Incremental progress on gallery

This commit is contained in:
Chris Hodapp
2019-11-04 22:58:26 -05:00
parent 0a5e19c004
commit c85ceef1a3
25 changed files with 4411 additions and 21 deletions

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---
title: "Moo"
author: Chris Hodapp
date: Dec 21, 1999
tags: raytraced, rendered, cgi, polyray
img: images/1999-12-21-moo.png
---
Perhaps my first "finished" render. After seeing my brother play
around in [POV-Ray](http://povray.org/) in the late '90s, I looked
around for a copy on a local BBS. It wouldn't run right, as my CPU
was half-fried and couldn't run for very long in protected mode, but
[PolyRay](http://memweb.newsguy.com/~wolverin/) did run. Source code
is [here](assets/1999-12-21-moo.pi). Knock yourself out.

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---
title: "'Table' or something"
author: Chris Hodapp
date: Dec 22, 1999
tags: raytraced, rendered, cgi, polyray
img: images/1999-12-22-table.png
---
The only other "finished" render from PolyRay. As you can see, I
started with abstract bullshit pretty early on. Source code
is [here](assets/1999-12-22-table.pi).

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---
title: KPovModeler test (?)
author: Chris Hodapp
date: July 15, 2004
tags: raytraced, rendered, cgi, povray
img: images/2004-07-15-kpovmodeler-test.jpg
---
My first "finished" render in KPovModeler and POV-Ray, and mostly just
me screwing around with features and being obsessed with the
wavy-glass pattern. POV-Ray scene is
[here](assets/2004-07-15-kpovmodeler-test.pov).

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---
title: Crunchy Bubbles
author: Chris Hodapp
date: July 16, 2004
tags: raytraced, rendered, cgi, povray
img: images/2004-07-16-crunchy-bubbles.jpg
---
This is one of my early renders in POV-Ray that had no point
whatsoever except that it was fun and I thought it looked cool. It
was called "glassthing" until Corina suggested that it looked the way
bubbles would look if they were crunchy. POV-Ray scene is
[here](assets/2004-07-05-spiral-isosurface2.pov).

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---
title: Butterfly
author: Chris Hodapp
date: December 23, 2004
tags: raytraced, rendered, cgi, povray
img: images/2004-12-23-butterfly.jpg
---
More gaudy colors and procedural textures from my dabbling in POV-Ray
and KPovModeler. POV-Ray scene is
[here](assets/2004-12-23-butterfly.pov).

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---
title: Spiral Isosurface
author: Chris Hodapp
date: July 5, 2005
tags: raytraced, rendered, cgi, polyray
img: images/2005-07-05-spiral-isosurface2.jpg
description: "Probably my favorite POV-Ray render, with all geometry done completely as isosurfaces from an equation."
---
This is probably my favorite POV-Ray render. I didn't fully
understand what I was doing, but I had been playing around with
isosurfaces and an equation I had come up with:
$$
f(x,y,z)=\sqrt{(Ay-B\sin(Fx+P))^2+(Az-B\cos(Fx+P))^2}
$$
[POV-Ray scene](assets/2005-07-05-spiral-isosurface2.pov)

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works/2005-08-06-tears.md Normal file
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---
title: Tears
author: Chris Hodapp
date: August 6, 2005
tags: raytraced, rendered, cgi, povray
img: images/2005-08-06-tears.jpg
---
I'm obsessed with glass. POV-Ray source is
[here](assets/2005-08-06-tears.pov).

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works/2005-08-19-beach.md Normal file
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---
title: Beach
author: Chris Hodapp
date: August 19, 2005
tags: raytraced, rendered, cgi, povray
img: images/2005-08-19-beach.jpg
---
One of my attempts in POV-Ray at doing a landscape-ish thing. Scene
is [here](assets/2005-08-19-beach.pov).

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---
title: Shear #6
author: Chris Hodapp
date: August 23, 2005
tags: raytraced, rendered, cgi, povray
img: images/2005-08-23-shear6.jpg
---
Another attempt at some generative work based around many layers of
iteration and transformation. POV-Ray source is
[here](assets/2005-08-23-shear6.pov).

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---
title: "Old Crap"
author: Chris Hodapp
date: Jan 1, 2010
tags: machine_learning, technobabble, notebook, literate
img: images/2oegwp.jpg
---
Something something other something.

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works/2011-09-11-conch.md Normal file
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---
title: Crystal #1
author: Chris Hodapp
date: November 4, 2011
tags: contextfree
img: images/2011-11-04-crystal1.png
---
Created in [Context Free](https://www.contextfreeart.org/) with
[this](assets/2011-11-04-crystal1.cfdg) using random code "GNW".

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---
title: "Ram's Horn"
author: Chris Hodapp
date: September 15, 2019
tags: blender, procedural
img: images/works/ramhorn-0004.jpg
---
This is some of the first geometry from my procedural geometry
library, rendered in Blender & Cycles.

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---
title: "Foobar, Python, 2017"
author: Chris Hodapp
date: Oct 27, 2019
tags: machine_learning, technobabble, notebook, literate
img: images/2yrqph.jpg
---
Something something something.