pixel.cljs$lang$maxFixedArity = 4;
/**
* Writes an image directly into the display window. The `x` and `y`
* parameters define the coordinates for the upper-left corner of the
* image.
*/
quil.core.set_image = (function quil$core$set_image(x,y,src){
return quil.core.current_graphics().set((x | (0)),(y | (0)),src);
});
/**
* Applies the shader specified by the parameters. It's compatible with the `:p2d`
* and `:p3d` renderers, but not with the default `:java2d` renderer.
* In clj mode you can pass an optional `kind` parameter that specifies
* the type of shader, either `:points`, `:lines`, or `:triangles`
*/
quil.core.shader = (function quil$core$shader(shader){
return quil.core.current_graphics().shader(shader);
});
/**
* Displays shapes to the screen. The shapes must have been loaded
* with [[load-shape]]. Processing currently works with SVG shapes
* only. The `sh` parameter specifies the shape to display and the `x` and
* `y` parameters define the location of the shape from its upper-left
* corner. The shape is displayed at its original size unless the `width`
* and `height` parameters specify a different size. The [[shape-mode]]
* function changes the way the parameters work. A call to
* `(shape-mode :corners)` for example, will change the width and height
* parameters to define the x and y values of the opposite corner of
* the shape.
*
* Note complex shapes may draw awkwardly with the renderers `:p2d`, `:p3d`, and
* `:opengl`. Those renderers do not yet support shapes that have holes
* or complicated breaks.
*/
quil.core.shape = (function quil$core$shape(sh){
return quil.core.current_graphics().model(sh);
});
/**
* Shears a shape around the x-axis the amount specified by the `angle`
* parameter. Angles should be specified in radians (values from 0 to
* PI*2) or converted to radians with the [[radians]] function. Objects
* are always sheared around their relative position to the origin and
* positive numbers shear objects in a clockwise direction.
* Transformations apply to everything that happens after and
* subsequent calls to the function accumulates the effect. For
* example, calling `(shear-x (/ PI 2))` and then `(shear-x (/ PI 2))` is
* the same as `(shear-x PI)`. If [[shear-x]] is called within the draw
* function, the transformation is reset when the loop begins again. This
* function works in P2D or JAVA2D mode.
*
* Technically, [[shear-x]] multiplies the current transformation matrix
* by a rotation matrix. This function can be further controlled by the
* [[push-matrix]] and [[pop-matrix]] functions.
*/
quil.core.shear_x = (function quil$core$shear_x(angle){
return quil.core.current_graphics().shearX(angle);
});
/**
* Shears a shape around the y-axis the amount specified by the `angle`
* parameter. Angles should be specified in radians (values from 0 to
* PI*2) or converted to radians with the [[radians]] function. Objects
* are always sheared around their relative position to the origin and
* positive numbers shear objects in a clockwise direction.
* Transformations apply to everything that happens after and
* subsequent calls to the function accumulates the effect. For
* example, calling `(shear-y (/ PI 2))` and then `(shear-y (/ PI 2))` is
* the same as `(shear-y PI)`. If [[shear-y]] is called within the draw
* function, the transformation is reset when the loop begins again. This
* function works in P2D or JAVA2D mode.
*
* Technically, [[shear-y]] multiplies the current transformation matrix
* by a rotation matrix. This function can be further controlled by the
* [[push-matrix]] and [[pop-matrix]] functions.
*/
quil.core.shear_y = (function quil$core$shear_y(angle){
return quil.core.current_graphics().shearY(angle);
});
/**
* Sets the amount of gloss in the surface of shapes. Used in
* combination with [[ambient]], [[specular]], and [[emissive]] in setting
* the material properties of shapes.
*/
quil.core.shininess = (function quil$core$shininess(shine){
return quil.core.current_graphics().shininess(shine);
});
/**
* Calculates the sine of an angle. This function expects the values
* of the angle parameter to be provided in radians (values from 0 to
* 6.28). A `float` within the range -1 to 1 is returned.
*/
quil.core.sin = (function quil$core$sin(angle){
return quil.sketch.current_applet().sin(angle);
});
/**
* Draws all geometry with smooth (anti-aliased) edges. This will slow
* down the frame rate of the application, but will enhance the visual
* refinement.
*
* Must be called inside `:settings` handler.
*
* The `level` parameter (int) increases the level of smoothness with the
* `:p2d` and `:p3d` renderers. This is the level of over sampling applied to
* the graphics buffer. The value `2` will double the rendering size
* before scaling it down to the display size. This is called `2x
* anti-aliasing`. The value `4` is used for `4x anti-aliasing` and `8` is
* specified for `8x anti-aliasing`. If level is set to `0`, it will disable
* all smoothing; it's the equivalent of the function [[no-smooth]].
* The maximum anti-aliasing level is determined by the hardware of the
* machine that is running the software.
*
* Note that smooth will also improve image quality of resized images.
*/
quil.core.smooth = (function quil$core$smooth(var_args){
var G__6034 = arguments.length;
switch (G__6034) {
case 0:
return quil.core.smooth.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.smooth.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.smooth.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.current_graphics().smooth();
});
quil.core.smooth.cljs$core$IFn$_invoke$arity$1 = (function (level){
return quil.core.current_graphics().smooth((level | (0)));
});
quil.core.smooth.cljs$lang$maxFixedArity = 1;
/**
* Sets the specular color of the materials used for shapes drawn to
* the screen, which sets the color of highlights. Specular refers to
* light which bounces off a surface in a preferred direction (rather
* than bouncing in all directions like a diffuse light). Used in
* combination with [[emissive]], [[ambient]], and [[shininess]] in setting
* the material properties of shapes.
*/
quil.core.specular = (function quil$core$specular(var_args){
var G__6037 = arguments.length;
switch (G__6037) {
case 1:
return quil.core.specular.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 3:
return quil.core.specular.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.specular.cljs$core$IFn$_invoke$arity$1 = (function (gray){
return quil.core.current_graphics().specularMaterial(gray);
});
quil.core.specular.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
return quil.core.current_graphics().specularMaterial(x,y,z);
});
quil.core.specular.cljs$lang$maxFixedArity = 3;
/**
* Generates a hollow ball made from tessellated triangles.
*/
quil.core.sphere = (function quil$core$sphere(radius){
return quil.core.current_graphics().sphere(radius);
});
/**
* Squares a number (multiplies a number by itself). The result is
* always a positive number, as multiplying two negative numbers always
* yields a positive result. For example, -1 * -1 = 1.
*/
quil.core.sq = (function quil$core$sq(a){
return quil.sketch.current_applet().sq(a);
});
/**
* Calculates the square root of a number. The square root of a number
* is always positive, even though there may be a valid negative
* root. The square root s of number a is such that (= a (* s s)). It
* is the opposite of squaring.
*/
quil.core.sqrt = (function quil$core$sqrt(a){
return quil.sketch.current_applet().sqrt(a);
});
/**
* Causes Processing to continuously execute the code within
* draw. If [[no-loop]] is called, the code in draw stops executing.
*/
quil.core.start_loop = (function quil$core$start_loop(){
quil.sketch.current_applet().loop();
return cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$looping_QMARK_,true);
});
/**
* Save current stroke color vector in the internal state. It can be accessed
* using the [[current-stroke]] function.
*/
quil.core.save_current_stroke = (function quil$core$save_current_stroke(color){
return cljs.core.swap_BANG_.cljs$core$IFn$_invoke$arity$4(quil.core.internal_state(),cljs.core.assoc,cljs.core.cst$kw$current_DASH_stroke,color);
});
/**
* Sets the color used to draw lines and borders around shapes. This
* color is either specified in terms of the RGB or HSB color depending
* on the current [[color-mode]] (the default color space is RGB, with
* each value in the range from 0 to 255).
* If nil is passed it removes any fill color; equivalent to [[no-stroke]].
*/
quil.core.stroke = (function quil$core$stroke(var_args){
var G__6040 = arguments.length;
switch (G__6040) {
case 1:
return quil.core.stroke.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.stroke.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.stroke.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.stroke.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.stroke.cljs$core$IFn$_invoke$arity$1 = (function (gray){
if(cljs.core.vector_QMARK_(gray)){
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(quil.core.stroke,gray);
} else {
if((gray == null)){
return quil.core.no_stroke();
} else {
quil.core.current_graphics().stroke(gray);
return quil.core.save_current_stroke(new cljs.core.PersistentVector(null, 1, 5, cljs.core.PersistentVector.EMPTY_NODE, [gray], null));
}
}
});
quil.core.stroke.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
quil.core.current_graphics().stroke(gray,alpha);
return quil.core.save_current_stroke(new cljs.core.PersistentVector(null, 2, 5, cljs.core.PersistentVector.EMPTY_NODE, [gray,alpha], null));
});
quil.core.stroke.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
quil.core.current_graphics().stroke(x,y,z);
return quil.core.save_current_stroke(new cljs.core.PersistentVector(null, 3, 5, cljs.core.PersistentVector.EMPTY_NODE, [x,y,z], null));
});
quil.core.stroke.cljs$core$IFn$_invoke$arity$4 = (function (x,y,z,alpha){
quil.core.current_graphics().stroke(x,y,z,alpha);
return quil.core.save_current_stroke(new cljs.core.PersistentVector(null, 4, 5, cljs.core.PersistentVector.EMPTY_NODE, [z,y,z,alpha], null));
});
quil.core.stroke.cljs$lang$maxFixedArity = 4;
/**
* Sets the style for rendering line endings. These ends are either
* squared, extended, or rounded and specified with the corresponding
* parameters `:square`, `:project`, and `:round`. The default cap is `:round`.
*/
quil.core.stroke_cap = (function quil$core$stroke_cap(cap_mode){
var cap_mode__$1 = quil.util.resolve_constant_key(cap_mode,quil.core.stroke_cap_modes);
return quil.core.current_graphics().strokeCap(cljs.core.str.cljs$core$IFn$_invoke$arity$1(cap_mode__$1));
});
/**
* Sets the style of the joints which connect line
* segments. These joints are either mitered, beveled, or rounded and
* specified with the corresponding parameters `:miter`, `:bevel`, and
* `:round`. The default joint is `:miter`.
*
* This function is not available with the `:p2d`, `:p3d`, or `:opengl`
* renderers.
*/
quil.core.stroke_join = (function quil$core$stroke_join(join_mode){
var join_mode__$1 = quil.util.resolve_constant_key(join_mode,quil.core.stroke_join_modes);
return quil.core.current_graphics().strokeJoin(cljs.core.str.cljs$core$IFn$_invoke$arity$1(join_mode__$1));
});
/**
* Sets the width of the stroke used for lines, points, and the border
* around shapes. All widths are set in units of pixels.
*/
quil.core.stroke_weight = (function quil$core$stroke_weight(weight){
return quil.core.current_graphics().strokeWeight(weight);
});
/**
* Calculates the ratio of the sine and cosine of an angle. This
* function expects the values of the angle parameter to be provided in
* radians (values from 0 to PI*2). Values are returned in the range
* infinity to -infinity.
*/
quil.core.tan = (function quil$core$tan(angle){
return quil.sketch.current_applet().tan(angle);
});
/**
* Returns the target framerate specified with the function [[frame-rate]]
*/
quil.core.target_frame_rate = (function quil$core$target_frame_rate(){
return cljs.core.cst$kw$frame_DASH_rate.cljs$core$IFn$_invoke$arity$1(cljs.core.deref(quil.core.internal_state()));
});
/**
* Draws a char to the screen in the specified position. See the
* [[text]] function for more details.
*/
quil.core.text_char = (function quil$core$text_char(var_args){
var G__6043 = arguments.length;
switch (G__6043) {
case 3:
return quil.core.text_char.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.text_char.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.text_char.cljs$core$IFn$_invoke$arity$3 = (function (c,x,y){
if(cljs.core.truth_(quil.core.current_fill())){
return quil.core.current_graphics().text(cljs.core.char$(c),x,y);
} else {
return null;
}
});
quil.core.text_char.cljs$core$IFn$_invoke$arity$4 = (function (c,x,y,z){
if(cljs.core.truth_(quil.core.current_fill())){
return quil.core.current_graphics().text(cljs.core.char$(c),x,y,z);
} else {
return null;
}
});
quil.core.text_char.cljs$lang$maxFixedArity = 4;
/**
* Draws a number to the screen in the specified position. See the
* [[text]] function for more details.
*/
quil.core.text_num = (function quil$core$text_num(var_args){
var G__6046 = arguments.length;
switch (G__6046) {
case 3:
return quil.core.text_num.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.text_num.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.text_num.cljs$core$IFn$_invoke$arity$3 = (function (num,x,y){
if(cljs.core.truth_(quil.core.current_fill())){
return quil.core.current_graphics().text(num,x,y);
} else {
return null;
}
});
quil.core.text_num.cljs$core$IFn$_invoke$arity$4 = (function (num,x,y,z){
if(cljs.core.truth_(quil.core.current_fill())){
return quil.core.current_graphics().text(num,x,y,z);
} else {
return null;
}
});
quil.core.text_num.cljs$lang$maxFixedArity = 4;
/**
* Draws text to the screen in the position specified by the `x` and `y`
* parameters (and the optional `z` parameter in clj). A default font
* will be used unless a font is set with the [[text-font]]
* function. Change the color of the text with the [[fill]]
* function. The text displays in relation to the
* [[text-align]] function, which gives the option to draw to the left,
* right, and center of the coordinates.
*
* The `x1`, `y1`, `x2` and `y2` parameters define a rectangular area
* to display within and may only be used with string data. For text
* drawn inside a rectangle, the coordinates are interpreted based on
* the current [[rect-mode]] setting.
*/
quil.core.text = (function quil$core$text(var_args){
var G__6049 = arguments.length;
switch (G__6049) {
case 3:
return quil.core.text.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 5:
return quil.core.text.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.text.cljs$core$IFn$_invoke$arity$3 = (function (s,x,y){
if(cljs.core.truth_(quil.core.current_fill())){
return quil.core.current_graphics().text(s,x,y);
} else {
return null;
}
});
quil.core.text.cljs$core$IFn$_invoke$arity$5 = (function (s,x1,y1,x2,y2){
if(cljs.core.truth_(quil.core.current_fill())){
return quil.core.current_graphics().text(s,x1,y1,x2,y2);
} else {
return null;
}
});
quil.core.text.cljs$lang$maxFixedArity = 5;
/**
* Sets the current alignment for drawing text. Available modes are:
*
* horizontal - `:left`, `:center`, and `:right`
* vertical - `:top`, `:bottom`, `:center`, and `:baseline`
*
* An optional second parameter specifies the vertical alignment
* mode. `:baseline` is the default. The `:top` and `:center` parameters are
* straightforward. The `:bottom` parameter offsets the line based on the
* current [[text-descent]]. For multiple lines, the final line will be
* aligned to the bottom, with the previous lines appearing above it.
*
* When using text with width and height parameters, `:baseline` is
* ignored, and treated as `:top`. (Otherwise, text would by default draw
* outside the box, since `:baseline` is the default setting. `:baseline` is
* not a useful drawing mode for text drawn in a rectangle.)
*
* The vertical alignment is based on the value of [[text-ascent]], which
* many fonts do not specify correctly. It may be necessary to use a
* hack and offset by a few pixels by hand so that the offset looks
* correct. To do this as less of a hack, use some percentage of
* [[text-ascent]] or [[text-descent]] so that the hack works even if you
* change the size of the font.
*/
quil.core.text_align = (function quil$core$text_align(var_args){
var G__6052 = arguments.length;
switch (G__6052) {
case 1:
return quil.core.text_align.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.text_align.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.text_align.cljs$core$IFn$_invoke$arity$1 = (function (align){
var align__$1 = quil.util.resolve_constant_key(align,quil.core.horizontal_alignment_modes);
return quil.core.current_graphics().textAlign(align__$1);
});
quil.core.text_align.cljs$core$IFn$_invoke$arity$2 = (function (align_x,align_y){
var align_x__$1 = quil.util.resolve_constant_key(align_x,quil.core.horizontal_alignment_modes);
var align_y__$1 = quil.util.resolve_constant_key(align_y,quil.core.vertical_alignment_modes);
return quil.core.current_graphics().textAlign(align_x__$1,align_y__$1);
});
quil.core.text_align.cljs$lang$maxFixedArity = 2;
/**
* Returns the ascent of the current font at its current size. This
* information is useful for determining the height of the font above
* the baseline. For example, adding the [[text-ascent]] and [[text-descent]]
* values will give you the total height of the line.
*/
quil.core.text_ascent = (function quil$core$text_ascent(){
return quil.core.current_graphics().textAscent();
});
/**
* Returns descent of the current font at its current size. This
* information is useful for determining the height of the font below
* the baseline. For example, adding the [[text-ascent]] and [[text-descent]]
* values will give you the total height of the line.
*/
quil.core.text_descent = (function quil$core$text_descent(){
return quil.core.current_graphics().textDescent();
});
/**
* Sets the current font that will be drawn with the text
* function. Fonts must be loaded with [[load-font]] before it can be
* used. This font will be used in all subsequent calls to the [[text]]
* function. If no `size` parameter is input, the font will appear at its
* original size until it is changed with [[text-size]].
*
* Because fonts are usually bitmaped, you should create fonts at the
* sizes that will be used most commonly. Using [[text-font]] without the
* `size` parameter will result in the cleanest-looking text.
*
* With the default (JAVA2D) and PDF renderers, it's also possible to
* enable the use of native fonts via the command
* `(hint :enable-native-fonts)`. This will produce vector text in JAVA2D
* sketches and PDF output in cases where the vector data is available:
* when the font is still installed, or the font is created via the
* [[create-font]] function.
*/
quil.core.text_font = (function quil$core$text_font(var_args){
var G__6055 = arguments.length;
switch (G__6055) {
case 1:
return quil.core.text_font.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.text_font.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.text_font.cljs$core$IFn$_invoke$arity$1 = (function (font){
return quil.core.current_graphics().textFont(font);
});
quil.core.text_font.cljs$core$IFn$_invoke$arity$2 = (function (font,size){
return quil.core.current_graphics().textFont(font,(size | (0)));
});
quil.core.text_font.cljs$lang$maxFixedArity = 2;
/**
* Sets the spacing between lines of text in units of pixels. This
* setting will be used in all subsequent calls to the [[text]] function.
*/
quil.core.text_leading = (function quil$core$text_leading(leading){
return quil.core.current_graphics().textLeading(leading);
});
/**
* Sets the current font size. This size will be used in all
* subsequent calls to the [[text]] function. Font size is measured in
* units of pixels.
*/
quil.core.text_size = (function quil$core$text_size(size){
return quil.core.current_graphics().textSize(size);
});
/**
* Sets/gets the style of the text for system fonts to `:normal`, `:italic`,
* or `:bold` or `:bolditalic`.
*
* Note: this may be overridden by CSS styling. For non-system
* fonts (opentype, truetype, etc.) please load styled fonts instead.
*/
quil.core.text_style = (function quil$core$text_style(style){
var s = quil.util.resolve_constant_key(style,quil.core.text_styles);
return quil.core.current_graphics().textStyle(s);
});
/**
* Sets a texture to be applied to vertex points. The [[texture]] function must
* be called between [[begin-shape]] and [[end-shape]] and before any calls to
* [[vertex]].
*
* When textures are in use, the fill color is ignored. Instead, use
* [[tint]] to specify the color of the texture as it is applied to the
* shape.
*/
quil.core.texture = (function quil$core$texture(img){
return quil.core.current_graphics().texture(img);
});
/**
* Calculates and returns the width of any text string.
*/
quil.core.text_width = (function quil$core$text_width(data){
return quil.core.current_graphics().textWidth(data);
});
/**
* Sets the fill value for displaying images. Images can be tinted to
* specified colors or made transparent by setting the `alpha`.
*
* To make an image transparent, but not change it's color, use white
* as the tint color and specify an `alpha` value. For instance,
* `(tint 255 128)` will make an image 50% transparent (unless
* [[color-mode]] has been used).
*
* The value for the parameter gray must be less than or equal to the
* current maximum value as specified by [[color-mode]]. The default
* maximum value is 255.
*
* Also used to control the coloring of textures in 3D.
*/
quil.core.tint = (function quil$core$tint(var_args){
var G__6058 = arguments.length;
switch (G__6058) {
case 1:
return quil.core.tint.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.tint.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.tint.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.tint.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.tint.cljs$core$IFn$_invoke$arity$1 = (function (gray){
return quil.core.current_graphics().tint(gray);
});
quil.core.tint.cljs$core$IFn$_invoke$arity$2 = (function (gray,alpha){
return quil.core.current_graphics().tint(gray,alpha);
});
quil.core.tint.cljs$core$IFn$_invoke$arity$3 = (function (r,g,b){
return quil.core.current_graphics().tint(r,g,b);
});
quil.core.tint.cljs$core$IFn$_invoke$arity$4 = (function (r,g,b,a){
return quil.core.current_graphics().tint(g,g,b,a);
});
quil.core.tint.cljs$lang$maxFixedArity = 4;
/**
* Draw a torus with given `radius` and `tube-radius`.
*
* Optional parameters:
* * `detail-x` - number of segments, the more segments the smoother geometry default is 24
* * `detail-y` - number of segments, the more segments the smoother geometry default is 16
*/
quil.core.torus = (function quil$core$torus(var_args){
var G__6061 = arguments.length;
switch (G__6061) {
case 2:
return quil.core.torus.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.torus.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.torus.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.torus.cljs$core$IFn$_invoke$arity$2 = (function (radius,tube_radius){
return quil.core.current_graphics().torus(radius,tube_radius);
});
quil.core.torus.cljs$core$IFn$_invoke$arity$3 = (function (radius,tube_radius,detail_x){
return quil.core.current_graphics().torus(radius,tube_radius,(detail_x | (0)));
});
quil.core.torus.cljs$core$IFn$_invoke$arity$4 = (function (radius,tube_radius,detail_x,detail_y){
return quil.core.current_graphics().torus(radius,tube_radius,(detail_x | (0)),(detail_y | (0)));
});
quil.core.torus.cljs$lang$maxFixedArity = 4;
/**
* Specifies an amount to displace objects within the display
* window. The `tx` parameter specifies left/right translation, the `ty`
* parameter specifies up/down translation, and the `tz` parameter
* specifies translations toward/away from the screen. Transformations
* apply to everything that happens after and subsequent calls to the
* function accumulates the effect. For example, calling `(translate 50
* 0)` and then `(translate 20, 0)` is the same as `(translate 70, 0)`. If
* [[translate]] is called within draw, the transformation is reset when
* the loop begins again. This function can be further controlled by
* the [[push-matrix]] and [[pop-matrix]] functions.
*/
quil.core.translate = (function quil$core$translate(var_args){
var G__6064 = arguments.length;
switch (G__6064) {
case 1:
return quil.core.translate.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
case 2:
return quil.core.translate.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.translate.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.translate.cljs$core$IFn$_invoke$arity$1 = (function (v){
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(quil.core.translate,v);
});
quil.core.translate.cljs$core$IFn$_invoke$arity$2 = (function (tx,ty){
return quil.core.current_graphics().translate(tx,ty);
});
quil.core.translate.cljs$core$IFn$_invoke$arity$3 = (function (tx,ty,tz){
return quil.core.current_graphics().translate(tx,ty,tz);
});
quil.core.translate.cljs$lang$maxFixedArity = 3;
/**
* A triangle is a plane created by connecting three points. The first
* two arguments specify the first point, the middle two arguments
* specify the second point, and the last two arguments specify the
* third point.
*/
quil.core.triangle = (function quil$core$triangle(x1,y1,x2,y2,x3,y3){
return quil.core.current_graphics().triangle(x1,y1,x2,y2,x3,y3);
});
/**
* Unpack a binary string to an integer. See [[binary]] for converting
* integers to strings.
*/
quil.core.unbinary = (function quil$core$unbinary(str_val){
return parseInt(str_val,(2));
});
/**
* Converts a String representation of a hexadecimal number to its
* equivalent integer value.
*/
quil.core.unhex = (function quil$core$unhex(hex_str){
return quil.sketch.current_applet().unhex(cljs.core.str.cljs$core$IFn$_invoke$arity$1(hex_str));
});
/**
* Updates the display window or image with the data in the pixels array.
* Use in conjunction with [[pixels]]. If you're only reading pixels from
* the array, there's no need to call [[update-pixels]] unless there are
* changes.
*
* Certain renderers may or may not seem to require [[pixels]] or
* [[update-pixels]]. However, the rule is that any time you want to
* manipulate the `pixels` array, you must first call [[pixels]], and
* after changes have been made, call [[update-pixels]]. Even if the
* renderer may not seem to use this function in the current Processing
* release, this will always be subject to change.
*/
quil.core.update_pixels = (function quil$core$update_pixels(var_args){
var G__6067 = arguments.length;
switch (G__6067) {
case 0:
return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0();
break;
case 1:
return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1((arguments[(0)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.update_pixels.cljs$core$IFn$_invoke$arity$0 = (function (){
return quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1(quil.core.current_graphics());
});
quil.core.update_pixels.cljs$core$IFn$_invoke$arity$1 = (function (img){
return img.updatePixels();
});
quil.core.update_pixels.cljs$lang$maxFixedArity = 1;
/**
* All shapes are constructed by connecting a series of
* vertices. [[vertex]] is used to specify the vertex coordinates for
* points, lines, triangles, quads, and polygons and is used
* exclusively within the [[begin-shape]] and [[end-shape]] functions.
*
* Drawing a vertex in 3D using the `z` parameter requires the `:p3d` or
* `:opengl` renderers to be used.
*
* This function is also used to map a texture onto the geometry. The
* [[texture]] function declares the texture to apply to the geometry and the `u`
* and `v` coordinates set define the mapping of this texture to the
* form. By default, the coordinates used for `u` and `v` are specified in
* relation to the image's size in pixels, but this relation can be
* changed with [[texture-mode]].
*/
quil.core.vertex = (function quil$core$vertex(var_args){
var G__6070 = arguments.length;
switch (G__6070) {
case 2:
return quil.core.vertex.cljs$core$IFn$_invoke$arity$2((arguments[(0)]),(arguments[(1)]));
break;
case 3:
return quil.core.vertex.cljs$core$IFn$_invoke$arity$3((arguments[(0)]),(arguments[(1)]),(arguments[(2)]));
break;
case 4:
return quil.core.vertex.cljs$core$IFn$_invoke$arity$4((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]));
break;
case 5:
return quil.core.vertex.cljs$core$IFn$_invoke$arity$5((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),(arguments[(3)]),(arguments[(4)]));
break;
default:
throw (new Error(["Invalid arity: ",cljs.core.str.cljs$core$IFn$_invoke$arity$1(arguments.length)].join('')));
}
});
quil.core.vertex.cljs$core$IFn$_invoke$arity$2 = (function (x,y){
return quil.core.current_graphics().vertex(x,y);
});
quil.core.vertex.cljs$core$IFn$_invoke$arity$3 = (function (x,y,z){
return quil.core.current_graphics().vertex(x,y,z);
});
quil.core.vertex.cljs$core$IFn$_invoke$arity$4 = (function (x,y,u,v){
return quil.core.current_graphics().vertex(x,y,(0),u,v);
});
quil.core.vertex.cljs$core$IFn$_invoke$arity$5 = (function (x,y,z,u,v){
return quil.core.current_graphics().vertex(x,y,z,u,v);
});
quil.core.vertex.cljs$lang$maxFixedArity = 5;
/**
* Returns the current year as an integer (2003, 2004, 2005, etc).
*/
quil.core.year = (function quil$core$year(){
return quil.sketch.current_applet().year();
});
/**
* Width of the display window. The value of width is zero until size is
* called.
*/
quil.core.width = (function quil$core$width(){
return quil.sketch.current_applet().width;
});
var ret__4776__auto___6079 = (function (){
/**
* Temporarily set the fill color for the body of this macro.
* The code outside of the [[with-fill]] form will have the previous
* fill color set.
*
* A fill argument of nil disables the fill.
*
* Examples:
* ```
* (with-fill 255 ...)
* (with-fill [10 80 98] ...)
* (with-fill nil ...)
* ```
*/
quil.core.with_fill = (function quil$core$with_fill(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6080 = arguments.length;
var i__4731__auto___6081 = (0);
while(true){
if((i__4731__auto___6081 < len__4730__auto___6080)){
args__4736__auto__.push((arguments[i__4731__auto___6081]));
var G__6082 = (i__4731__auto___6081 + (1));
i__4731__auto___6081 = G__6082;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.with_fill.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,fill,body){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$fill__6072__auto__,null,(1),null)),(new cljs.core.List(null,fill,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.cst$sym$previous_DASH_fill__6073__auto__,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_current_DASH_fill,null,(1),null))))),null,(1),null))], 0))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_cond,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_sequential_QMARK_,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$fill__6072__auto__,null,(1),null))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_apply,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_fill,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.cst$sym$fill__6072__auto__,null,(1),null))], 0)))),null,(1),null)),(new cljs.core.List(null,true,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_fill,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$fill__6072__auto__,null,(1),null))))),null,(1),null))], 0)))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$return_DASH_val__6074__auto__,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$do,null,(1),null)),body))),null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$if,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_nil_QMARK_,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$previous_DASH_fill__6073__auto__,null,(1),null))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_no_DASH_fill,null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_fill,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$previous_DASH_fill__6073__auto__,null,(1),null))))),null,(1),null))], 0)))),null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$return_DASH_val__6074__auto__,null,(1),null))], 0)))),null,(1),null))], 0))));
});
quil.core.with_fill.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.with_fill.cljs$lang$applyTo = (function (seq6075){
var G__6076 = cljs.core.first(seq6075);
var seq6075__$1 = cljs.core.next(seq6075);
var G__6077 = cljs.core.first(seq6075__$1);
var seq6075__$2 = cljs.core.next(seq6075__$1);
var G__6078 = cljs.core.first(seq6075__$2);
var seq6075__$3 = cljs.core.next(seq6075__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6076,G__6077,G__6078,seq6075__$3);
});
return null;
})()
;
quil.core.with_fill.cljs$lang$macro = true;
var ret__4776__auto___6090 = (function (){
/**
* Temporarily set the stroke color for the body of this macro.
* The code outside of the [[with-stroke]] form will have the previous
* stroke color set.
*
* A stroke argument of nil disables the stroke.
*
* Examples:
* ```
* (with-stroke 255 ...)
* (with-stroke [10 80 98] ...)
* (with-stroke nil ...)
* ```
*/
quil.core.with_stroke = (function quil$core$with_stroke(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6091 = arguments.length;
var i__4731__auto___6092 = (0);
while(true){
if((i__4731__auto___6092 < len__4730__auto___6091)){
args__4736__auto__.push((arguments[i__4731__auto___6092]));
var G__6093 = (i__4731__auto___6092 + (1));
i__4731__auto___6092 = G__6093;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.with_stroke.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,stroke,body){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$stroke__6083__auto__,null,(1),null)),(new cljs.core.List(null,stroke,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.cst$sym$previous_DASH_stroke__6084__auto__,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_current_DASH_stroke,null,(1),null))))),null,(1),null))], 0))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_cond,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_sequential_QMARK_,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$stroke__6083__auto__,null,(1),null))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_apply,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_stroke,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.cst$sym$stroke__6083__auto__,null,(1),null))], 0)))),null,(1),null)),(new cljs.core.List(null,true,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_stroke,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$stroke__6083__auto__,null,(1),null))))),null,(1),null))], 0)))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$return_DASH_val__6085__auto__,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$do,null,(1),null)),body))),null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$if,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_nil_QMARK_,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$previous_DASH_stroke__6084__auto__,null,(1),null))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_no_DASH_stroke,null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_stroke,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$previous_DASH_stroke__6084__auto__,null,(1),null))))),null,(1),null))], 0)))),null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$return_DASH_val__6085__auto__,null,(1),null))], 0)))),null,(1),null))], 0))));
});
quil.core.with_stroke.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.with_stroke.cljs$lang$applyTo = (function (seq6086){
var G__6087 = cljs.core.first(seq6086);
var seq6086__$1 = cljs.core.next(seq6086);
var G__6088 = cljs.core.first(seq6086__$1);
var seq6086__$2 = cljs.core.next(seq6086__$1);
var G__6089 = cljs.core.first(seq6086__$2);
var seq6086__$3 = cljs.core.next(seq6086__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6087,G__6088,G__6089,seq6086__$3);
});
return null;
})()
;
quil.core.with_stroke.cljs$lang$macro = true;
var ret__4776__auto___6099 = (function (){
/**
* Performs body with translation, restores current transformation on
* exit.
*/
quil.core.with_translation = (function quil$core$with_translation(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6100 = arguments.length;
var i__4731__auto___6101 = (0);
while(true){
if((i__4731__auto___6101 < len__4730__auto___6100)){
args__4736__auto__.push((arguments[i__4731__auto___6101]));
var G__6102 = (i__4731__auto___6101 + (1));
i__4731__auto___6101 = G__6102;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.with_translation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,translation_vector,body){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$tr__6094__auto__,null,(1),null)),(new cljs.core.List(null,translation_vector,null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_push_DASH_matrix,null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$try,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_translate,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$tr__6094__auto__,null,(1),null))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([body,(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$finally,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_pop_DASH_matrix,null,(1),null))))),null,(1),null))))),null,(1),null))], 0)))),null,(1),null))], 0))));
});
quil.core.with_translation.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.with_translation.cljs$lang$applyTo = (function (seq6095){
var G__6096 = cljs.core.first(seq6095);
var seq6095__$1 = cljs.core.next(seq6095);
var G__6097 = cljs.core.first(seq6095__$1);
var seq6095__$2 = cljs.core.next(seq6095__$1);
var G__6098 = cljs.core.first(seq6095__$2);
var seq6095__$3 = cljs.core.next(seq6095__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6096,G__6097,G__6098,seq6095__$3);
});
return null;
})()
;
quil.core.with_translation.cljs$lang$macro = true;
var ret__4776__auto___6108 = (function (){
/**
* Performs body with rotation, restores current transformation on exit.
* Accepts a vector `[angle]` or `[angle x y z]`.
*
* When 4 arguments provides it produces a rotation of angle degrees
* around the vector x y z. Check examples to better understand.
* This rotation follows the right-hand rule, so if the vector x y z points
* toward the user, the rotation will be counterclockwise.
*
* Example:
* ```
* (with-rotation [angle]
* (vertex 1 2))
* ```
*/
quil.core.with_rotation = (function quil$core$with_rotation(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6109 = arguments.length;
var i__4731__auto___6110 = (0);
while(true){
if((i__4731__auto___6110 < len__4730__auto___6109)){
args__4736__auto__.push((arguments[i__4731__auto___6110]));
var G__6111 = (i__4731__auto___6110 + (1));
i__4731__auto___6110 = G__6111;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.with_rotation.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,rotation,body){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$tr__6103__auto__,null,(1),null)),(new cljs.core.List(null,rotation,null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_push_DASH_matrix,null,(1),null))))),null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$try,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_apply,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_rotate,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.cst$sym$tr__6103__auto__,null,(1),null))], 0)))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([body,(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$finally,null,(1),null)),(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$1((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_pop_DASH_matrix,null,(1),null))))),null,(1),null))))),null,(1),null))], 0)))),null,(1),null))], 0))));
});
quil.core.with_rotation.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.with_rotation.cljs$lang$applyTo = (function (seq6104){
var G__6105 = cljs.core.first(seq6104);
var seq6104__$1 = cljs.core.next(seq6104);
var G__6106 = cljs.core.first(seq6104__$1);
var seq6104__$2 = cljs.core.next(seq6104__$1);
var G__6107 = cljs.core.first(seq6104__$2);
var seq6104__$3 = cljs.core.next(seq6104__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6105,G__6106,G__6107,seq6104__$3);
});
return null;
})()
;
quil.core.with_rotation.cljs$lang$macro = true;
quil.core.begin_draw = (function quil$core$begin_draw(graphics){
return null;
});
quil.core.end_draw = (function quil$core$end_draw(graphics){
return null;
});
var ret__4776__auto___6117 = (function (){
/**
* All subsequent calls of any drawing function will draw on given
* graphics. [[with-graphics]] cannot be nested (you can draw simultaneously
* only on 1 graphics)
*/
quil.core.with_graphics = (function quil$core$with_graphics(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6118 = arguments.length;
var i__4731__auto___6119 = (0);
while(true){
if((i__4731__auto___6119 < len__4730__auto___6118)){
args__4736__auto__.push((arguments[i__4731__auto___6119]));
var G__6120 = (i__4731__auto___6119 + (1));
i__4731__auto___6119 = G__6120;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.with_graphics.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,graphics,body){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_let,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.with_meta(cljs.core.cst$sym$gr__6112__auto__,cljs.core.apply.cljs$core$IFn$_invoke$arity$2(cljs.core.array_map,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$kw$file,null,(1),null)),(new cljs.core.List(null,"/home/hodapp/source/curlnoise/resources/public/js/optimized/quil/core.cljc",null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.cst$kw$line,null,(1),null)),(new cljs.core.List(null,4816,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$kw$column,null,(1),null)),(new cljs.core.List(null,21,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$kw$end_DASH_line,null,(1),null)),(new cljs.core.List(null,4816,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$kw$end_DASH_column,null,(1),null)),(new cljs.core.List(null,24,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$kw$tag,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_PGraphics,null,(1),null))], 0)))))),null,(1),null)),(new cljs.core.List(null,graphics,null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$cljs$core_SLASH_binding,null,(1),null)),(new cljs.core.List(null,cljs.core.vec(cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH__STAR_graphics_STAR_,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$gr__6112__auto__,null,(1),null)))))),null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_begin_DASH_draw,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$gr__6112__auto__,null,(1),null))))),null,(1),null)),body,(new cljs.core.List(null,cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$2((new cljs.core.List(null,cljs.core.cst$sym$quil$core_SLASH_end_DASH_draw,null,(1),null)),(new cljs.core.List(null,cljs.core.cst$sym$gr__6112__auto__,null,(1),null))))),null,(1),null))], 0)))),null,(1),null))], 0))));
});
quil.core.with_graphics.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.with_graphics.cljs$lang$applyTo = (function (seq6113){
var G__6114 = cljs.core.first(seq6113);
var seq6113__$1 = cljs.core.next(seq6113);
var G__6115 = cljs.core.first(seq6113__$1);
var seq6113__$2 = cljs.core.next(seq6113__$1);
var G__6116 = cljs.core.first(seq6113__$2);
var seq6113__$3 = cljs.core.next(seq6113__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6114,G__6115,G__6116,seq6113__$3);
});
return null;
})()
;
quil.core.with_graphics.cljs$lang$macro = true;
/**
* Create and start a new visualisation applet. Can be used to create
* new sketches programmatically. See documentation for [[defsketch]] for
* list of available options.
*/
quil.core.sketch = (function quil$core$sketch(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6122 = arguments.length;
var i__4731__auto___6123 = (0);
while(true){
if((i__4731__auto___6123 < len__4730__auto___6122)){
args__4736__auto__.push((arguments[i__4731__auto___6123]));
var G__6124 = (i__4731__auto___6123 + (1));
i__4731__auto___6123 = G__6124;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((0) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((0)),(0),null)):null);
return quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic(argseq__4737__auto__);
});
quil.core.sketch.cljs$core$IFn$_invoke$arity$variadic = (function (opts){
return cljs.core.apply.cljs$core$IFn$_invoke$arity$2(quil.sketch.sketch,opts);
});
quil.core.sketch.cljs$lang$maxFixedArity = (0);
/** @this {Function} */
quil.core.sketch.cljs$lang$applyTo = (function (seq6121){
var self__4718__auto__ = this;
return self__4718__auto__.cljs$core$IFn$_invoke$arity$variadic(cljs.core.seq(seq6121));
});
var ret__4776__auto___6129 = (function (){
/**
* Define and start a sketch and bind it to a var with the symbol
* `app-name`. If any of the options to the various callbacks are
* symbols, it wraps them in a call to var to ensure they aren't
* inlined and that redefinitions to the original functions are reflected in
* the visualisation.
*
* * `:size` - A vector of width and height for the sketch or
* `:fullscreen`. Defaults to `[500 300]`. If you're using
* `:fullscreen` you may want to enable present mode using
* `:features [:present]`. `:fullscreen` size works only in
* Clojure. In ClojureScript all sketches support
* fullscreen when you press `F11`.
* * `:renderer` - Specifies the renderer type. One of `:p2d`, `:p3d`,
* `:java2d`, `:opengl`, `:pdf`, `:svg`, `:fx2d`). Defaults
* to `:java2d` in Clojure and `:p2d` in ClojureScript.
* `:dxf` renderer can't be used as sketch renderer.
* Use [[begin-raw]] method instead. In Clojurescript only
* `:p2d` and `:p3d` renderers are supported.
* More info on Clojure renderers:
* https://processing.org/reference/environment/#Renderers
* * `:output-file` - Specifies an output file path. Only used in `:pdf` and
* `:svg` modes. Not supported in Clojurescript. When
* writing to a file, call [[exit]] at the end of the
* `draw` call to end the sketch and not write repeatedly
* to the file.
* * `:title` - A string which will be displayed at the top of
* the sketch window. Not supported in Clojurescript.
* * `:features` - A vector of keywords customizing sketch behaviour.
* Supported features:
* - `:keep-on-top` - Sketch window will always be above other windows.
* Note: some platforms might not support always-on-top
* windows. Not supported in clojurescript.
* - `:exit-on-close` - Shutdown JVM when sketch is closed.
* Not supported in Clojurescript.
* - `:resizable` - Makes sketch resizable. Not supported in Clojurescript.
* - `:no-safe-fns` - Do not catch and print exceptions thrown inside
* functions provided to sketch (like draw,
* [[mouse-pressed?]], [[key-pressed?]] and others). By
* default all exceptions thrown inside these functions
* are caught. This prevents the sketch from breaking when
* a bad function is provided and allows you to fix it and
* reload it on the fly. You can disable this behaviour by
* enabling the `:no-safe-fns` feature. Not supported in
* Clojurescript.
* - `:present` - Switch to present mode (fullscreen without borders, OS
* panels). You may want to use this feature together with
* `:size :fullscreen`. Not supported in ClojureScript. In
* ClojureScript fullscreen is enabled by pressing F11 and
* it's enabled on all sketches automatically.
* - `:no-start` - Disables autostart if sketch was created using the
* [[defsketch]] macro. To start sketch you have to call
* function created [[defsketch]]. Supported only in
* ClojureScript.
* Usage example: `:features [:keep-on-top :present]`
* * `:bgcolor` - Sets background color for unused space in present mode.
* Color is specified in hex format for example
* `:bgcolor "#00FFFF"` (cyan background)
* Not supported in ClojureScript.
* * `:display` - Sets what display should be used by this sketch.
* Displays are numbered starting from 0.
* Example: `:display 1`.
* Not supported in ClojureScript.
* * `:setup` - A function to be called once when setting the sketch up.
* * `:draw` - A function to be repeatedly called at most n times per
* second where n is the target [[frame-rate]] set for
* the visualisation.
* * `:host` - String id of canvas element or DOM element itself.
* Specifies host for the sketch. Must be specified in
* sketch, may be omitted in defsketch. If omitted in
* [[defsketch]], `:host` is set to the name of the sketch.
* If element with specified id is not found on the page
* and page is empty, a new canvas element will be created.
* Used in ClojureScript.
* * `:focus-gained` - Called when the sketch gains focus.
* Not supported in ClojureScript.
* * `:focus-lost` - Called when the sketch loses focus. Not supported in
* ClojureScript.
* * `:mouse-entered` - Called when the mouse enters the sketch window.
* * `:mouse-exited` - Called when the mouse leaves the sketch window
* * `:mouse-pressed` - Called every time a mouse button is pressed.
* * `:mouse-released` - Called every time a mouse button is released.
* * `:mouse-clicked` - Called once after a mouse button has been pressed
* and then released.
* * `:mouse-moved` - Called every time the mouse moves and a button is
* not pressed.
* * `:mouse-dragged` - Called every time the mouse moves and a button is
* pressed.
* * `:mouse-wheel` - Called every time mouse wheel is rotated.
* Takes 1 argument - wheel rotation, an `int`.
* Negative values if the mouse wheel was rotated
* up/away from the user, and positive values
* if the mouse wheel was rotated down/towards the user.
* * `:key-pressed` - Called every time any key is pressed.
* * `:key-released` - Called every time any key is released.
* * `:key-typed` - Called once every time non-modifier keys are
* pressed.
* * `:on-close` - Called once, when sketch is closed.
* Not supported in ClojureScript.
* * `:middleware` - Vector of middleware to be applied to the sketch.
* Middleware will be applied in the same order as in
* `comp` function: `[f g]` will be applied as
* `(f (g options))`.
* * `:settings` - Cousin of `:setup`. A function to be called once when
* setting sketch up. Should be used only for [[smooth]]
* and [[no-smooth]]. Due to Processing limitations these
* functions cannot be used neither in `:setup` nor in
* `:draw`.
*/
quil.core.defsketch = (function quil$core$defsketch(var_args){
var args__4736__auto__ = [];
var len__4730__auto___6130 = arguments.length;
var i__4731__auto___6131 = (0);
while(true){
if((i__4731__auto___6131 < len__4730__auto___6130)){
args__4736__auto__.push((arguments[i__4731__auto___6131]));
var G__6132 = (i__4731__auto___6131 + (1));
i__4731__auto___6131 = G__6132;
continue;
} else {
}
break;
}
var argseq__4737__auto__ = ((((3) < args__4736__auto__.length))?(new cljs.core.IndexedSeq(args__4736__auto__.slice((3)),(0),null)):null);
return quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic((arguments[(0)]),(arguments[(1)]),(arguments[(2)]),argseq__4737__auto__);
});
quil.core.defsketch.cljs$core$IFn$_invoke$arity$variadic = (function (_AMPERSAND_form,_AMPERSAND_env,app_name,options){
return cljs.core.sequence.cljs$core$IFn$_invoke$arity$1(cljs.core.seq(cljs.core.concat.cljs$core$IFn$_invoke$arity$variadic((new cljs.core.List(null,cljs.core.cst$sym$quil$sketch$macros_SLASH_defsketch,null,(1),null)),(new cljs.core.List(null,app_name,null,(1),null)),cljs.core.prim_seq.cljs$core$IFn$_invoke$arity$2([options], 0))));
});
quil.core.defsketch.cljs$lang$maxFixedArity = (3);
/** @this {Function} */
quil.core.defsketch.cljs$lang$applyTo = (function (seq6125){
var G__6126 = cljs.core.first(seq6125);
var seq6125__$1 = cljs.core.next(seq6125);
var G__6127 = cljs.core.first(seq6125__$1);
var seq6125__$2 = cljs.core.next(seq6125__$1);
var G__6128 = cljs.core.first(seq6125__$2);
var seq6125__$3 = cljs.core.next(seq6125__$2);
var self__4717__auto__ = this;
return self__4717__auto__.cljs$core$IFn$_invoke$arity$variadic(G__6126,G__6127,G__6128,seq6125__$3);
});
return null;
})()
;
quil.core.defsketch.cljs$lang$macro = true;
/**
* Returns true if char `c` is a `coded` char i.e. it is necessary to
* fetch the [[key-code]] as an integer and use that to determine the
* specific key pressed. See [[key-as-keyword]].
*/
quil.core.key_coded_QMARK_ = (function quil$core$key_coded_QMARK_(c){
return cljs.core._EQ_.cljs$core$IFn$_invoke$arity$2((65535),String(c).charCodeAt());
});
/**
* Returns a keyword representing the currently pressed key. Modifier
* keys are represented as: `:up`, `:down`, `:left`, `:right`, `:alt`,
* `:control`, `:shift`, `:command`, `:f1-24`
*/
quil.core.key_as_keyword = (function quil$core$key_as_keyword(){
var key_char = quil.core.raw_key();
var code = quil.core.key_code();
if(quil.core.key_coded_QMARK_(key_char)){
return cljs.core.get.cljs$core$IFn$_invoke$arity$3(quil.core.KEY_CODES,code,cljs.core.cst$kw$unknown_DASH_key);
} else {
var key_str = String(key_char);
var or__4131__auto__ = (quil.core.KEY_MAP.cljs$core$IFn$_invoke$arity$1 ? quil.core.KEY_MAP.cljs$core$IFn$_invoke$arity$1(key_str) : quil.core.KEY_MAP.call(null,key_str));
if(cljs.core.truth_(or__4131__auto__)){
return or__4131__auto__;
} else {
return cljs.core.keyword.cljs$core$IFn$_invoke$arity$1(key_str);
}
}
});