automata_scratch/meshgen.py
2019-10-11 20:53:45 +02:00

100 lines
3.2 KiB
Python

import itertools
import meshutil
import stl.mesh
import numpy
import trimesh
# Generate a frame with 'count' boundaries in the XZ plane.
# Each one rotates by 'ang' at each step.
# dx0 is center-point distance from each to the origin.
#
# This doesn't generate usable geometry on its own.
def gen_twisted_boundary(gen=None, count=4, dx0=2, ang=0.1):
if gen is None:
b = numpy.array([
[0, 0, 0],
[1, 0, 0],
[1, 0, 1],
[0, 0, 1],
], dtype=numpy.float64) - [0.5, 0, 0.5]
gen = itertools.repeat([b])
# Generate 'seed' transformations:
xfs = [meshutil.Transform().translate(dx0, 0, 0).rotate([0,1,0], numpy.pi * 2 * i / count)
for i in range(count)]
# (we'll increment the transforms in xfs as we go)
for bs in gen:
xfs_new = []
bs2 = []
for i, xf in enumerate(xfs):
# Generate a boundary from running transform:
bs2 += [xf.apply_to(b) for b in bs]
# Increment transform i:
xf2 = xf.rotate([0,1,0], ang)
xfs_new.append(xf2)
xfs = xfs_new
yield bs2
# This is to see how well it works to compose generators:
def gen_inc_y(gen, dy=0.1):
xf = meshutil.Transform()
for bs in gen:
bs2 = [xf.apply_to(b) for b in bs]
yield bs2
xf = xf.translate(0, dy, 0)
# Wrap a boundary generator around a (sorta) torus that is along XY.
# producing a mesh.
# 'frames' sets resolution, 'rad' sets radius (the boundary's origin
# sweeps through this radius - it's not 'inner' or 'outer' radius).
#
# generator should produce lists of boundaries which are oriented
# roughly in XZ. This will get 'frames' elements from it if
# possible.
def gen_torus_xy(gen, rad=2, frames=100):
ang = numpy.pi*2 / frames
xf = meshutil.Transform().translate(rad, 0, 0)
for i,bs in enumerate(gen):
if i >= frames:
break
bs2 = [xf.apply_to(b) for b in bs]
yield bs2
xf = xf.rotate([0,0,1], ang)
# String together boundaries from a generator.
# If count is nonzero, run only this many iterations.
def gen2mesh(gen, count=0, flip_order=False, loop=False,
close_first = False,
close_last = False,
join_fn=meshutil.join_boundary_optim):
# Get first list of boundaries:
bs_first = next(gen)
bs_last = bs_first
# TODO: Begin and end with close_boundary_simple
meshes = []
if close_first:
for b in bs_first:
meshes.append(meshutil.close_boundary_simple(b))
for i,bs_cur in enumerate(gen):
if count > 0 and i >= count:
break
for j,b in enumerate(bs_cur):
if flip_order:
m = join_fn(b, bs_last[j])
else:
m = join_fn(bs_last[j], b)
meshes.append(m)
bs_last = bs_cur
if loop:
for b0,b1 in zip(bs_last, bs_first):
if flip_order:
m = join_fn(b1, b0)
else:
m = join_fn(b0, b1)
meshes.append(m)
if close_last:
for b in bs_last:
meshes.append(meshutil.close_boundary_simple(b))
mesh = meshutil.FaceVertexMesh.concat_many(meshes)
return mesh