blag/you_still_need_this/assets/2005-07-08-vaguely-celtic-metalwork.pov
2020-04-11 22:25:33 -04:00

300 lines
6.4 KiB
POVRay

sky_sphere {
pigment {
color rgb <0.207843, 0.196078, 0.203922>
}
}
global_settings {
adc_bailout 0.00392157
assumed_gamma 1.5
}
light_source {
<-0.398387, 0.50979, 2.5>, rgb <1, 1, 1>
}
camera {
perspective
location <-0.106258, -0.8, 3.60026>
sky <0, 1, 0>
direction <0, 0, 1>
right <1.33333, 0, 0>
up <0, 1, 0>
look_at <0.020949, -0.0333333, 0.0416333>
angle 45
}
//*PMRawBegin
#declare Iso_accuracy = 0.0001;
#declare Outer_Start = 8;
#declare Outer_Peak = 16;
#declare Outer = function(x) { (Outer_Start - Outer_Peak)*x*x + Outer_Peak }
#declare Inner = 0.8;
#declare Freq_Start = 1;
#declare Freq_Peak = 20;
#declare Freq = function(x) { (Freq_Start - Freq_Peak)*x*x + (Freq_Peak) }
//*PMRawEnd
#declare glass1 = material {
interior {
ior 1.6
}
texture {
finish {
diffuse 0.2
specular 0.2
reflection rgb <0.321569, 0.321569, 0.376471>
}
pigment {
color rgbft <0.376471, 0.411765, 0.560784, 0.8, 0.8>
}
normal {
bumps
0.5
bump_size 1
}
}
}
#declare rock = texture {
granite
texture_map {
[ 0 pigment {
color rgb <0.584314, 0.576471, 0.564706>
}
//*PMRawBegin
normal { bumps 1.0 scale 0.07 }
//*PMRawEnd
finish {
ambient rgb <0.180392, 0.180392, 0.180392>
diffuse 0.31
specular 0.2
roughness 0.1
}
]
[ 0.1 pigment {
color rgb <0.572549, 0.560784, 0.533333>
}
//*PMRawBegin
normal { bumps 1.0 scale 0.07 }
//*PMRawEnd
finish {
ambient rgb <0.19, 0.19, 0.19>
diffuse 0.32
specular 0.1
roughness 0.05
}
]
[ 0.2 pigment {
color rgb <0.619608, 0.568627, 0.501961>
}
//*PMRawBegin
normal { bumps 1.0 scale 0.07 }
//*PMRawEnd
finish {
ambient rgb <0.24, 0.24, 0.24>
diffuse 0.3
}
]
[ 0.35 pigment {
color rgb <0, 0, 0>
}
//*PMRawBegin
normal { bumps 1.0 scale 0.07 }
//*PMRawEnd
finish {
ambient rgb <0.2, 0.2, 0.2>
diffuse 0.36
brilliance 0.4
reflection rgb <0.313725, 0.313725, 0.313725>
}
]
[ 0.7 pigment {
color rgb <0.470588, 0.470588, 0.470588>
}
//*PMRawBegin
normal { bumps 1.0 scale 0.07 }
//*PMRawEnd
finish {
ambient rgb <0.17, 0.17, 0.17>
diffuse 0.34
specular 0.2
roughness 0.05
reflection rgb <0.12549, 0.12549, 0.12549>
}
]
[ 1 pigment {
color rgb <0.368627, 0.364706, 0.352941>
}
//*PMRawBegin
normal { bumps 1.0 scale 0.07 }
//*PMRawEnd
finish {
ambient rgb <0.133333, 0.133333, 0.133333>
diffuse 0.3
specular 0.2
roughness 0.005
}
]
}
scale 0.1
}
#declare silver = texture {
pigment {
color rgb <0.819608, 0.890196, 0.788235>
}
finish {
ambient rgb <0.172549, 0.172549, 0.172549>
diffuse 0.62
brilliance 0.9
metallic 1
specular 0.45
roughness 0.06
reflection rgb <0.882353, 0.882353, 0.882353>
}
//*PMRawBegin
normal { bumps 0.3 scale 0.04 }
//*PMRawEnd
}
union {
//*PMName red
//*PMRawBegin
#declare Phase = 0;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
}
//*PMRawEnd
//*PMRawBegin
#declare Phase = 0;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
rotate <0, 0, 45>
}
//*PMRawEnd
//*PMRawBegin
#declare Phase = 0;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
rotate <0, 0, 90>
}
//*PMRawEnd
//*PMRawBegin
#declare Phase = 0;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
rotate <0, 0, 135>
}
//*PMRawEnd
pigment {
color rgb <0.819608, 0.890196, 0.788235>
}
finish {
ambient rgb <0.172549, 0.172549, 0.172549>
diffuse 0.62
brilliance 0.9
metallic 1
specular 0.45
roughness 0.06
reflection rgb <0.882353, 0.882353, 0.882353>
}
//*PMRawBegin
normal { bumps 0.45 scale 0.05 }
//*PMRawEnd
}
union {
//*PMName blue
//*PMRawBegin
#declare Phase = pi;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
}
//*PMRawEnd
//*PMRawBegin
#declare Phase = pi;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
rotate <0, 0, 45>
}
//*PMRawEnd
//*PMRawBegin
#declare Phase = pi;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
rotate <0, 0, 90>
}
//*PMRawEnd
//*PMRawBegin
#declare Phase = pi;
isosurface {
function { sqrt(pow(y*Outer(x) - Inner*sin(x*Freq(x) + Phase), 2) + pow(z*Outer(x) - Inner*cos(x*Freq(x) + Phase),2) ) }
max_gradient 125
threshold .3
accuracy Iso_accuracy
rotate <0, 0, 135>
}
//*PMRawEnd
pigment {
color rgb <0.890196, 0.6, 0.286275>
}
finish {
ambient rgb <0.172549, 0.172549, 0.172549>
diffuse 0.62
brilliance 0.9
metallic 1
specular 0.45
roughness 0.06
reflection rgb <0.682353, 0.682353, 0.682353>
}
//*PMRawBegin
normal { bumps 0.5 scale 0.04 }
//*PMRawEnd
}
plane {
<0, 0, 1>, -0.933333
scale 1
rotate <0, 0, 0>
translate <0, 0, 0>
texture {
rock
}
}