Add some notes
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behind this.
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## Annoying/boring
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- Make branching properly close the final boundaries.
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- https://en.wikipedia.org/wiki/Polygon_triangulation - do this to
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fix my wave example!
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- http://www.polygontriangulation.com/2018/07/triangulation-algorithm.html
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@ -37,6 +38,8 @@
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does seem to turn 'error' just to noise, and in its own way this
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is preferable.
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- Integrate parallel_transport work and reuse what I can
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- /mnt/dev/graphics_misc/isosurfaces_2018_2019 - perhaps include my
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spiral isosurface stuff from here
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## Abstractions
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