443 lines
7.3 KiB
POVRay
443 lines
7.3 KiB
POVRay
#include "rad_def.inc"
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/* Radiosity seems to get rid of photon effects in this scene, at least
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if I only use natural lighting (from the skysphere, here) */
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#declare Detailed = 1;
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#declare Rad = 0;
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#declare Sky1 = pigment {
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granite
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turbulence <0.1, 0.1, 0.1>
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omega 0.52
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color_map {
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[ 0 color rgb <0.670588, 0.794118, 0.780392>
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]
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[ 0.5 color rgb <0.552941, 0.65098, 0.670588>
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]
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[ 1 color rgb <0.670588, 0.694118, 0.780392>
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]
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}
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}
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sky_sphere {
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pigment {
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Sky1
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}
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}
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global_settings {
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adc_bailout 0.0039216
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assumed_gamma 1.5
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noise_generator 2
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photons {
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#if(Detailed)
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count 50000
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gather 5, 50
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#else
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count 10000
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#end
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autostop 0
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jitter .4
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}
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#if(Rad)
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radiosity {
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Rad_Settings(Radiosity_Default, off, off)
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}
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#end
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}
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#if (!Rad)
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light_source {
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<-0.95792, 1.4554, 1.5166>, rgb <1, 1, 1>
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parallel
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#if (Detailed & !Rad)
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area_light <1, 0.4, 0.2>, <0.2, -0.4, 1>, 6, 6
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adaptive 2
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jitter
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#else
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area_light <1, 0.4, 0.2>, <0.2, -0.4, 1>, 2, 2
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#end
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photons {
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refraction on
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reflection on
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}
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}
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#end
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camera {
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perspective
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location <0.684467, 1.20461, 0.444912>
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sky <0, 1, 0>
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direction <0, 0, 1>
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right <1.33333, 0, 0>
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up <0, 1, 0>
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look_at <-0.482067, -0.13609, 0.336985>
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}
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#declare glass2 = material {
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texture {
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//*PMRawBegin
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normal { bumps 0.05 scale 0.1 }
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//*PMRawEnd
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finish {
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diffuse 0.3
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brilliance 0.3
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specular 0.4
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roughness 0.05
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conserve_energy
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reflection {
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rgb <0.14902, 0.211765, 0.215686>
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}
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}
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pigment {
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color rgbft <0.72941, 0.78431, 0.92941, 0.1, 0.8>
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}
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}
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interior {
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media {
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intervals 1
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samples 1,5
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emission rgb <0.870588, 0.45098, 0.513725>
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}
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ior 1.1
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caustics 1
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}
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}
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#declare glass1 = material {
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interior {
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ior 2
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}
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texture {
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pigment {
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color rgbft <0.23922, 0.3098, 0.74902, 0.8, 0.6>
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}
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finish {
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ambient rgb <0, 0.027451, 0.282353>
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diffuse 0.15
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specular 0.2
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reflection {
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rgb <0.282353, 0.282353, 0.376471>
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}
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}
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}
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}
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#declare matte_white = texture {
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normal { bumps 0.08 scale 0.05 }
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finish {
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diffuse 0.6
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specular 0.5
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roughness 0.005
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reflection { 0.1 0.6
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falloff 5
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}
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}
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pigment { rgb 0.85 }
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}
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#declare matte_grey = texture {
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normal { bumps 0.07 scale 0.05 }
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finish {
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diffuse 0.5
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specular 0.25
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roughness 0.005
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reflection { 0.2 0.7
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falloff 9
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}
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}
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pigment { rgb 0.35 }
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}
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#declare gloss_white = texture {
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finish {
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diffuse 0.6
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specular 0.25
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roughness 0.005
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reflection { 0.2 0.7
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falloff 9
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}
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}
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pigment {
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agate
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color_map {
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[ 0.0 rgb 0.95 ]
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[ 0.5 rgb 0.90 ]
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[ 0.55 rgb 0.55 ]
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[ 0.60 rgb 0.90 ]
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[ 1.00 rgb 0.95 ]
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}
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}
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}
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#declare white1 = texture {
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finish {
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diffuse 0.6
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specular 0.5
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roughness 0.005
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reflection 0.73
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}
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normal { bumps 0.02 scale 0.1 }
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pigment { rgb 0.85 }
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}
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#declare matte_tan = texture {
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normal { bumps 0.07 scale 0.05 }
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finish {
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diffuse 0.5
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specular 0.25
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roughness 0.005
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reflection { 0.2 0.7
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falloff 9
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}
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}
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pigment { rgb <0.76,0.67,0.44> }
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}
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#declare grey1 = texture {
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finish {
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diffuse 0.6
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specular 0.3
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roughness 0.005
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reflection 0.63
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}
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normal { bumps 0.02 scale 0.1 }
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pigment { rgb 0.70 }
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}
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#declare black1 = texture {
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finish {
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diffuse 0.6
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specular 0.2
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roughness 0.005
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reflection 0.13
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}
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normal { bumps 0.02 scale 0.1 }
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pigment { rgb 0.40 }
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}
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#declare Grey_amount = 0.1;
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#declare Black_amount = 0.05;
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#declare positive = texture {
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bumps
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scale 0.01
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texture_map {
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[ 0.0 white1 ]
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[ (Grey_amount) grey1 ]
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[ (2*Grey_amount) white1 ]
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[ 0.5 white1 ]
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[ (0.5 + Black_amount) black1 ]
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[ (0.5 + 2*Black_amount) white1 ]
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}
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}
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#declare negative = texture {
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bumps
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scale 0.01
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texture_map {
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[ 0.0 grey1 ]
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[ (Grey_amount) black1 ]
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[ (2*Grey_amount) grey1 ]
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[ 0.5 grey1 ]
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[ (0.5 + Black_amount) black1 ]
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[ (0.5 + 2*Black_amount) grey1 ]
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}
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}
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#declare rock1 = texture {
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finish {
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diffuse 0.6
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ambient 0.05
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phong 0.25
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phong_size 100
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}
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normal { dents 0.5 scale 0.01 }
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pigment {
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granite
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pigment_map {
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[ 0.0 rgb <0.646,0.557,0.482> ]
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[ 0.3 rgb <0.473,0.420,0.361> ]
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[ 0.6 rgb <0.697,0.623,0.537> ]
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[ 0.7 rgb <0.148,0.118,0.118> ]
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[ 0.8 rgb <0.473,0.420,0.361> ]
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[ 1.0 rgb <0.646,0.557,0.482> ]
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}
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scale 0.25
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}
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}
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#declare rock2 = texture {
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finish {
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diffuse 0.7
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ambient 0.06
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phong 0.2
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phong_size 75
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}
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normal { dents 0.6 scale 0.007 }
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pigment {
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granite
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pigment_map {
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[ 0.0 rgb <0.696,0.607,0.532> ]
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[ 0.3 rgb <0.573,0.470,0.381> ]
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[ 0.6 rgb <0.797,0.673,0.557> ]
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[ 0.7 rgb <0.448,0.368,0.338> ]
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[ 0.8 rgb <0.573,0.470,0.381> ]
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[ 1.0 rgb <0.696,0.607,0.532> ]
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}
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scale 0.25
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}
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}
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#declare tile_pattern = texture {
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material_map {
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png "/home/hodapp/pov/map1.png"
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texture { matte_tan }
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texture { matte_white }
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}
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rotate x*90
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rotate y*70
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scale 0.5
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}
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#declare mortar1 = texture {
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normal { bumps 0.08 scale 0.05 }
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finish {
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diffuse 0.8
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reflection 0
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}
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pigment {
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granite
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color_map {
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[0.0 rgb 0.85]
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[0.5 rgb 0.35]
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[1.0 rgb 0.85]
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}
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scale 0.1
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}
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}
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#declare hex = texture {
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hexagon
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texture { matte_white },
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texture { matte_grey },
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texture { matte_tan }
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scale 0.25
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}
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#declare minx = -3;
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#declare minz = -2;
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#declare maxx = 2;
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#declare maxz = 3;
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#declare dx = 0.5;
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#declare dz = 0.5;
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#declare sx = 0.05;
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#declare sz = 0.05;
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#declare y1 = 0;
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#declare y2 = -0.1;
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#declare sy = 0.02;
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#declare cx = minx;
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union {
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#while(cx < maxx)
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#declare cz = minz;
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#while(cz < maxz)
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box { <cx, y1, cz>, <cx+dx, y2, cz+dz> }
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#declare cz = cz + dz + sz;
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#end
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#declare cx = cx + dx + sz;
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#end
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photons { collect on }
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texture { gloss_white }
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}
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box { <minx, y1 - sy, minz>, <maxx, y2 + sy, maxz>
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photons {collect on}
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texture { mortar1 }
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}
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/*
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box {
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<-3, 0, 3>, <2, -0.1, -2>
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scale 1
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rotate <0, 0, 0>
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translate <0, 0, 0>
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photons { collect on }
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texture {
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gloss_white
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}
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}*/
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#declare Teardrop = lathe {
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cubic_spline
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10,
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<-0.069618, 1.9881>, <0, 1.4609>, <0.084975, 1.057>, <0.19148, 0.83258>, <0.28808, 0.66645>, <0.39872, 0.48367>, <0.44644, 0.267513>, <0.308297, 0.0832133>, <0, 0.0375>, <0, 0.0375>
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scale 1
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rotate x*(-90)
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translate <0, 0, 0>
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material {
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glass1
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}
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//*PMRawBegin
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#if (Detailed)
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sturm
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#end
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photons{
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target
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collect off
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reflection on
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refraction on
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}
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//*PMRawEnd
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}
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merge {
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object {
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Teardrop
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scale 1
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rotate <0, 0, 0>
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translate <0, 0, 0>
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}
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object {
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Teardrop
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scale 1
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rotate x*(-72)
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translate <-9.98173e-16, 1.3905, -1.0079>
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}
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object {
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Teardrop
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scale 1
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rotate x*(-144)
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translate <-9.98173e-16, 0.85872, -2.6427>
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}
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object {
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Teardrop
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scale 1
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rotate x*(-216)
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translate <-9.98173e-16, -0.862947, -2.65281>
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}
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object {
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Teardrop
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scale 1
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rotate x*(-288)
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translate <-9.98173e-16, -1.389, -1.008>
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}
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rotate z*90
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scale 0.5
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translate <-0.472669, 0.25145, 1.06121>
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} |