Incremental progress on gallery
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works/1999-12-21-moo-polyray.md
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works/1999-12-21-moo-polyray.md
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---
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title: "Moo"
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author: Chris Hodapp
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date: Dec 21, 1999
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tags: raytraced, rendered, cgi, polyray
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img: images/1999-12-21-moo.png
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---
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Perhaps my first "finished" render. After seeing my brother play
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around in [POV-Ray](http://povray.org/) in the late '90s, I looked
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around for a copy on a local BBS. It wouldn't run right, as my CPU
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was half-fried and couldn't run for very long in protected mode, but
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[PolyRay](http://memweb.newsguy.com/~wolverin/) did run. Source code
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is [here](assets/1999-12-21-moo.pi). Knock yourself out.
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11
works/1999-12-22-table-polyray.md
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works/1999-12-22-table-polyray.md
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---
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title: "'Table' or something"
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author: Chris Hodapp
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date: Dec 22, 1999
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tags: raytraced, rendered, cgi, polyray
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img: images/1999-12-22-table.png
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---
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The only other "finished" render from PolyRay. As you can see, I
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started with abstract bullshit pretty early on. Source code
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is [here](assets/1999-12-22-table.pi).
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12
works/2004-07-15-kpovmodeler.md
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works/2004-07-15-kpovmodeler.md
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---
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title: KPovModeler test (?)
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author: Chris Hodapp
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date: July 15, 2004
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tags: raytraced, rendered, cgi, povray
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img: images/2004-07-15-kpovmodeler-test.jpg
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---
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My first "finished" render in KPovModeler and POV-Ray, and mostly just
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me screwing around with features and being obsessed with the
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wavy-glass pattern. POV-Ray scene is
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[here](assets/2004-07-15-kpovmodeler-test.pov).
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13
works/2004-07-16-crunchy-bubbles.md
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works/2004-07-16-crunchy-bubbles.md
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---
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title: Crunchy Bubbles
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author: Chris Hodapp
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date: July 16, 2004
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tags: raytraced, rendered, cgi, povray
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img: images/2004-07-16-crunchy-bubbles.jpg
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---
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This is one of my early renders in POV-Ray that had no point
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whatsoever except that it was fun and I thought it looked cool. It
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was called "glassthing" until Corina suggested that it looked the way
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bubbles would look if they were crunchy. POV-Ray scene is
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[here](assets/2004-07-05-spiral-isosurface2.pov).
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11
works/2004-12-23-butterfly.md
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works/2004-12-23-butterfly.md
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---
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title: Butterfly
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author: Chris Hodapp
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date: December 23, 2004
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tags: raytraced, rendered, cgi, povray
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img: images/2004-12-23-butterfly.jpg
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---
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More gaudy colors and procedural textures from my dabbling in POV-Ray
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and KPovModeler. POV-Ray scene is
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[here](assets/2004-12-23-butterfly.pov).
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18
works/2005-07-05-spiral.md
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works/2005-07-05-spiral.md
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---
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title: Spiral Isosurface
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author: Chris Hodapp
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date: July 5, 2005
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tags: raytraced, rendered, cgi, polyray
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img: images/2005-07-05-spiral-isosurface2.jpg
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description: "Probably my favorite POV-Ray render, with all geometry done completely as isosurfaces from an equation."
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---
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This is probably my favorite POV-Ray render. I didn't fully
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understand what I was doing, but I had been playing around with
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isosurfaces and an equation I had come up with:
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$$
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f(x,y,z)=\sqrt{(Ay-B\sin(Fx+P))^2+(Az-B\cos(Fx+P))^2}
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$$
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[POV-Ray scene](assets/2005-07-05-spiral-isosurface2.pov)
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works/2005-08-06-tears.md
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works/2005-08-06-tears.md
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---
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title: Tears
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author: Chris Hodapp
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date: August 6, 2005
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tags: raytraced, rendered, cgi, povray
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img: images/2005-08-06-tears.jpg
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---
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I'm obsessed with glass. POV-Ray source is
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[here](assets/2005-08-06-tears.pov).
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10
works/2005-08-19-beach.md
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works/2005-08-19-beach.md
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---
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title: Beach
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author: Chris Hodapp
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date: August 19, 2005
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tags: raytraced, rendered, cgi, povray
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img: images/2005-08-19-beach.jpg
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---
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One of my attempts in POV-Ray at doing a landscape-ish thing. Scene
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is [here](assets/2005-08-19-beach.pov).
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works/2005-08-23-shear6.md
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works/2005-08-23-shear6.md
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---
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title: Shear #6
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author: Chris Hodapp
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date: August 23, 2005
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tags: raytraced, rendered, cgi, povray
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img: images/2005-08-23-shear6.jpg
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---
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Another attempt at some generative work based around many layers of
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iteration and transformation. POV-Ray source is
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[here](assets/2005-08-23-shear6.pov).
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---
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title: "Old Crap"
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author: Chris Hodapp
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date: Jan 1, 2010
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tags: machine_learning, technobabble, notebook, literate
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img: images/2oegwp.jpg
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---
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Something something other something.
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10
works/2011-09-11-conch.md
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works/2011-09-11-conch.md
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---
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title: Crystal #1
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author: Chris Hodapp
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date: November 4, 2011
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tags: contextfree
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img: images/2011-11-04-crystal1.png
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---
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Created in [Context Free](https://www.contextfreeart.org/) with
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[this](assets/2011-11-04-crystal1.cfdg) using random code "GNW".
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10
works/2019-09-15-rams-horns.md
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works/2019-09-15-rams-horns.md
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---
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title: "Ram's Horn"
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author: Chris Hodapp
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date: September 15, 2019
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tags: blender, procedural
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img: images/works/ramhorn-0004.jpg
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---
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This is some of the first geometry from my procedural geometry
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library, rendered in Blender & Cycles.
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---
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title: "Foobar, Python, 2017"
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author: Chris Hodapp
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date: Oct 27, 2019
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tags: machine_learning, technobabble, notebook, literate
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img: images/2yrqph.jpg
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---
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Something something something.
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