import stl.mesh import numpy import quaternion def cube(open_xz=False): if open_xz: data = numpy.zeros(8, dtype=stl.mesh.Mesh.dtype) else: data = numpy.zeros(12, dtype=stl.mesh.Mesh.dtype) v = data["vectors"] v[0] = [[0,0,0], [1,1,0], [1,0,0]] v[1] = [[0,0,0], [0,1,0], [1,1,0]] v[2] = [[1,0,0], [1,1,1], [1,0,1]] v[3] = [[1,0,0], [1,1,0], [1,1,1]] v[4] = [[1,0,1], [0,1,1], [0,0,1]] v[5] = [[1,0,1], [1,1,1], [0,1,1]] v[6] = [[0,0,1], [0,1,0], [0,0,0]] v[7] = [[0,0,1], [0,1,1], [0,1,0]] if not open_xz: v[8] = [[0,1,0], [1,1,1], [1,1,0]] v[9] = [[0,1,0], [0,1,1], [1,1,1]] v[10] = [[0,0,0], [1,0,0], [1,0,1]] v[11] = [[0,0,0], [1,0,1], [0,0,1]] return data