2021-07-21 18:02:08 -04:00

34 lines
1.1 KiB
Python

import numpy
import quaternion
def conjugate_by(vec, quat):
"""Turn 'vec' to a quaternion, conjugate it by 'quat', and return it."""
q2 = quat * vec2quat(vec) * quat.conjugate()
return quaternion.as_float_array(q2)[:,1:]
def rotation_quaternion(axis, angle):
"""Returns a quaternion for rotating by some axis and angle.
Inputs:
axis -- numpy array of shape (3,), with axis to rotate around
angle -- angle in radians by which to rotate
"""
qc = numpy.cos(angle / 2)
qs = numpy.sin(angle / 2)
qv = qs * numpy.array(axis)
return numpy.quaternion(qc, qv[0], qv[1], qv[2])
def vec2quat(vs):
qs = numpy.zeros(vs.shape[0], dtype=numpy.quaternion)
quaternion.as_float_array(qs)[:,1:4] = vs
return qs
def quat2mat(q):
s = 1
return numpy.array([
[1-2*s*(q.y**2+q.z**2), 2*s*(q.x*q.y-q.z*q.w), 2*s*(q.x*q.z+q.y*q.w), 0],
[2*s*(q.x*q.y+q.z*q.w), 1-2*s*(q.x**2+q.z**2), 2*s*(q.y*q.z-q.x*q.w), 0],
[2*s*(q.x*q.z-q.y*q.w), 2*s*(q.y*q.z+q.x*q.w), 1-2*s*(q.x**2+q.y**2), 0],
[0, 0, 0, 1],
])