#include "rad_def.inc" /* Radiosity seems to get rid of photon effects in this scene, at least if I only use natural lighting (from the skysphere, here) */ #declare Detailed = 1; #declare Rad = 0; #declare Sky1 = pigment { granite turbulence <0.1, 0.1, 0.1> omega 0.52 color_map { [ 0 color rgb <0.670588, 0.794118, 0.780392> ] [ 0.5 color rgb <0.552941, 0.65098, 0.670588> ] [ 1 color rgb <0.670588, 0.694118, 0.780392> ] } } sky_sphere { pigment { Sky1 } } global_settings { adc_bailout 0.0039216 assumed_gamma 1.5 noise_generator 2 photons { #if(Detailed) count 50000 gather 5, 50 #else count 10000 #end autostop 0 jitter .4 } #if(Rad) radiosity { Rad_Settings(Radiosity_Default, off, off) } #end } #if (!Rad) light_source { <-0.95792, 1.4554, 1.5166>, rgb <1, 1, 1> parallel #if (Detailed & !Rad) area_light <1, 0.4, 0.2>, <0.2, -0.4, 1>, 6, 6 adaptive 2 jitter #else area_light <1, 0.4, 0.2>, <0.2, -0.4, 1>, 2, 2 #end photons { refraction on reflection on } } #end camera { perspective location <0.684467, 1.20461, 0.444912> sky <0, 1, 0> direction <0, 0, 1> right <1.33333, 0, 0> up <0, 1, 0> look_at <-0.482067, -0.13609, 0.336985> } #declare glass2 = material { texture { //*PMRawBegin normal { bumps 0.05 scale 0.1 } //*PMRawEnd finish { diffuse 0.3 brilliance 0.3 specular 0.4 roughness 0.05 conserve_energy reflection { rgb <0.14902, 0.211765, 0.215686> } } pigment { color rgbft <0.72941, 0.78431, 0.92941, 0.1, 0.8> } } interior { media { intervals 1 samples 1,5 emission rgb <0.870588, 0.45098, 0.513725> } ior 1.1 caustics 1 } } #declare glass1 = material { interior { ior 2 } texture { pigment { color rgbft <0.23922, 0.3098, 0.74902, 0.8, 0.6> } finish { ambient rgb <0, 0.027451, 0.282353> diffuse 0.15 specular 0.2 reflection { rgb <0.282353, 0.282353, 0.376471> } } } } #declare matte_white = texture { normal { bumps 0.08 scale 0.05 } finish { diffuse 0.6 specular 0.5 roughness 0.005 reflection { 0.1 0.6 falloff 5 } } pigment { rgb 0.85 } } #declare matte_grey = texture { normal { bumps 0.07 scale 0.05 } finish { diffuse 0.5 specular 0.25 roughness 0.005 reflection { 0.2 0.7 falloff 9 } } pigment { rgb 0.35 } } #declare gloss_white = texture { finish { diffuse 0.6 specular 0.25 roughness 0.005 reflection { 0.2 0.7 falloff 9 } } pigment { agate color_map { [ 0.0 rgb 0.95 ] [ 0.5 rgb 0.90 ] [ 0.55 rgb 0.55 ] [ 0.60 rgb 0.90 ] [ 1.00 rgb 0.95 ] } } } #declare white1 = texture { finish { diffuse 0.6 specular 0.5 roughness 0.005 reflection 0.73 } normal { bumps 0.02 scale 0.1 } pigment { rgb 0.85 } } #declare matte_tan = texture { normal { bumps 0.07 scale 0.05 } finish { diffuse 0.5 specular 0.25 roughness 0.005 reflection { 0.2 0.7 falloff 9 } } pigment { rgb <0.76,0.67,0.44> } } #declare grey1 = texture { finish { diffuse 0.6 specular 0.3 roughness 0.005 reflection 0.63 } normal { bumps 0.02 scale 0.1 } pigment { rgb 0.70 } } #declare black1 = texture { finish { diffuse 0.6 specular 0.2 roughness 0.005 reflection 0.13 } normal { bumps 0.02 scale 0.1 } pigment { rgb 0.40 } } #declare Grey_amount = 0.1; #declare Black_amount = 0.05; #declare positive = texture { bumps scale 0.01 texture_map { [ 0.0 white1 ] [ (Grey_amount) grey1 ] [ (2*Grey_amount) white1 ] [ 0.5 white1 ] [ (0.5 + Black_amount) black1 ] [ (0.5 + 2*Black_amount) white1 ] } } #declare negative = texture { bumps scale 0.01 texture_map { [ 0.0 grey1 ] [ (Grey_amount) black1 ] [ (2*Grey_amount) grey1 ] [ 0.5 grey1 ] [ (0.5 + Black_amount) black1 ] [ (0.5 + 2*Black_amount) grey1 ] } } #declare rock1 = texture { finish { diffuse 0.6 ambient 0.05 phong 0.25 phong_size 100 } normal { dents 0.5 scale 0.01 } pigment { granite pigment_map { [ 0.0 rgb <0.646,0.557,0.482> ] [ 0.3 rgb <0.473,0.420,0.361> ] [ 0.6 rgb <0.697,0.623,0.537> ] [ 0.7 rgb <0.148,0.118,0.118> ] [ 0.8 rgb <0.473,0.420,0.361> ] [ 1.0 rgb <0.646,0.557,0.482> ] } scale 0.25 } } #declare rock2 = texture { finish { diffuse 0.7 ambient 0.06 phong 0.2 phong_size 75 } normal { dents 0.6 scale 0.007 } pigment { granite pigment_map { [ 0.0 rgb <0.696,0.607,0.532> ] [ 0.3 rgb <0.573,0.470,0.381> ] [ 0.6 rgb <0.797,0.673,0.557> ] [ 0.7 rgb <0.448,0.368,0.338> ] [ 0.8 rgb <0.573,0.470,0.381> ] [ 1.0 rgb <0.696,0.607,0.532> ] } scale 0.25 } } #declare tile_pattern = texture { material_map { png "/home/hodapp/pov/map1.png" texture { matte_tan } texture { matte_white } } rotate x*90 rotate y*70 scale 0.5 } #declare mortar1 = texture { normal { bumps 0.08 scale 0.05 } finish { diffuse 0.8 reflection 0 } pigment { granite color_map { [0.0 rgb 0.85] [0.5 rgb 0.35] [1.0 rgb 0.85] } scale 0.1 } } #declare hex = texture { hexagon texture { matte_white }, texture { matte_grey }, texture { matte_tan } scale 0.25 } #declare minx = -3; #declare minz = -2; #declare maxx = 2; #declare maxz = 3; #declare dx = 0.5; #declare dz = 0.5; #declare sx = 0.05; #declare sz = 0.05; #declare y1 = 0; #declare y2 = -0.1; #declare sy = 0.02; #declare cx = minx; union { #while(cx < maxx) #declare cz = minz; #while(cz < maxz) box { , } #declare cz = cz + dz + sz; #end #declare cx = cx + dx + sz; #end photons { collect on } texture { gloss_white } } box { , photons {collect on} texture { mortar1 } } /* box { <-3, 0, 3>, <2, -0.1, -2> scale 1 rotate <0, 0, 0> translate <0, 0, 0> photons { collect on } texture { gloss_white } }*/ #declare Teardrop = lathe { cubic_spline 10, <-0.069618, 1.9881>, <0, 1.4609>, <0.084975, 1.057>, <0.19148, 0.83258>, <0.28808, 0.66645>, <0.39872, 0.48367>, <0.44644, 0.267513>, <0.308297, 0.0832133>, <0, 0.0375>, <0, 0.0375> scale 1 rotate x*(-90) translate <0, 0, 0> material { glass1 } //*PMRawBegin #if (Detailed) sturm #end photons{ target collect off reflection on refraction on } //*PMRawEnd } merge { object { Teardrop scale 1 rotate <0, 0, 0> translate <0, 0, 0> } object { Teardrop scale 1 rotate x*(-72) translate <-9.98173e-16, 1.3905, -1.0079> } object { Teardrop scale 1 rotate x*(-144) translate <-9.98173e-16, 0.85872, -2.6427> } object { Teardrop scale 1 rotate x*(-216) translate <-9.98173e-16, -0.862947, -2.65281> } object { Teardrop scale 1 rotate x*(-288) translate <-9.98173e-16, -1.389, -1.008> } rotate z*90 scale 0.5 translate <-0.472669, 0.25145, 1.06121> }